Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Strength: 93 Primary attribute for Barbarians. Increases all damage for Barbarians by 93.00%. Increases Armor by 93.
Dexterity: 519 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 519.00%. Increases dodge chance by 20.38%.
Intelligence: 121 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 121.00%. Increases resistances by 12.1.
Vitality: 509 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 909 Reduces all damage from enemies of the same level as you by 23.25%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 18091 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.