Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Self Reflection
Increases the duration enemies are blinded to 4 seconds.
Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 21
Transgression
Increases attack speed for you and your allies by 8%.
Strength: 124 Primary attribute for Barbarians. Increases all damage for Barbarians by 124.00%. Increases Armor by 124.
Dexterity: 856 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 856.00%. Increases dodge chance by 27.12%.
Intelligence: 114 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 114.00%. Increases resistances by 11.4.
Vitality: 349 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1522 Reduces all damage from enemies of the same level as you by 33.66%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 12491 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Multishot
The Scoundrel's ranged attacks fire 3 bolts at a time.
Unlocked at level 15
Multishot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.