60 Barbarian
60 Monk
60 Demon Hunter
60 Wizard
39 Witch Doctor
38 Monk
Hardcore
+184 Strength
+30% Life
+13% Extra Gold from Monsters
Critical Hit Chance Increased by 6.0%
Reduces damage from melee attacks by 5%.
+333 Strength
+128 Vitality
+77 Resistance to All Elements
+263 Armor
+251 Strength
+58 Poison Resistance
+76 Resistance to All Elements
+11% Life
Regenerates 103 Life per Second
+12% Movement Speed
Reduces damage from Cold attacks by 10%.
+182 Strength
Critical Hit Damage Increased by 31%
+15% Extra Gold from Monsters
Regenerates 301 Life per Second
Critical Hit Chance Increased by 9.5%
Reduces damage from melee attacks by 5%.
+273 Strength
+64 Intelligence
+96 Vitality
+79 Resistance to All Elements
+144 Strength
+352 Vitality
+69 Resistance to All Elements
+81 Strength
Attack Speed Increased by 9%
+12% Movement Speed
Melee attackers take 1042 damage per hit.
Critical Hit Chance Increased by 5.0%
Reduces damage from melee attacks by 4%.
+273 Minimum Damage
+346 Maximum Damage
+39% Damage
+158 Strength
+161 Dexterity
+0.23 Attacks per Second
Critical Hit Damage Increased by 100%
10.0% Chance to Fear on Hit
+32 Maximum Damage
+281–614 Lightning Damage
Increases Attack Speed by 10%
Critical Hit Damage Increased by 162%
2.30% of Damage Dealt Is Converted to Life
+153 Strength
+92 Intelligence
+65 Resistance to All Elements
Attack Speed Increased by 9%
+12% Life
Critical Hit Damage Increased by 41%
+28 Maximum Damage
+178 Strength
+30 Fire Resistance
Attack Speed Increased by 8%
Critical Hit Chance Increased by 4.5%
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+30–64 Damage
+28 Lightning Resistance
Attack Speed Increased by 9%
Critical Hit Chance Increased by 5.5%
+29 Maximum Damage
+145 Strength
+132 Vitality
Critical Hit Damage Increased by 86%
Melee attackers take 262 damage per hit.
Critical Hit Chance Increased by 7.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Generate 4 additional Fury per attack.
Unlocked at level 44
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Whenever you kill an enemy with Hammer of the Ancients every other enemy within 10 yards is stunned for 3 seconds.
Unlocked at level 39
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Your Critical Hit Chance is increased by 10% for 6 seconds.
Unlocked at level 34
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Increases the movement speed bonus to 50% for 5 seconds.
Unlocked at level 38
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2569
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2569.00%.
Increases Armor by 2569.
Dexterity: 328
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 328.00%.
Increases dodge chance by 15.70%.
Intelligence: 323
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 323.00%.
Increases resistances by 32.3.
Vitality: 1035
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5888
Reduces all damage from enemies of the same level as you by 66.25%.
Maximum Life: 55847
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Wicher
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Onslaught | |
| Inspire |
Last updated on 25 Apr 2013 03:18 BST