I enjoy testing new builds. And I do know the most popular/effective specs - but really.. it'd be great if the wiz wasn't so limited in build diversity especially on higher MP levels. The problem isn't that one can't make playing a Wiz at high MP work, it's just that no matter how good your gear is at high MP, you're still very limited in what kind of skill lineups you can use.
I'll draw a small comparison to barbs (I don't know Monk/WD well enough):
- - Takes 30% less dmg baseline
- More instant casts
- Much better mobility
-- Belt (2-3% LS)
-- Passive (3% LS)
-- Weapon 1 (2-3% LS)
-- Weapon 2 (2-3% LS)
Let's not forget a plethora of skills with Life Steal as a rune effect and even a very nice selection of defensive passive skills - just in case all that other stuff wasn't enough.
Look - here's what I feel about the barb: It's a class that works. It's not the barb that needs change - but other classes need to be brought closer to the level of the barb in various ways.
So anyway back to topic:
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.
Attacks recover 1.5% of damage caused as Life.
So here is a level 55 skill rune that is likely almost exclusively used by level 60s on Inferno mode - where it is only 20% effective. That's it - look, I know you've said in the past that it's working as intended but I just can't help but feel that it really isn't. The wording is misleading and the effect is underpowered to the point that a ton of builds can only be effective with Life Steal on the weapon in additon, if at all.
Please change this rune to do what it says it does or work in some Life Steal on rings, amulets and gloves like you did in D2 (that might be over the top for some classes but you can adjust). You'll open up more options for a lot of fun builds and some otherwise GREAT weapons will be useful again.