Have a bug with sentries in marauder build
Hello all, when i created hellfire amulet with passive skill Custom Engineering i saw a bug, sometimes i can activate only 4 sentries (but i have Bombardier's Rucksack and can activate 5 sentries in theory). For example i entered to Rift, in 1st tier can activate only 4 sentries, on 2nd tier all 5. Sometimes in town i can activate only 4, but when i entered another area - can activate 5. I didn't see that bug when i have Custom Engeneering on passive skills, not in hellfire amulet. Sorry for bad English, not my native language. Thank you.1
Help with Yang's, what to reroll? Pls.
Hey guys so I'm a noobie when it comes to rerolling stuff and I thought I'd ask the people who really know about this stuff :D This is the first Ancient Yang's that I got, and I looked around the leaderboards and guides and rerolled the damage on it. I have no clue if I did well or not, I was just super excited. So here it is: http://imgur.com/TBip6at Today the gods were kind and gave me a second one, I want to make the good decision with this one so can you please let me know which one of the two are better and if the second is better, what should I reroll on it? Here it is: http://imgur.com/RV3i0KJ Thank you!!!5
Some bugs on demon hunter new set and skills
The shuriken cloud its not generating hatrated with the quiver equiped .The chakram dmg can use a litle boost from the weapon its usless that small boost and maibe make the pasive work for the shuriken cloud also that generates hatreted. Thank you1
Hello fellow dhs, lets talk about Impale set.
Hi, I been away for a while and dont really know much of whats going on with this set, what are team requirments for it to go higher gr group play? Is tanking only way or can u survive with less tanky spec? And last but most important, how much damage are u guys doing and with what rune? Write in 1,000,000,000 numbers pls :P14
Trying out an interesting UE based build
Its based on UE - adds a bit of CC in the form of freezes and slows and a load of group buffs and I think respectable damage yourself. Ive been using it GR farm groups between 60 and 65. Gear: UE set, yangs bow and DML quiver, add endless walk set (amulet and ring), CoE and Zodiac rings (use one, other in cube), cubed dawn and visage of gunes. Aim for 38% or so CDR in total for near perma-vengence. Belt and Bracer are up to you - witching and lacuni work, also crashing rain, nemeis (for shrines). You have no generator, so wrap of clarity are of no use. Gems: Ive been using iceblink, BotT and Zeis, but whatever (keep the iceblink and BotT). As it often hard to get a decent range in a GR, then switch Zeis to whatever you prefer (Taeghuk, striken etc for eg). Skills: multi-shot (wind chill) Mfd (contageon) Vengence (seeth) + (dark heart via cubed visage). Companion (Wolf) Vault (rattling roll) Rain of Vengence (flying strike) Passives: Awareness, CoTW, Blood Vengence (to help with hatred) and whatever other you like (I use ambush). Note: you are entirely dependent upon seeth and globes for hatred and this will be an issue in long fights (final boss for eg). Group buffs: Iceblink - your build is AoE, and via iceblink your cold skills chill/freeze everything. That appears to result in a 10% crit chance buff for the party. Wolf - 30% damage for the party MfD - 20% additional damage to marked monsters that spreads when they die. Group CC Huge amount of general slowing - procs anyone else who depends upon CoTW/BotT Regular freezes from flying strike (depending on how quick you can reset the RoV cooldown) I'm also liking it as a solo build just because it give a lot of control. Also liking it in typical public dis-organised public GR farm runs for the same reason (they are usually utter chaos) Two main weaknesses - You can easily run of discipline due to vaulting to avoid stuff (Only the impale build solves this problem really due to impale/vault belt) In long fights, you run out of hatred even with seeth if no HG drops and you have no generator to recover. However it does quickly regenerate with seeth. Less of a problem than you might think as you buffs are hugely helping everyone else in your gaps. (I think only the impale build is truly immune to this.) I'm sure there are higher overall damage builds around etc (MS normally is used with ballistics for eg, but by the time you do something to self proc CoTW/BotT), then that build quickly get non-ideal too, but on balance Im liking the extra control it gives and more time to reposition and shoot (which help the endless walk set - not good to move around alot with that). OTOH, when you have to walk+vault past mobs, then the EW set also helps protect you, so you can vault less and keep it more for when you need it. Any ideas for tweaks welcome.2
How to Grift 70+ with UE?
I find it so risky to vault forward to check/pull more mobs. I usually tag few mobs, and vault back to shoot them from far away. How do you handle grifts?3
Impale build with fulminator?
Anyone else using this? I happened to have a usable ancient fulminator drop early and kept it in stash. As Ive yet to have an ancient dagger drop (playing season 5) I thought I would try it. Lightning build of course with ricochet, vengence and wolf (No FoK)) (Not bothering to link armory as it updates so slowly these days that its pretty much useless). What I have noticed it that you get two advantages: 1. Grouped trash dies noticeably quicker - I'm seeing lightning rod procs of upto around 300m (so that basically a 1-2 billion extra damage over time) with my current gear (about 1m dps on armory) 2. Because it a sword and swords seem to roll higher damage combined with lower aps, your single target impales hit *alot* harder. The 'disadvantage of course of that hatred is not as abundant and you have to pay attention to it. However, most of the time I'm finding that so long as you keep up the odd bola shot (which you need to proc proc F&R and wraps) then its mostly OK. TBH - when farming, then with the dagger I think it returns only when a target is already impaled, so combined with one shotting stuff, higher aps, then I dont find the hatred compatively much worse. But it needs more care in GRs. Just curious if anyone else has tried this? Seems a better alternative to the greenstone dagger for trash as you use wolf regular damage boost and not have to have FoK and so keep much higher single target dps as well and very much higher single hit damage.2