Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
Secondary
Unlocked at level 21
Pestilence
Locust Swarm has a 100% chance to jump to two additional targets instead of one.
Cost:221 Mana initially, and an additional 66 Mana while channeling
Call forth a swarm of fiery bats to burn enemies in front of you for 385% weapon damage as Fire.
Secondary
Unlocked at level 5
Cloud of Bats
Call forth a swirl of bats that damage nearby enemies for 501% weapon damage as Fire. The damage of the bats increases by 20% every second, up to a maximum of 100%.
Strength: 167 Primary attribute for Barbarians. Increases all damage for Barbarians by 167.00%. Increases Armor by 167.
Dexterity: 167 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 167.00%. Increases dodge chance by 11.68%.
Intelligence: 487 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 487.00%. Increases resistances by 48.7.
Vitality: 327 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 167 Reduces all damage from enemies of the same level as you by 5.27%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 11721 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 740/740 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.
Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Poison Bolts
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.