60 Barbarian
60 Wizard
28 Demon Hunter
21 Wizard
Hardcore
2 Witch Doctor
1 Monk
1 Monk
+153 Strength
+48 Poison Resistance
Attack Speed Increased by 8%
Regenerates 216 Life per Second
29% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 4.5%
12% more Fire damage taken.
39% chance to cast a Poison Nova when you are hit.
+138 Strength
+195 Vitality
+79 Resistance to All Elements
Regenerates 385 Life per Second
18% Better Chance of Finding Magical Items
Reduces damage from ranged attacks by 5%.
+233 Strength
+145 Vitality
+46 Fire Resistance
+12% Movement Speed
Reduces damage from melee attacks by 4%.
Burn the ground you walk on.
+183 Strength
+73 Resistance to All Elements
Regenerates 293 Life per Second
16% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 9.0%
Reduces damage from melee attacks by 6%.
+223 Strength
+31 Vitality
+10% Life
16% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 7 Yards.
+213 Strength
+92 Dexterity
+91 Intelligence
+91 Vitality
Each Hit Adds +373 Life
+11% Life
20% Better Chance of Finding Magical Items
+162 Strength
+166 Intelligence
Attack Speed Increased by 9%
+12% Movement Speed
Melee attackers take 1121 damage per hit.
+228 Minimum Damage
+378 Maximum Damage
+50% Damage
+229 Strength
+317 Dexterity
+97 Intelligence
Critical Hit Damage Increased by 272%
96.9% chance to inflict Bleed for 6502–10194 damage over 5 seconds.
+200 Strength
+78 Resistance to All Elements
11% Better Chance of Finding Magical Items
+15 Maximum Fury (Barbarian Only)
2.80% of Damage Dealt Is Converted to Life
Reduces resource cost of Rend by 5 Fury. (Barbarian Only)
+191 Strength
+77 Vitality
Critical Hit Damage Increased by 31%
Regenerates 330 Life per Second
Critical Hit Chance Increased by 3.0%
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+29–63 Damage
+32 Intelligence
+127 Vitality
+57 Fire Resistance
Critical Hit Damage Increased by 33%
Critical Hit Chance Increased by 3.5%
+29–91 Damage
+294 Strength
+102 Vitality
+11% Life
Critical Hit Damage Increased by 59%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase damage to 903% weapon damage as Physical over 5 seconds.
Unlocked at level 33
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Generate 12 Fury for each enemy hit by Overpower.
Unlocked at level 48
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Cooldown is reduced by 2 seconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.
Unlocked at level 33
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Strength: 2505
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2505.00%.
Increases Armor by 2505.
Dexterity: 509
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 509.00%.
Increases dodge chance by 20.18%.
Intelligence: 486
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 486.00%.
Increases resistances by 48.6.
Vitality: 1061
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5527
Reduces all damage from enemies of the same level as you by 64.82%.
Maximum Life: 49383
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 135/135
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Manhaba
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on 14 Dec 2012 21:38 GMT