60 Wizard
60 Barbarian
60 Witch Doctor
60 Monk
60 Demon Hunter
+196 Strength
+40 Vitality
+47 Poison Resistance
Attack Speed Increased by 8%
Regenerates 191 Life per Second
Critical Hit Chance Increased by 4.5%
16% more Fire damage taken.
34% chance to cast a Poison Nova when you are hit.
+123 Strength
+196 Vitality
+54 Fire Resistance
+50 Resistance to All Elements
+5% Life
Melee attackers take 2060 damage per hit.
Increases Gold and Health Pickup by 6 Yards.
+173 Strength
+89 Dexterity
+162 Intelligence
+50 Fire Resistance
+12% Movement Speed
Reduces damage from melee attacks by 4%.
Burn the ground you walk on.
+197 Strength
+40 Lightning Resistance
Regenerates 269 Life per Second
Melee attackers take 191 damage per hit.
Critical Hit Chance Increased by 9.5%
Reduces damage from melee attacks by 5%.
+210 Strength
+36 Dexterity
+187 Intelligence
+78 Resistance to All Elements
+261 Armor
Regenerates 331 Life per Second
+70 Strength
+139 Vitality
+65 Resistance to All Elements
+336 Armor
Increases Gold and Health Pickup by 7 Yards.
+97 Strength
+100 Vitality
+77 Resistance to All Elements
+245 Armor
+329 Minimum Damage
+307 Maximum Damage
+30% Damage
+126 Strength
Critical Hit Damage Increased by 51%
2.60% of Damage Dealt Is Converted to Life
21% chance to drag enemies to you when attacking.
+275–541 Holy Damage
+50% Damage
+197 Strength
+91 Intelligence
+50 Vitality
Critical Hit Damage Increased by 77%
Increases Damage Against Elites by 3%
+252 Strength
+69 Intelligence
2.90% of Damage Dealt Is Converted to Life
Critical Hit Chance Increased by 1.0%
Health Globes and Potions Grant +3361 Life.
Increases Cleave Damage by 13% (Barbarian Only)
+34–68 Damage
+59 Strength
+61 Dexterity
Critical Hit Damage Increased by 33%
Regenerates 274 Life per Second
Reduces duration of control impairing effects by 11%
+73 Strength
+53 Intelligence
+50 Vitality
+19 Arcane Resistance
Each Hit Adds +141 Life
+4% Life
Critical Hit Damage Increased by 24%
You drain life from enemies around you.
+160 Strength
+163 Vitality
+44 Resistance to All Elements
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
Unlocked at level 6
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Gain 1 Fury for every enemy struck.
Unlocked at level 44
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases maximum Life by 10% and regenerates 620 Life per second while affected by War Cry.
Unlocked at level 41
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 2162
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2162.00%.
Increases Armor by 2162.
Dexterity: 267
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 267.00%.
Increases dodge chance by 14.18%.
Intelligence: 643
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 643.00%.
Increases resistances by 64.3.
Vitality: 893
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5619
Reduces all damage from enemies of the same level as you by 65.19%.
Maximum Life: 34369
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Worldia
60 Barbarian
| Charm | |
| Powered Armor | |
| Disorient | |
| Mass Control |
| Poison Bolts | |
| Vanish | |
| Multishot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on 17 May 2013 12:40 BST