60 Barbarian
11 Witch Doctor
+67 Strength
+39 Dexterity
+24 Intelligence
+88 Vitality
+33 Poison Resistance
25% Better Chance of Finding Magical Items
+8% Chance to Block
+178 Strength
+94 Vitality
+34 Cold Resistance
+65 Resistance to All Elements
15% Better Chance of Finding Magical Items
+84 Strength
+91 Vitality
+42 Poison Resistance
+63 Resistance to All Elements
Regenerates 270 Life per Second
17% Better Chance of Finding Magical Items
Health Globes and Potions Grant +11824 Life.
+141 Strength
+80 Vitality
+32 Fire Resistance
+65 Resistance to All Elements
16% Better Chance of Finding Magical Items
Health Globes and Potions Grant +4689 Life.
+152 Strength
+83 Vitality
+42 Arcane Resistance
+64 Resistance to All Elements
+207 Armor
16% Better Chance of Finding Magical Items
+88 Strength
+37 Intelligence
+227 Vitality
+49 Fire Resistance
+74 Resistance to All Elements
16% Better Chance of Finding Magical Items
+165 Strength
+83 Vitality
+75 Resistance to All Elements
13% Better Chance of Finding Magical Items
+226–555 Holy Damage
+41% Damage
+198 Strength
Increases Attack Speed by 10%
Each Hit Adds +486 Life
Regenerates 594 Life per Second
14% chance to Smite enemies when you hit them.
+113 Vitality
+39 Cold Resistance
+71 Resistance to All Elements
18% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 10.0%
+24 Intelligence
+41 Vitality
+20 Resistance to All Elements
Each Hit Adds +58 Life
+121 Armor
Melee attackers take 116 damage per hit.
Health Globes and Potions Grant +704 Life.
Reduces damage from melee attacks by 18%.
+9 Maximum Damage
+89 Strength
+67 Dexterity
+81 Vitality
+52 Fire Resistance
+42 Resistance to All Elements
17% Better Chance of Finding Magical Items
+89 Strength
+166 Vitality
+39 Resistance to All Elements
+13% Extra Gold from Monsters
Regenerates 242 Life per Second
17% Better Chance of Finding Magical Items
+133 Strength
+169 Vitality
+70 Resistance to All Elements
39% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Increase damage to 175% weapon damage.
Unlocked at level 47
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase damage to 903% weapon damage as Physical over 5 seconds.
Unlocked at level 33
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Strength: 1598
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1598.00%.
Increases Armor by 1598.
Dexterity: 182
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 182.00%.
Increases dodge chance by 12.05%.
Intelligence: 161
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 161.00%.
Increases resistances by 16.1.
Vitality: 1461
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7312
Reduces all damage from enemies of the same level as you by 70.91%.
Maximum Life: 51411
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Zagoras
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on 29 Oct 2012 21:42 GMT