Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Wall of Light
Increases damage of the initial strike to 1202% weapon damage as Holy.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
The Flesh is Weak
Also causes the target to take 12% additional damage for 9 seconds.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 121 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 182 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Sustenance
Increases the Life regeneration granted by Mantra of Healing to 243 Life per second.
Strength: 149 Primary attribute for Barbarians. Increases all damage for Barbarians by 149.00%. Increases Armor by 149.
Dexterity: 520 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 520.00%. Increases dodge chance by 20.40%.
Intelligence: 129 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 129.00%. Increases resistances by 12.9.
Vitality: 486 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 968 Reduces all damage from enemies of the same level as you by 36.28%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 5586 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.