The main idea for this build is to deal as much damage as possible while stay out of harm's way making way for the ability to drop some EHP and go for more attacking options when it comes to gear. This build is mainly focused on SINGLE PLAYER usage. Its very strong on mid level Monster Powers, and can work well up to mp9. Mp10 is tougher basically because fights last soooo much longer and it's tough to keep distance.
It's a tough one needless to say and we've seen a few builds flying around here that seem to work ok and I've come up with a slightly different approach here. I thought to myself "what is the best way to keep ranged even at higher mp's" and the answer for me is to keep everything stunned or immobilized as much as possible.
There are multiple builds ive played around with. Please see the revised build below and older builds after.
Newest Build: http://eu.battle.net/d3/en/calculator/demon-hunter#bPWdYg!YXe!aaZbZc
Steady aim: Since we're trying to play as a ranged character it makes sense to try and utilise a skill that gives us benifit from staying ranged.
Archery: For anyone using one handed Xbows it will give you much needed cc so you can proc nightstalker more often. Otherwise it just adds more damage for any weapon user.
NightStalker: Lets regen discipline shall we!
Entangling shot - Chain Gang or Shock Collar: Very important skill to help maintain range. Chain gang helps keep crowds controlled while shock collar does more damage and procs NS more often.
Bola Shot - Thunderball or imminent doom: This does some good Aoe damage as well as stunning the main target to help with control. Also procs NS very well. Imm doom will do more damage if you feel you can control the mobs ok with the other skills.
Cluster Arrow - Dazzling Arrow: Nuke and Stun the mobs all at the same time. Good for damage and crowd control.
Vault - Tumble: Escape route and mobility. When things get hot, this skill comes to its own.
Caltrops - Torturous Ground: This is really good for controlling the mobs and keeping those elites at bay. Great skill, but dont spam too much if low on disc.
Shadow Power - Shadow Glide: Shadow Glide really helps us keep a distance from the enemies. Mobility is key for this kind of build. If you get hit a lot use gloom or lower the mp level your at...
A big thing about this build and setup is Steppin when you need to. If you need more tips on Steppin check here: http://eu.battle.net/d3/en/forum/topic/7256817984
The GlassCanon Clan really know what they are doing when it comes to this. It really helps you keep a range from the mobs and allows you to do damage while moving. I've incorporated it into my game in my own way (Check mp10 video).
Here is the older build:
Cull of the Weak: This is what we are basing our build around. Its pretty much a perminant damage buff because we'll be slowing enemies as much as possible.
Night Stalker: This will be your only source of more discipline. We have no room for preperation here so unless you have Nats Legacy this skill is pretty vital.
Archery or steady aim: I highly recommend archery here as steady aim is very difficult to make use of the higher the mp level you go. Your call. Archery will fuel Night Stalker a lot easier if you are using 1handed Xbows too!
Bola Shot - Imminent Doom: This is you MAIN damage dealer. Yes it seems weird to use a hatred generator as your main damage dealer, but what are the advantages...
1) You can shoot this continuously without running out of any resource.
2) It's the most damaging of all our hatred generators
3) it has great AOE
4) The delay actually works in your favour when it comes to stunning skills (shoot a few bolas into a mob first, then stun them for 2 seconds... all the bolas go off while the enemy is stunned).
Caltrops - Torturous Ground: This is your main slow skill. Its great against elites as it stops them in their tracks allowing you to escape their grasp. Remember, it immobilizes the first enemies that walk within the area of effect, but after that remains on the ground for 6 seconds as a 60% slow skill. This is great for kiting enemies when needed.
Cluster Arrow - Dazzling Arrow: This is your once in a while damage/stun skill. DO NOT expect to spam this skill, its not what its for in this build. Imm Doom is your main damage dealer remember. Once you get your head around this concept then you can make it work for you. It's a spike damage dealer with the added bonus of stunning your enemies still.
With 2.6 aps i can shoot off one of these every 4 seconds, and 3 shots off at the start of a fight in 2 seconds.
Vault - Tumble: Mobility plain and simple. This is needed in my view to get you out of trouble, jails and speed around the fight zone.
Rain of Vengeance - Flying Strike: This is an underrated skill. The damage it deals is just ok, but it does a lot more than just damage. For 1 you can target an area with it so its focused anywhere on the battle field and concentrated in one spot. Secondly it stuns that zone and anything in it for the entire 5 seconds the skill is active. Very helpful once every 30 seconds.
Shadow Power - Gloom (or any rune variant at your digression): Remember, you are not primarily a tank and will not need to perma gloom! Your main way of not taking damage is to stay away from it. This is a panic button skill and for use against Reflect Damage groups. Save disc for caltrops and vaulting as much as possible.
Having said all of that, this does not mean you cannot tank! You can! Infact sometimes you need to. Phase beasts and teleporting enemies are almost impossible to keep distance from for more than half a second. The good thing about picking archery and not steady aim above is that tanking is more viable (if required) when using archery.
OLD VIDEO MP8: https://www.youtube.com/watch?v=Ew77HIR1f78
I suffer from a lol death in this, but it shows a few different elite packs and large white mobs throughout. I need to get a vid of this build against some teleporters... Will capture that separately. The general rule is to try and tank them where you can using gloom. At lower mp's though it is less necessary to tank.
The best way to utilise this build is to have a decent attack speed. I haven't tried with a manticore or slow weapon but the main reason for the fast attack speed being a good option is that Night Stalker is your only source of Discipline. Critical hits proc a lot more often when shooting more projectiles/second.
I think any gear will pretty much work with this build (Please note i have tried but choose not to use the gear i recommend below as I'm in love with my normal gear too much! But its definitely worth considering...)
I highly recommend adding certain things to your arsenal:
minus hatred cost to Cluster Arrow
Although we're not trying to spam this skill it does deal more damage then bola shot and it does cause the enemies to be stunned. The more you can fire it the better overall.
Stone of Jordan
minus hatred cost to Cluster Arrow
+ %cold damage
This will again reduce the cost of cluster arrow and chill enemies all the time meaning all of your shots will deal bonus damage from cull of the weak even if you havent managed to stun or immobilize them.
Let me refer you to a couple of other posts where you can get general information about gearing a Demon Hunter:
http://eu.battle.net/d3/en/forum/topic/7339823964 - General Advice thread
http://us.battle.net/d3/en/forum/topic/7593579872?page=1#3 - Items and helpful info
My favourite has got to be:
the SCOUNDREL - Give him a BURIZA http://us.battle.net/d3/en/item/burizado-kyanon with over 10% freeze chance and your laughing. It really helps you out no-end! Make sure he uses his multishot skill and stack the rest of his items with LOH/Attack speed stats.
Extra crit chance from him is also nice and helps a little with Night Stalker procs.
alternatively you can go for:
the TEMPLAR - The advantage to this is you get a tank to play with you. Stack an AZUREWRATH http://us.battle.net/d3/en/item/azurewrath on him and you'll get another dude who can freeze stuff for you.
Extra hatred regen is always welcome when using a heavy hatred spender like Cluster Arrow.
the ENCHANTRESS - with a maximus sword http://eu.battle.net/d3/en/item/maximus gives you another tank and if you set out the skills of the follower so that she knockbacks and stuns as well as chickens the enemies from time to time, she can really be a great option.
Anyway, hope you try it out and have some fun... that's what the Demon Hunter is all about :)