You can spent 10b for a WD and fu^^ it up real hard. I see wd´s with 20k+ elite kills that are lost. I´ve been lost. This is for players that are new to the class and want to build a proper WD that is viable on MP10 solo and valuable on MP10 parties. This is also for wd´s who feel like stuck or to anyone who is looking for a change. I´m gonna talk about everything you need to know about WD and break it down in sections. What I´ll talk about comes from personal experience and proper testing with various builds and gear.
A lot of people have asked me to check their gear and build, to tell em´ where´s the problem. It´s always the same and when they ask I can tell it without looking.
It´s a chain reaction:
Weapon is too fast and without solid dmg -> on top of that there´s too much ias on the gear -> the lack of efficient manapoints (will be refered as emp from now on) and all this leads to a bad build that is not efficient and barely viable on MP10.
A goal, a milestone when gearing a WD is to reach 200k unbuffed dps with SoJ. You achieve this and you´re viable on MP10 solo and you´re valuable on MP10 parties.
Another goal is to being able to use this build: http://eu.battle.net/d3/en/calculator/witch-doctor#VfUdjQ!ZYT!ccZcYb
Max buffs with max AoE dmg without mana skills and passives. It´s not mandatory to use this build but when you can pull it off you can use any build setup and when you do use a mana passive you´ll never run out of mana.
The most important things when selecting a weapon is the base dmg and low attacks per second. (will be refered as aps from now on) So it´s 2H, 1H spears and maces with 1.2 aps (not EF) and why not 1.3 aps axes but you should always check 2H and spear/maces before going for an axe.
A weapon should always be black i.e min dmg,max dmg +% dmg.
Now you can control your aps by adding just the right amount of ias to your gear and you´ve a weapon with solid base dmg which is everything for a WD.
Optimal aps for 1H is between 1.5-1.55, you can cast and move efficiently and going over 1.55 will only drain your mana faster with marginal gains in faster casting animation.
Optimal aps for 2H is between 1.15-1.36, it´s up to a personal preference and what kind of build you want to use.
It´s possible to play without LS but vs reflect and nasty packs LS is mandatory and if you´re new to the class I recommend getting a weapon with LS.
For 2H weapons it´s pretty much skorn atm, hopefully the loot patch will fix this.
Never trade Int,cc,chd or large amounts of vit for ias.
Ruby vs Emerald:
I spent 20-30m to test these gems on field and the results were clear.
Ruby boosts your white dmg and the dmg of dots. If you want to do 2H and to use locusts a lot then Ruby is for you.
If you care about the crit dmg of bears/CoB/sacrifice then go with the emerald.
Here is 3 choises:
TotD the frog which gives 20 pickup radius, meaning that you don´t need any pickup radius on other gear. Frog also has max mana and manaregen which are gold. For other stats I recommend high avg dmg, high Int and high vitality.
Uhkapian serpent, dps mojo with +% dmg to elites for other stats I recommend manaregen and -cost to zombie charger.
Zunimassa´s string of skulls, by using this you open up a helm slot for visage of giya (the ultimate manaregen setup) or you can use mempo if you need the ias, no point in mempo if you can´t sustain the dmg and constantly go oom. For string you want cc and -cost to bears.
In a mojo emp>>>>>>10k dps always.
2H vs 1H
I used 1H for a long time. I had one of the best 1H dps weapons for a WD, bis zuni mojo and bis mempo. To put the prices on a perspective:
Spear sold for 400m,mempo for 3.5b and the mojo for 1.8b. I bought skorn for 200m and zuni helm for 700m. Rank in diablo progress took a spiral from top20. My sheet dps dropped by 20k.
If you look 1H and 2H objectively and without never playing with the other setup you´ll get:
High crit dmg
High weapon dmg
High crit chance
You may think it goes even, that they are the same and the difference is marginal, I did.
In reality 2H destroys 1H in killing speed. I fell in love right away. Also with 2H you can stand in desecrator,plague, arcane beams sweeping over and eating hits and facetank it all.
Dots are usable with 2H, pathetic with 1H. 1.08 buffs bats and Cloud of bats will do major dmg with 2H and you can facetank thx to high dmg and LS. Plague bats will be better for 1H but then again bears>plague bats, simply 708% vs 570% and plague bats have a pathetic range and AoE.
