WHAT IS IT ABOUT?
The central idea of the build is as follows:
Proc a maximum of effects, and in the meantime inflict a maximum of damage.
This will translate to : "Spam Acid Cloud (or Rain of Toads), sacrifice the dogs to refill my mana, re-spawn the dogs, start over."
The most impressive result, is to be able to deal solo with a uber boss (tested without problem in mp6) rendering him harmless (perma-freeze/stun), while the rest of the band deal with the other one.
TABLE OF CONTENT
How does it work
Budget and steps of evolution
Pros and cons
Comparison with a pure C4Dogs build
DPS and MP
Behavior against specific affixes
Tips for a fine search on AH
HOW DOES IT WORK
The WD's skills that activate/trigger (proc) effects the most are acid rain with rune 'Slow burn' or 'acid rain', as well as Plague of toads with 'Rain of Toad'.
The Rain of Toads has the advantage to cost less mana (12) than our natural regeneration (45/s). The acid cloud over powers the proc rate of the toads, but empty our mana pool in 4 to 5 casts.
Once the mana pool is empty, we need to refill it. For this purpose we have the sacrifice with the rune 'Pride'. However, sacrifice the dogs every 45 seconds won't help us a lot.
It's possible to generate dogs with the passive skill 'Circle of life' but that suppose deaths among foes, which is not certain at all, especially against elites.
That's actually the goal of a build based on increased pickup range and the passive 'Grave Injustice', which sees it's limits when climbing the mp levels
Thus, the best way to be sure to have dogs to sacrifice, is to lower the CD (cooldown) of the dogs in order to re-spawn them as fast as possible so that we may sacrifice them more often.
The more our gear evolves and the CD of dogs approaches 0, the more we may abandon Rain of Toads for Acid rain.
Conclusion: the most important element of our gear is the homunculus mojo ( http://eu.battle.net/d3/en/item/homunculus ) which is the core of any C4Dogs build. Combined with the passive 'Tribal rites', together they remove up to 31s of dogs CD.
So, we'll spend our time proc effects. Let's favor freeze and stun, which both render harmless for a few seconds a foe, as well as cancel any action of his.
Freeze is on the belt, stun on the gloves (max 5%). It's possible to get a lot more freeze on the legendary sword azurewrath ( http://eu.battle.net/d3/en/item/azurewrath ) as well as on any weapon or mojo but at a maximum of 2.5% for a one handed (or mojo) and 5% on a 2 handed (freeze or stun). Yet I do not advise to use azurewrath or azkaranth ( http://eu.battle.net/d3/en/item/the-star-of-azkaranth ) due to the dps drop. Still, it's useful to have them somewhere in your backpack if you need it against a boss.
Chill and slow (which have the same effect) are found on shoulders and pants. But are much less valuable than stun/freeze.
Knockback (which is yet to be more extensively tested, and should have an action cancel effect) is to be found on legendary bracers strongarm ( http://eu.battle.net/d3/en/item/strongarm-bracers ).
Blind... That I don't know :p .
Among the most important affixes, we have LoH (Life on Hit). It's to be found on weapon, rings, amulet, and legendary BlackThornes pants ( http://eu.battle.net/d3/en/item/blackthornes-jousting-mail )
With just 1k total of LoH on weapon and amulet, we get more than 3k life per second from stacking acid cloud.
This might turn you into a true tank, and assuming this role (fully or as support of a barbarian or monk) will earn you gratitude in multiplayer games.
We should mention bleed. They are useful against low level mobs, but as soon as you get to mp1, the dps gets negligible.
For the target build (see below), picking up health globes left by your dogs from a distance to trigger Gruesome Feast is a must. Aim for a small 20 yards radius.
This is not mandatory, but since you'll be generating a lot of health globes, a single piece of gear with +10k life on globes/potions will be tremendous. It'll boost your survivability, and allow you to behave 'For the master' style more often, spamming at cqc sacrifice without using the acid cloud.
There are two versions of this build, depending on the budget:
The target build, with a Zombie Dogs (ZD) CD equal or less than 3s: http://eu.battle.net/d3/en/calculator/witch-doctor#RdYiUV!Yhd!bYZZcb
The intermediate build with a CD under 9s : http://eu.battle.net/d3/en/calculator/witch-doctor#RWYVUT!adh!bbZbcZ
Here is as well a variation of the target build, special uber boss : http://eu.battle.net/d3/en/calculator/witch-doctor#RXYTUV!Yhd!bYZZcb
PvP build :
Beware, the lack of 'Pride' rune in the PvP build will make you be very careful on your mana use.
Speed farming build (low MP):
The rune 'lob blob bomb' is interesting, since it stacks 3 blobs that hunt the foes, but does not stack damage nor proc! Blobs only increase the AoE (Area of Effect) of the damage and proc. The other runes are less useful because they proc less or cannot be cast at range.
For exemple 'leeching beast' is nice. 'Life link' was (edit) being bugged (the dogs lacked 'forced armor' from 1.0.4 with this rune, but it's been fixed). The 10% life redirected to them is great, but be careful not to kill them because of that: it gets troublesome to sacrifice dead dogs...
Warning, if you take out 'Final gift', your allies will dislike that choice in multiplayer! Not only does it provide health, but often they've got skills that relate to globes and buff them!
In uber boss mode, the garg is used to provide a hit spot to the uber (when it's not frozen), and allows you to direct the way of the uber's movements in order to take him away from his friend.
BUDGET AND STEPS OF EVOLUTION
One of the most important aspect of this build is that it's progressive. As soon as you own a homunculus and a helmet with ZD CD reduction, it's viable. Unlike the pure C4Dogs build.
