Looks like whenever blizz does something, the community thinks it sucks, but whenever one of the community suggests something, everybody is so thrilled and think they are better than the devs themselves. I've even seen some stupid threads named "Kripp for president" just because that guy gave some insight opinions over the game.
So back to why that patch doesn't make much sense.
1) Trading post. Trading post has so many conceptual flaws that it is hard for me to decide of which should I begin. I will do my best.
- gold is not useless. If it was we wouldn't be able to build chars for less than 10M and do ubers on high MP. Check youtube or other budged gears.
- there is a reason why gold was invented, please talk with an economist, check wikipedia.
- trading post opens new opportunity to all kind of flippers. It will be the flippers heaven, and players will be back on this forum to qq about loosing a valuable item to a piece of crap that they can't even use.
- there will be impossible to get a proper view over the value of an item.
- It will take ages to get an item since I am trying to get a good deal, I will try to get a nice ring for example, and offer some helm that I have. And nobody wants my helm, because I have no idea that the helm is not valuable at all, since there is no AH to tell me the price. And I will keep doing similar stuff, offering stupid items for something that I want and never receive. If my offer will be accepted, most probably I offered a way more valuable item. Somebody gets screwed here, for sure.
- the ah is flooded with expired auctions at the moment. Will you honestly believe that making the whole process harder, you will get several offers for an item that didn't sell for anything on AH?
I could keep dismantling the trade post for a while now, but don't want to make a huge wall.
2) the new brimstones.
Wow, getting new brimstones types, when salvaging some type of legendary item. And not 100% sure, just 5-10%. And not any item, just weapon. And not any weapon, but the ones with a certain type of damage. Seems kind of difficult if you ask me to get these brimstones, but anyway, Let's see what are they used for:
- "can be sold to a vendor for a significant amount of gold". because we now need gold in order to trade, right?
- "brimstones will be the key ingredients used to craft the newly updated Blacksmith and Jeweler items which are also being introduced with patch 1.0.9". Plans that were never introduced in this patch notes. So I will play a hell of a lot time, more than I do to get the hellfire ring, to obtain a certain brimstone, so I could craft some random ring. Ok. You know why? Because we didn't had enough plans/boa items/ingredients, so somebody sought to be necessary to add some more complicated recipes. And because I had to much space in my stash, and would like to put some more stuff there, that's why.
This system, just makes more complicated, and adds no value to the current system. If I want to salvage an item, I do it and get a brimstone, which I can use it to craft an amulet. Why would I want 7 types of brimstones to do the same thing? To be more complicated, harder to store, harder to craft?
3) The new ally.
The new ally seems interesting, I have to admit.
But there was a reason why it was removed from the game. I feel a little confused towards this idea. On one hand, I would like to grow my items, on the other hand, making it will feel mandatory to do so. So the RNG of the diablo, and diablo is all about RNG, will greatly decrease in usefulness.
I will just get a freaking Mempo with no useful stats and improve it, making it boa. Which will hurt the trading. And I will keep doing that for all my items and slowly become bis, like everyone else, with no desire to play further since I have nothing to improve anymore. If you think it is not possible to obtain all the ingredients/gold to do so, remember about the marquise gems and how people said nobody or 1% will be able to use them for the high price, and now there are several players with nothing but marquise in their gear. Similar stuff, only 1000 more.
It is a good idea, which is why blizz is working on it. Regarding the elemental damage weapons and legendaries, I feel that there are no unique properties describing them in that note. It is just a mention of the them, and how the inna's for example will work, adding 8% to only that type of damage, which will render inna into useless practically. And the same with other items. The bonus is to small to try to build your whole char around a type of damage.
5) Beam me up.
What? No no no, I don't want to receive information about my partners luck. Or identification of the items. Actually I feel like there is to much information already around there, with all those colorful skills spamming around, the glow of the item, the item's names, only one thing was missing: that's right, what other players from my party are getting from the monster. Now you have it.
PS: I got tired of writing this and will stop with my objective view over those patch notes, since I already know lots of players love it since it is not from blizz.