Cost:221 Mana initially, and an additional 66 Mana while channeling
Call forth a swarm of fiery bats to burn enemies in front of you for 385% weapon damage as Fire.
Secondary
Unlocked at level 5
Cloud of Bats
Call forth a swirl of bats that damage nearby enemies for 501% weapon damage as Fire. The damage of the bats increases by 20% every second, up to a maximum of 100%.
Strength: 167 Primary attribute for Barbarians. Increases all damage for Barbarians by 167.00%. Increases Armor by 167.
Dexterity: 167 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 167.00%. Increases dodge chance by 11.68%.
Intelligence: 1611 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 1611.00%. Increases resistances by 161.1.
Vitality: 553 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1493 Reduces all damage from enemies of the same level as you by 33.23%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 25324 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 988/988 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.