Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% of your weapon damage as Physical.
Voodoo
Unlocked at level 19
Restless Giant
When the Gargantuan encounters an elite enemy or is near 5 enemies, it enrages for 15 seconds gaining: 20% movement speed 35% attack speed 200% Physical damage
This effect cannot occur more than once every 120 seconds. Elite enemies include champions, rares, bosses, and other players.
Strength: 228 Primary attribute for Barbarians. Increases all damage for Barbarians by 228.00%. Increases Armor by 228.
Dexterity: 82 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 82.00%. Increases dodge chance by 8.20%.
Intelligence: 2390 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 2390.00%. Increases resistances by 239.0.
Vitality: 247 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1332 Reduces all damage from enemies of the same level as you by 30.75%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 11597 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 740/740 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Mass Control
Lob a bulb of magical energy that will hex a group of enemies into chickens for 5 seconds. Hexed enemies are unable to perform offensive actions.
Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Poison Bolts
Vanish
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 14604 Life.
Cooldown: 30 seconds
Unlocked at level 10
Vanish
Multishot
The Scoundrel's ranged attacks fire 3 bolts at a time.
Unlocked at level 15
Multishot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.