Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
Strength: 167 Primary attribute for Barbarians. Increases all damage for Barbarians by 167.00%. Increases Armor by 167.
Dexterity: 167 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 167.00%. Increases dodge chance by 11.68%.
Intelligence: 487 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 487.00%. Increases resistances by 48.7.
Vitality: 327 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 167 Reduces all damage from enemies of the same level as you by 5.27%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 11721 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 740/740 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.