60 Barbarian
60 Monk
60 Demon Hunter
60 Witch Doctor
60 Wizard
53 Barbarian
Hardcore
2 Monk
2 Monk
2 Wizard
2 Barbarian
+170 Strength
+80 Dexterity
+12% Life
Critical Hit Chance Increased by 6.0%
Increases Bonus Experience by 31%
Reduces damage from melee attacks by 6%.
+298 Strength
+157 Vitality
+74 Resistance to All Elements
+378 Armor
+97 Strength
+58 Intelligence
+164 Vitality
+75 Resistance to All Elements
+12% Movement Speed
Reduces duration of control impairing effects by 14%
+192 Strength
+68 Intelligence
+75 Vitality
Regenerates 330 Life per Second
Critical Hit Chance Increased by 10.0%
Reduces damage from melee attacks by 6%.
+266 Strength
+98 Vitality
+43 Fire Resistance
+78 Resistance to All Elements
+258 Armor
Regenerates 307 Life per Second
+258 Strength
+42 Vitality
+64 Resistance to All Elements
+225 Armor
19% Better Chance of Finding Magical Items
Attack Speed Increased by 9%
+172 Armor
+12% Movement Speed
Melee attackers take 1387 damage per hit.
Critical Hit Chance Increased by 4.0%
Increases Gold and Health Pickup by 7 Yards.
+267–621 Holy Damage
+44% Damage
+256 Strength
+63 Dexterity
Critical Hit Damage Increased by 100%
43% Better Chance of Finding Magical Items
Increases Damage Against Elites by 10%
+175 Minimum Damage
+154 Maximum Damage
+39% Damage
+162 Strength
+0.25 Attacks per Second
Critical Hit Damage Increased by 164%
13.8% Chance to Fear on Hit
+232 Strength
+82 Intelligence
+79 Resistance to All Elements
+14 Maximum Fury (Barbarian Only)
3.00% of Damage Dealt Is Converted to Life
Reduces resource cost of Weapon Throw by 5 Fury. (Barbarian Only)
+186 Strength
+96 Intelligence
+35 Fire Resistance
+70 Resistance to All Elements
Critical Hit Chance Increased by 4.5%
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+26 Minimum Damage
+37 Strength
+33 Intelligence
+100 Vitality
Attack Speed Increased by 9%
17% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 4.5%
+148 Strength
+104 Intelligence
+180 Vitality
+68 Resistance to All Elements
35% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 9.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Increase thrown weapon damage to 169% weapon damage.
Unlocked at level 21
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Redirect 35% of incoming melee and ranged damage for 4 seconds after Overpower is activated.
Unlocked at level 42
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2681
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2681.00%.
Increases Armor by 2681.
Dexterity: 274
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 274.00%.
Increases dodge chance by 14.35%.
Intelligence: 572
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 572.00%.
Increases resistances by 57.2.
Vitality: 1071
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6611
Reduces all damage from enemies of the same level as you by 68.79%.
Maximum Life: 42292
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 119/119
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Mordok
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Heal | |
| Intimidate | |
| Charge | |
| Guardian |
Last updated on 29 Dec 2012 15:12 GMT