Strength: 174 Primary attribute for Barbarians. Increases all damage for Barbarians by 174.00%. Increases Armor by 174.
Dexterity: 105 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 105.00%. Increases dodge chance by 10.13%.
Intelligence: 1620 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 1620.00%. Increases resistances by 162.0.
Vitality: 488 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1088 Reduces all damage from enemies of the same level as you by 26.61%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 22736 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 883/883 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.