Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Strength: 211 Primary attribute for Barbarians. Increases all damage for Barbarians by 211.00%. Increases Armor by 211.
Dexterity: 2749 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 2749.00%. Increases dodge chance by 47.49%.
Intelligence: 152 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 152.00%. Increases resistances by 15.2.
Vitality: 915 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3515 Reduces all damage from enemies of the same level as you by 53.95%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 39730 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 40/40 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.