2H and 1H are both good and viable.
Adding attack speed to gear:
Weapon choise has been made. Now you need a few ias items and the goal for 1H was 1.5-1,55 aps and for 2H anything between 1.15-1.36 aps.
An obvious choise is the witching hour, get one based on your budget. I favor high Int/Vit rolls with high crit dmg. Other stats to look for: Pickup radius,Life%,Armor,High Str/Dex roll. If you can get high Int/Vit with AR roll go for it but imo that´s expensive garbage and better to get AR to other pieces.
Other one is Inna´s temperance. I browsed these yesterday and 8% ias 98 Dex, 190 Vit were starting from 40m to 58m or so. Budget version is with AR or with pickup radius. Big boys get Int/Vit roll. I recommend starting with high Vit roll. 2H user should buy 8% ias roll.
That´s a start and before adding more I recommend playing with your current aps and getting a feel for it.
Shoulders,Gloves,Bracers and an Amulet. All can be crafted and all can be bis. If you want to craft all and you´ve been hoarding essences then I recommend starting with shoulders, they should look like this:
Settle for 1st decent roll that doesen´t remind above at all and move on to the bracers.Solid bracers have the following stats
Gloves and Vitality gloves :) Yes it´s hard but man when it pays off, gloves can also roll high dex roll so if you want to play monk someday, craft Vita gloves.
Gloves are an item where you can have ias, with crafting and for WD and at this point of the game, there´s no point in buying trifecta gloves unless it´s a steal and you can flip them for a large profit.
Solid gloves have High Int&Vit,High cc and High chd. Other good stats are trifecta,pickup radius,AR,Armor,High Str/Dex
Crafting amulets is like impossible, anyhow´ you want high cc and chd here, Vitality,Life%,AR,Armor,Socket,avg dmg are all welcomed.
To get started I recommend buying vile wards, it can be semi-decent cheap roll for usage just till you craft an imba shoulders or if you got golders, invest to solid roll, it´s a deposit that you´ll get back. Pickup radius on a good roll costs a mint, not worth it imo.
Craft bracers, they got the most potential.
Get gloves from AH, till you can craft an upgrade.
Look up rare and tal rasha´s amulets, till you can craft an upgrade. Some rare amulet´s with high Int,cc,chd and socket or some other good bonus stat you can get so cheap that it´s a robbery. If you got golders it´s wise to invest to a solid tal rasha. Forget ias roll, they are garbage and expensive. Forget 200+ vit rolls they are expensive and garbage. What you want is solid avg dmg or high Int with socket. I wouldn´t pay over 800m for these unless it´s bis and major dps boost.
Pickup radius affecting skills is unique,cool and it can be a pain. Passive skills: Circle of Life,Gruesome Feast and Grave Injustice all require pickup radius to work.
In general a doctor should have 10-14 pickup radius in his/her gear, this be the optimum for all the above skills. You never need more than 14.
7 yards is fine but you´ll miss some dogs that would spawn with 10-14. 5 yards is also doable for GF and GI but not for CoL. I recommend having atleast 7 yards of pickup. You can have pickup on bracers,shoulders,belt,boots,gloves and chest.
Damage mitigation & EHP:
Whenever someone asks: "How much armor and AR should I get?"
The 1st answer is 4k armor and 800 AR. I dunno where these numbers have come nor why they are so sacred nor why you need 4k armor and 800 AR.
It´s about balance of AR,Armor and Life.
For 1H life is better than mad mitigation. I played without LS and with 3k armor, about 770 AR and with 73-83k life, it worked well in solo and in a party. With mititigation you should aim for a point where you can cast bears vs reflect, with 1H eliminating reflect completely is an overkill, it´s pointless and very expensive or you´ve to do it at the cost of dps.
For 2H mitigation is more important than high life, for 2H you almost need to find a point where you can eliminate reflect. Crits are so high that if you skip mitigation you´ll oneshot yourself everytime and it´ll be a nightmare. I´m at 3600 armor, 810 physical res and other AR about 750 with 57k life and 5.6 LS reflect is not a problem. If all reflect at the same time, you spam teddies there and all the teddies crit it´s very likely that you´ll die no matter what stats you´ve.