- The Build
A step back in time to what old Vision Quest allowed us to do with some limitations
- High mana regen (minimum 90 per second: 2 items + zuni bonus)
- Reduced cost on zombie charger
- Life leech weapon (recommended for high mp)
- Doesn't rely on GF or GI to feed you mana
- Doesn't rely on pickup radius
- Can be used with CM wiz gear
- Strong AoE (bears) and good single target (WoS)
- Makes IAS work (sort of)
- Active Skills
- Spirit Barrage > Well of Souls
- Haunt > Draining Spirit
- Spirit Walk > Any preferred rune
- Zombie Charger > Zombie Bears
- (optional skill) Soul Harvest > Any preferred rune
- (optional skill) Summon Zombie Dogs > Burning Dogs
Main single target spell, replaces primary with 400% weapon damage. Auto-aiming and easy to use since patch 1.0.7. Very good vs targets that are hard to hit with bears or those that run away all the time.
One of the cornerstones for this build. 20 mana regen per target, this is what makes the build work.
Mandatory skill for any WD, rune is up to personal preference.
Bread and butter dps spell. This is where the ooompf comes from. With theoretical 706% damage per cast per target you can't argue against it. Cost reduction highly recommended.
Only active selfbuff for dps that we got. Always good to have, but not mandatory.
Good meat shield, can be any rune or can be dropped entirely for something else. Personally I like burning dogs because they proc a little LoH. Life Link is good too for that extra EHP.
- Passive Skills
- Blood Ritual
- Rush of Essence
- (optional passive) Gruesome Feast
Cornerstone skill. -15% mana cost on spells is HUGE. Impossible to get this build to work without the mana saving this skill provides. 1% life regen bonus is nice too.
Cornerstone skill yet again. This makes Haunt and Spirit Barrage work. Every time you cast a spirit spell you gain 5 mana regen for 10 seconds. This stacks and adds up very quick.
Serves mainly as a dps buff. Extra mana from globes is very nice, but it's not required. Can be dropped in favor of anything except for Pierce the Veil.
Why does this work?
Key here is Haunt and the regen it provides. Alone Haunt is not that impressive. 98 mana in exchange for 122 mana over 6 seconds or 20.4 MpS (mana per second) is not that great and doesn't really deserve a spot on the skill bar. However with Blood Ritual and Rush of Essence the numbers start to look better: 83 mana in exchange for 171 mana over 6 seconds or 25 MpS with additional 5 MpS for 4 seconds after haunt stops (RoE takes 10 seconds to tick).
So how does this work again?
Every mob hit by haunt gives you 25 MpS for 6 seconds. High attack speed is what makes this viable. With high attack speed you can quickly mark several mobs such as all elites in a pack very quick. After you haunt them your mana regen will spike from 90-104 MpS up to 200-300 MpS at least and it holds there for a good while. You can then proceed to use your massive regen to unleash a torrent of bears and sustain them for a while.
Because your attack speed is so great you only take 1-3 seconds to tag some mobs with haunt, something that doesn't work with low attack speed. After your 3 second tagging you then have about 7 seconds of uninterrupted bear spam (mileage may vary depending on IAS and -cost on bears).
This use of bears is nothing new, what are you selling here?
Usually when you can't sustain bears your mana runs dry and you are forced to either wait or spam primary that does no damage while your mana recovers. With this build you can recast haunt as soon as you see your mana start running low and then you are back to full dps again. You don't rely on globes to feed you should the pack not die. Because of attack speed it's quick to recast and this is what makes it work.
As you walk spam a few haunts before you unleash bears. Usually not a problem for trash unless you are carrying people. On elite packs mark everything then proceed to nuke with bears. When you start running dry just haunt again and keep on nuking. 1-3 seconds to cast 4-7 haunts doesn't really feel like a chore and is easily managed. You don't loose out on dps and it works great in a party.
Anything that attempts to run or is not at optimal for bears gets hosed down with some WoS. WoS works great for teleporters, wallers, goblins, little tiny jumping annoying things, wasps in A2 and everything else you don't wanna get close to with bears. WoS also has huge range so if you find the floor is green and burning and freezing and there is lightsaber disco all over the place just retreat to a safer distance and let them have it. WoS can be powered forever with this build as long as you have 90+ regen (up to 2.4 aps, higher if you factor in haunt).
Well of Souls and Rush of Essence mana stats
1.4 1.5 1.6 1.7 1.8 1.9 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8
WoS mana cost per second with BR
129 138 147 156 165 174 184 193 202 211 220 230 239 248 257
Peak regen from RoE
'69 '74 '78 '83 '88 '93 '98 103 108 113 118 123 127 132 137
WoS cost per second after RoE
'60 '64 '68 '73 '77 '81 '86 '90 '94 '98 103 107 111 116 120
Zombie Bears Mana cost
1.4 1.5 1.6 1.7 1.8 1.9 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8
Zombie Bears + BR
167 179 190 202 214 226 238 250 262 274 286 298 309 321 333
Zombie Bears + BR with -10 on ZB
153 164 174 185 196 207 218 229 240 251 262 273 283 294 305
Zombie Bears + BR with -20 on ZB
139 149 158 168 178 188 198 208 218 228 238 248 257 267 277
Other Skill Choises
This build leaves 2 active skills and 1 passive open, those extra skills don't affect the functionality of this build. Here are some other good choices if you don't know them already.
- Optional Active Skills
- Horrify > Frightening Aspec
- Mass Confusion > Paranoia
- Acid Cloud > Acid Rain
- Big Bad Voodoo > Slam Dance
- Gargantuan > Any preffered rune
Nice crowd control for when things get too hairy. Boosts armor by 100% for 8 seconds which improves tanking.
Crowd control that makes mobs take 20% more damage for 12 seconds.
Big AoE with good on-hit procs. Can be powered by haunt.
This build doesn't really require Rain Dance rune if you can manage your haunting properly so the only clear path is to go for more damage.
Some say that he once landed a critical hit on Siege Breaker and killed his master. Others have seen him stand on top of an arcane turret drinking tea for 10 minutes and then walking over to the next one. All we know is that he's referred to as "Garry".
- Optional Passive Skills
- Jungle Fortitude
- Spirit Vessel
- Bad Medicine
- Spiritual Attunement
- Grave Injustice
When you just need to have that extra 15% EHP.
When you are made of glass and like to take hits.
Bears is poison damage, not ideal but can work.
This extra regen might give you what you need to make this build work if you are missing some pieces.
Needs pickup radius, Gruesome Feast does a better job with mana.