60 Barbarian
60 Monk
60 Demon Hunter
60 Witch Doctor
50 Wizard
48 Monk
Hardcore
45 Barbarian
Hardcore
40 Monk
+158 Strength
+46 Poison Resistance
Attack Speed Increased by 9%
Regenerates 179 Life per Second
Critical Hit Chance Increased by 4.5%
Increases Bonus Experience by 31%
5% more Fire damage taken.
30% chance to cast a Poison Nova when you are hit.
+334 Strength
+88 Vitality
+46 Fire Resistance
+71 Resistance to All Elements
+394 Armor
+286 Strength
+59 Dexterity
+77 Resistance to All Elements
+10% Life
+163 Armor
Increases Gold and Health Pickup by 7 Yards.
Reduces damage from Cold attacks by 9%.
+79 Strength
+84 Vitality
+68 Resistance to All Elements
Attack Speed Increased by 9%
+223 Armor
Critical Hit Chance Increased by 8.0%
+230 Strength
+157 Vitality
+46 Fire Resistance
+58 Resistance to All Elements
+167 Armor
+108 Strength
+90 Dexterity
+168 Vitality
Attack Speed Increased by 9%
+12% Movement Speed
Critical Hit Chance Increased by 1.0%
+44 Arcane Resistance
+77 Resistance to All Elements
Attack Speed Increased by 9%
+12% Movement Speed
Melee attackers take 1281 damage per hit.
Critical Hit Chance Increased by 3.5%
+256 Minimum Damage
+381 Maximum Damage
+40% Damage
+153 Strength
+129 Intelligence
+0.24 Attacks per Second
Critical Hit Damage Increased by 100%
18.4% Chance to Fear on Hit
+134–467 Holy Damage
+161 Strength
Each Hit Adds +837 Life
Critical Hit Damage Increased by 184%
2.80% of Damage Dealt Is Converted to Life
+246 Strength
+64 Vitality
+71 Resistance to All Elements
+14 Maximum Fury (Barbarian Only)
2.90% of Damage Dealt Is Converted to Life
Increases Frenzy Damage by 5% (Barbarian Only)
Adds 6% to Cold Damage
+15 Maximum Arcane Power (Wizard Only)
Increases Damage Against Elites by 29%
Reduces resource cost of Hydra by 4 Arcane Power. (Wizard Only)
+32–61 Damage
+176 Strength
+75 Dexterity
+69 Vitality
Attack Speed Increased by 9%
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+34–58 Damage
+161 Strength
+52 Resistance to All Elements
Critical Hit Damage Increased by 55%
Critical Hit Chance Increased by 10.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Generate 4 additional Fury per attack.
Unlocked at level 44
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Strength: 2501
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2501.00%.
Increases Armor by 2501.
Dexterity: 365
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 365.00%.
Increases dodge chance by 16.63%.
Intelligence: 270
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 270.00%.
Increases resistances by 27.0.
Vitality: 905
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6286
Reduces all damage from enemies of the same level as you by 67.69%.
Maximum Life: 35146
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 114/114
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Bernd
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Hysteria |
| Heal | |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on 18 May 2013 00:08 BST