Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Northern Breeze
Reduces the channeling cost of Tempest Rush to 8 Spirit.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Self Reflection
Increases the duration enemies are blinded to 4 seconds.
Strength: 136 Primary attribute for Barbarians. Increases all damage for Barbarians by 136.00%. Increases Armor by 136.
Dexterity: 173 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 173.00%. Increases dodge chance by 11.83%.
Intelligence: 72 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 72.00%. Increases resistances by 7.2.
Vitality: 378 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 898 Reduces all damage from enemies of the same level as you by 37.45%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 3936 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Vanish
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 2145 Life.
Cooldown: 30 seconds
Unlocked at level 10
Vanish
Multishot
The Scoundrel's ranged attacks fire 3 bolts at a time.
Unlocked at level 15
Multishot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.