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As you traverse Diablo III’s environments, you’ll come across a number of objects that appear at random locations on your map.
Shrines are former sacred places, now desecrated. But, unlike many random surprises in the world, they’re always a welcome sight.
When you select a desecrated shrine, it becomes purified, and you (and your allies) receive a temporary buff – an enhancement to your abilities – that persists for a short period of time. Each shrine you find will only provide its effects once, and you cannot receive multiple concurrent buffs from shrines of the same type. Some shrines are cursed; selecting them can result in unexpected monster attacks and other dangers (alongside their standard rewards).
Here are the shrines you’ll encounter, along with their benefits:
Healing wells, bright red vessels that look like pools of blood, can completely restore your Life (and the Life of your allies). Once it’s used, a healing well cannot quickly be used again, though it will refill in time.
A number of inanimate objects can be destroyed to your advantage. Furniture, bookshelves, and pots can be smashed; doors or gates that bar your way can be shattered; and rolling logs, falling chandeliers, and flimsy walls can be used against your enemies if you break them at the right time.
Chests hold weapons, money, and other treasure. They come in diverse shapes and sizes, including unclaimed corpses, forgotten bags, tree stumps, and literal trunks of treasure. Select to open them up (or roll them over) and reap their riches. Some chests are cursed; they’ll erupt with more than just loot. Be warned.
Pools of reflection (PC) give your hero the capacity to improve at an accelerated rate. Gaze into one, and you’ll be provided with a bonus to all of your experience gains. Look through multiple pools, and their benefits will stack (up to a point). Bonus experience from pools of reflection persists even if you log out of Diablo III, but disappears when you die. Reflect, and then survive.