60 Monk
Hardcore
60 Demon Hunter
60 Wizard
47 Witch Doctor
21 Barbarian
Hardcore
+17 Intelligence
+34 Vitality
Critical Hit Chance Increased by 1.0%
Increases Bonus Experience by 21%
+32 Strength
+68 Vitality
Regenerates 6 Life per Second
Increases Gold and Health Pickup by 4 Yards.
+19 Vitality
+8% Movement Speed
+33 Strength
+19 Dexterity
+32 Intelligence
Regenerates 1 Life per Second
Critical Hit Chance Increased by 1.5%
Monster kills grant +10 experience.
+26 Strength
+33 Dexterity
+35 Vitality
Regenerates 3 Life per Second
Health Globes and Potions Grant +134 Life.
+61 Strength
+26 Intelligence
Regenerates 2 Life per Second
Monster kills grant +11 experience.
Health Globes and Potions Grant +49 Life.
+28 Strength
Critical Hit Chance Increased by 1.0%
+25 Minimum Damage
+25 Maximum Damage
+2–4 Cold Damage
+12 Strength
1.30% of Damage Dealt Is Converted to Life
+30 Minimum Damage
+30 Maximum Damage
+2–5 Arcane Damage
+39 Strength
Attack Speed Increased by 4%
+38 Armor
+9% Extra Gold from Monsters
+6 Maximum Fury (Barbarian Only)
Monster kills grant +9 experience.
+17 Vitality
6% Better Chance of Finding Magical Items
+17 Vitality
6% Better Chance of Finding Magical Items
+48 Strength
+54 Vitality
Regenerates 6 Life per Second
Critical Hit Chance Increased by 1.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Strength: 349
Primary attribute for Barbarians.
Increases all damage for Barbarians by 349.00%.
Increases Armor by 349.
Dexterity: 80
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 80.00%.
Increases dodge chance by 8.00%.
Intelligence: 103
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 103.00%.
Increases resistances by 10.3.
Vitality: 293
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 1170
Reduces all damage from enemies of the same level as you by 52.70%.
Maximum Life: 3050
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 106/106
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Imbalanced
21 Barbarian
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Heal | |
| Intimidate | |
Last updated on 19 Oct 2012 21:23 BST