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Regenerates 180 Life per Second
Regenerates 198 Life per Second
Regenerates 189 Life per Second
Regenerates 246 Life per Second
Regenerates 229 Life per Second
Regenerates 151 Life per Second
Regenerates 260 Life per Second
Regenerates 349 Life per Second
Primary attribute for Barbarians and Crusaders.
Increases all damage for Barbarians and Crusaders by 52.00%.
Increases Armor by 52.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 1262.00%.
Increases Armor by 32.62%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 129.00%.
Increases resistances by 12.9.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 20.
Reduces all damage from enemies of the same level as you by 0.00%.
The amount of damage per second you can deal.
Damage is based on your weapons, attributes, attack speed, Critical Hit Chance,
Critical Hit Damage, passive skills, and dual-wielding attack speed increase.
The total amount of raw damage you can take.
Toughness is based on your maximum Life, armor, dodge chance,
average resistances, and missile, melee, and elite damage reduction.
The amount of Life you can recover every second in combat.
Healing is based on your Life per Hit, Life per Second, Life Steal,
Life per Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus.
Maximum Life: 25849
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Generated by Monk melee attacks and
some Monk skills. Spirit is a precious
resource used to cast powerful
defensive and offensive abilities.
Last updated on 19 Dec 2014 12:13 GMT