2.Core stats and builds
Hello fellow monks!
There has been an increasing number of topics regarding getting advice for gearing up monks. Due to this myself and Armeleon decided to write a guide that elaborates a bit on what stats you need and where to place them. One of the most painful things when getting upgrades is realizing that you have to move stats around. Not only is it a pain in the !@#, but it can also be very expensive.
This will not be a guide on how to reach 200k dps or how to gear your monk for mp10. We want this to be a guide for people who want to get to the mid level of gear and have solid core stats that are easier to upgrade later on to reach the higher gear levels. That being said, if you follow some of the advice given here you should have a much easier and cheaper time gearing towards being able to play the higher monsterpower levels.
Since there already exists an exellent guide to Tempestrushing by Ironman1975 that subject will not be touched in this guide.
We'll split this guide up in to three parts.
The first part will be explaining what core stats you need and some numbers to give you a general idea of how much you need. These numbers are meant as a guide, none of them are definite. For our class its all about striking a balance between your stats. We'll also have a quick look at some of the most common builds.
The second part will visit all the gearslots and explain a bit on what stats that should be placed there and what stats to stay away from. There will not be that many spesific numbers here, but the higher the numbers are the better it is.
The third part will look into what you should do different if you want to go for a 2hander monk.
2 Core stats and builds.
What stats define a mid-level monk?
It's hard to say exactly, but along the lines of 100-150k dps, 40k hp, 600 allresist with OwE and 5k armor is as close we can get to giving spesifics. Its hard to say what monsterpower you can play with these stats because it depends a lot on your skills, experience with the class and your playstyle.
There are some stats that people sacrifice other stats to have. Pickup radius is a perfect expample. It's not a bad stat at all and not one to stay away from, but it is a bonus. It's not a stat that in any way is needed to either do damage or stay alive.If you have your other stats that you need down, then if you can add pickup radius(or for lower paragon players, magic find), it's a very good thing. This will be the core of this guide, what stats do you need on each gear slot.
Were not gonna go too much in detail on builds. The builds following are to most common builds for dualwielders and twohanders. There are no "best" build, they all do the job and it is ultimatly down to personal preference what you choose to use.
Exploding palm/cyclone strike:
Please take note that there is no OwE or StI on the 2hand builds. This is something that can be changed depending on your defensive stats. Gearing towards using the combination of passives in the examples is recomended due to the great benefits of having as much passive spirit regen as possible, but there is no shame in having a bit less spirit regen and staying alive.
There are a few common mistakes when it comes to skills:
-If you rely heavily on serenity to survive you should have a look at your gear. Your defensive stats are probably lacking somewhere. Serenity is sort if a false security. You're immune of 4 seconds and for the next 20 seconds you are still in trouble. Getting your defensive stats to a point where you dont need serenity at all is recomended due to the fact that you can use other skills to buff your dps quite a lot.
-Using combination strike with only one spirit-generator is not too efficient. If you're still relying on serenity, using beacon of ytar or fleet footed(or guiding light in parties), is a much better idea. Allthough they dont buff your dps they are passives with a lot of benefits that are worth more than
the 8% damage that combination strike gives with a single sprit-generator.
-The combo of Fist of Thunder with Thunderclap and Sweeping Wind with Cyclones rune is rarely a good option for 2-handed builds. The synergy of these skills is obvious but so is the loss in spirit compared to Fist of Thunder with Quickening and Sweeping Wind with Inner Storm. In most cases a 2-handed monk is much better off with the significant amount of extra spirit from the latter combo, since spirit spenders are not great for spawning cyclones anyway.
For mid level gearing there is really only one way to go here. The Innas radiance can pretty much roll every affix you need from a helm. A no crit mempo is not really a viable choice here. When you're dualwielding with the cookie cutter build, critchance outwighs attackspeed when it comes to the amount of cyclone ticks you get, and for a 2hander build you'll need the spiritregen it can roll.You can easily get a radiance with high dexterity, vitality and resistance to make up for the massive EHP a mempo gives.
When it comes to choosing to go with spirit regen here or not it depens of if you're dualwielding or using a 2hander. For dualwielding you can manage without due to the attackspeed and the increased spirit regen from simply hitting more often. For 2handers it becomes a lot more important. The lack of attackspeed means that you have a lower spiritregen and that you need to make up for it somewhere. Having spritregen here is a good choice since the radiance still can roll dexterity/vitality/resistance.
On the topic of using the Andaries visage or not we'd say it's really a no-go. The visage have only one randomroll which means your EHP will be suffering since you have to choose between vitality and a socket here. The extra fire damage taken will make you suffer more since especialy dw monks have to stand in fire and hit from time to time.
-All resist/chosen resistanc.
The shoulders are one of the places where its ideal to have dual resists if you're looking to take full advantage of OwE. Shoulders are also one of three places where you can roll extra armor without sacrificing any other stats. This does not in any way mean that vile wards are mandatory here, but it is a very good item. Dual resist + vitality vile wards is pretty much all you need from shoulders. Both rare(found) and crafted shoulders will do the job just as well, its just that litte harder to find ones with all the stats you are looking for. A high strength roll on crafted shoulders can also make up for not having armor since 1 str = 1 armor, but dont be fooled into crafting strength shoulders. Dexterity is still more valuable.
-Critical hit chance
-Critical hit damage/attackspeed/average damage
-All resistance/chosen elemental resistance/Vitality
When looking for amulets you should always look for mainstat(dex), at least two offensive and one defensive stat. What combination of stats to choose here has no deffinitive answer. However, try to avoid the combination of attackspeed and critical hit damage. While this may look good on the sheet dps it does bring your real damageoutput down quite a lot. One of the main damagedealers for dw monks are the cyclones from sweeping wind and they tick more often the higher your critical hit chance is. For 2hand monks you also rely a lot on having big crits on your spirit
As far as defensive stats go it should pretty much be based on the rest of your gear,or the rest of your gear should be buildt around a good amulet. Ideally you want vitality here, but if youre lacking resists and have enough hp it might be a good idea to put some resistance instead of vitality here.
For monks that are using OwE the chest armor is not a place you want to put resists simply because its easy to get the required resistances off your other gearpieces and the fact that a good chest easily rolls over 200 vitality. Your chest should be one of your main sources of dexterity and vitality. Try to avoid putting vitailty gems here. you need around 3 times as much dexterity as vitality, and its important to make sure you get as much dexterity as possible where you can. If you still are running low on vitality with a 200+ vit chest you should look at your other gearpieces and try to think about where you haven't/can place more vitality.
-Critical hit chance
-Critical hit damage/attack speed
-Vitality/all resistance/chosen resistance
For gloves you should again look for dexterity, at least two offensive stats and one defensive stat. Again, stay away from the combo of attackspeed and critical hit damage. Gloves and amulets are pretty similar as far as the core stats go. You wanna pick the defensive stat that youre lacking from the rest of your gear, or if you have some really nice gloves you can build gear around them.