60 Barbarian
Hardcore (Dead)
60 Barbarian
53 Witch Doctor
28 Monk
23 Demon Hunter
1 Wizard
1 Demon Hunter
+193 Strength
+11% Life
Critical Hit Chance Increased by 5.5%
Increases Bonus Experience by 29%
Increases Gold and Health Pickup by 6 Yards.
Reduces damage from melee attacks by 5%.
+288 Strength
+40 Vitality
+71 Resistance to All Elements
+243 Armor
+18% Extra Gold from Monsters
+167 Strength
+58 Dexterity
+95 Vitality
+74 Resistance to All Elements
+12% Movement Speed
Reduces duration of control impairing effects by 13%
+182 Strength
+39 Intelligence
+142 Vitality
Regenerates 284 Life per Second
Critical Hit Chance Increased by 9.0%
Reduces damage from melee attacks by 6%.
+170 Strength
+34 Arcane Resistance
+77 Resistance to All Elements
+259 Armor
Regenerates 236 Life per Second
Increases Gold and Health Pickup by 6 Yards.
+195 Strength
+86 Intelligence
+189 Vitality
+63 Resistance to All Elements
+51 Strength
+141 Vitality
Attack Speed Increased by 8%
+12% Movement Speed
Melee attackers take 1226 damage per hit.
Reduces damage from ranged attacks by 5%.
+250–512 Holy Damage
+44% Damage
+180 Strength
Critical Hit Damage Increased by 152%
Increases Damage Against Elites by 6%
+215–413 Holy Damage
+50% Damage
+191 Strength
Increases Attack Speed by 10%
Each Hit Adds +773 Life
Critical Hit Damage Increased by 80%
+192 Strength
+72 Resistance to All Elements
+4% Life
+13 Maximum Fury (Barbarian Only)
2.80% of Damage Dealt Is Converted to Life
Increases Cleave Damage by 7% (Barbarian Only)
+189 Strength
+69 Intelligence
+93 Vitality
+40 Arcane Resistance
Attack Speed Increased by 9%
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+163 Strength
+89 Vitality
+30 Lightning Resistance
+65 Resistance to All Elements
+231 Armor
17% Better Chance of Finding Magical Items
+228 Strength
+122 Vitality
+14% Life
Critical Hit Chance Increased by 9.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
Unlocked at level 44
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Your Critical Hit Chance is increased by 10% for 6 seconds.
Unlocked at level 34
Strength: 2931
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2931.00%.
Increases Armor by 2931.
Dexterity: 200
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 200.00%.
Increases dodge chance by 12.50%.
Intelligence: 336
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 336.00%.
Increases resistances by 33.6.
Vitality: 1188
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6547
Reduces all damage from enemies of the same level as you by 68.58%.
Maximum Life: 53994
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 123/123
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Khel
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Onslaught | |
| Inspire |
Last updated on 28 Dec 2012 08:37 GMT