60 Barbarian
60 Wizard
54 Demon Hunter
Hardcore
50 Demon Hunter
22 Witch Doctor
14 Wizard
Hardcore
9 Wizard
6 Monk
Hardcore
1 Barbarian
+95 Strength
+83 Dexterity
+12% Life
23% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 6.0%
Reduces damage from melee attacks by 6%.
+257 Strength
+76 Vitality
+79 Resistance to All Elements
+362 Armor
+15% Extra Gold from Monsters
+93 Strength
+96 Vitality
+80 Resistance to All Elements
+163 Armor
+12% Movement Speed
Reduces duration of control impairing effects by 14%
+94 Strength
+132 Dexterity
+55 Vitality
Regenerates 251 Life per Second
Critical Hit Chance Increased by 9.5%
Reduces damage from melee attacks by 5%.
+273 Strength
+175 Vitality
+157 Armor
Melee attackers take 946 damage per hit.
+139 Strength
+218 Vitality
+46 Resistance to All Elements
19% Better Chance of Finding Magical Items
Melee attackers take 641 damage per hit.
+61 Strength
+34 Dexterity
+46 Poison Resistance
Attack Speed Increased by 9%
+12% Movement Speed
Melee attackers take 1184 damage per hit.
Critical Hit Chance Increased by 4.0%
+271–547 Holy Damage
+43% Damage
+193 Strength
+81 Intelligence
+72 Vitality
Critical Hit Damage Increased by 81%
45% Better Chance of Finding Magical Items
Increases Damage Against Elites by 9%
+226 Minimum Damage
+237 Maximum Damage
+38% Damage
+160 Strength
+0.25 Attacks per Second
Critical Hit Damage Increased by 80%
11.1% Chance to Fear on Hit
+173 Strength
+45 Arcane Resistance
+73 Resistance to All Elements
+15 Maximum Fury (Barbarian Only)
2.80% of Damage Dealt Is Converted to Life
Increases Cleave Damage by 11% (Barbarian Only)
+155 Strength
+35 Lightning Resistance
Critical Hit Damage Increased by 28%
Regenerates 213 Life per Second
Critical Hit Chance Increased by 4.5%
Increases Damage Against Elites by 4%
+12–25 Damage
Attack Speed Increased by 7%
+381 Life after Each Kill
Critical Hit Damage Increased by 30%
Critical Hit Chance Increased by 4.0%
+31 Minimum Damage
Attack Speed Increased by 7%
45% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 10.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Generate 4 additional Fury per attack.
Unlocked at level 44
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Redirect 35% of incoming melee and ranged damage for 4 seconds after Overpower is activated.
Unlocked at level 42
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2039
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2039.00%.
Increases Armor by 2039.
Dexterity: 369
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 369.00%.
Increases dodge chance by 16.73%.
Intelligence: 201
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 201.00%.
Increases resistances by 20.1.
Vitality: 925
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5730
Reduces all damage from enemies of the same level as you by 65.64%.
Maximum Life: 36569
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 120/120
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
sJarl
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Vanish | |
| Multishot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on 22 May 2013 20:52 BST