Here are the related steps:
*cqc, dps : maximize your dps facing white mobs or elites when only the life regeneration due to globes droped by your dogs is enough to survive.
*cqc, tank : same as above, but with spam of about 2 acid clouds on your head between 2 sacrifices in order to freeze nearby foes and proc LoH.
*long range : if the affixes of elites are too much a pain to hold at cqc range, like electricity, lava+desecrate+pest, or when facing foes that are capable of one shooting you (like mallet lord, kamikaze...). In that case, just summon the dogs, let them cover the distance to cqc while spamming acid cloud, and upon their arrival sacrifice them, and repeat. In this configuration, the enhanced pickup range is important, in order to pickup the globes left by your dogs from a distance.
*heal : even more efficient with a white dagger with attack speed of 1.8/s. You turn into a Healer (health globes generator under steroids). Just keep pressing the button for dogs summoning. This also makes possible to get to 5 stacks of Gruesome Feast in a matter of 1 or 2s before facing an elite. In multiplayer, you may be able to save the lives of fellow teammates when you see their life dropping dangerously. Warning: this does not mean you have to have a fast weapon. I'm just saying that having one of these white steroid daggers in your backpack could get handy!
PROS AND CONS
Best case scenario, a C4Dogs build may reach a displayed 100k dps (which on the other hand will lead the damage of a single dog explosion to 2 millions (2M) ...).
In our case, it's even more difficult because of LoH on the amulet and weapon, thus participating less to dps.
Same for the affixes of stun and freeze on the belt and gloves, or the pickup radius increase on the shoulders, boots and pants.
COMPARISON WITH A PURE C4DOGS BUILD
Here is the thread about the C4Dogs build : http://eu.battle.net/d3/en/forum/topic/5724133490
To be clear, if someone invest on C4Dogs equipment, the best optimized way to use it is to take the rune 'for the master' on the sacrifice skill. Thus you may concentrate on your DPS while expecting 24k life back at each sacrifice.
That being said, you're gonna have to deal with reflect damages which happen with a delay (and in 4 separated blows) from the health back from 'for the master'.
Just a comment from fellow C4Dogs users: once they reach a certain level of dps, they tend to drop 'for the master' for 'provoke the pack' to farm faster.
In our case the LoH continuously providing health over 6s (if with 'slow burn'), cushions well those big damage reflections. If you get frozen, scared, stunned (knockback) or cut by fire chains, the DoT LoH is here to save your skin.
Plus the possibility to render harmless mobs/elites/ubers as you freeze them is not available in pure C4Dogs.
On the bad side, this build gets more expensive than regular C4Dogs when nearing end game gear. Having to find OP equipment, with specific affixes (pickup, freeze, etc...) is hard.
On the other hand, you can enable this build for much less gold than a C4Dogs, which needs you to be at least at 1s ZD CD.
In multiplayer, you'll be even more valued for your crowd control.
DPS AND MP
Let's get you a few examples. My mf stuff (magic find) has a displayed 28k dps unbuff. LoH is at 1k, armor 3.5k, resistance min 700. I do mp5 easily with it, with no more than 30s on elite packs in solo mode.
At 51k dps, 1k LoH, armor 3.5k, resistance min 700, it gets more challenging, but in the end with few deaths. To make mp7 easy, I'd need to raise the LoH to 1.5k or 2k.
The uber bosses are done fine in mp7 under the condition to be with solid dps pals (100~150k).
The intermediate build (7s ZD CD) makes mp5 quite easy, under the condition to near the 50k dps.
FYI, the results of EDPS (effective dps) test:
MP5 Ghom's Hp :25.7 millions HP
With gruesome feast and soul harvest, Ghom is down in 23s in pure C4Dogs, and 27s using the hybrid Proctor.
Which means respectively 1.11M dps and 886k dps, starting from 88k dps unbuffed.
...And 15s in pure C4Dogs with slam dance (1.7M dps)
Here are the videos :
https://www.youtube.com/watch?v=FQQRczG2yZY (C4 pure)
https://www.youtube.com/watch?v=hpsSAb9rHeU (C4 pure + BBV)
As said above, This build is extremely group-friendly.
You provide health globes, you can tank, you provide your share dps-wise, and most importantly you freeze foes.
That capacity to take on by yourself one uber is greatly appreciated!
If your dps sucks compared to the others of your group, you can still get in a safe spot and provide infinite health globes.
It's only drawback is that it may create lags and slowdowns on weaker hardware of teammates.
BEHAVIOR AGAINST SPECIFIC AFFIXES
The constant incoming flow of DoT LoH from the acid cloud, makes the most disabling affixes such as freeze, nightmare, knockback less of a problem. Still, don't forget to cast a few others acid clouds as soon as you un-freeze!.
The LoH grants also the possibility to get cut by an arcane laser (under the condition to not be right close by the center of rotation).
As well, LoH saves your life when facing vortex, desecration, pest, lava. For example, with LoH 1k, armor 3.5k, resistance min 700, I'm able to stand in 2 black pools of Asmodan in mp5.
Wallers are troublesome, since the acid cloud cannot be cast past them (which is not the case for Rain of Toads). So it's advised to go around them to get a good aim.
Electricity is troublesome as well: it stuns shortly which may result in preventing you from summoning the dogs, leading to an out-of-mana situation. Favor the ranged attack option against them.
Mortar: If they do not stack evil cqc affixes (electricity), just take them on at cqc full dps or cqc tank if they have lava/pest/desecrate. If they do have electricity, count on your LoH and keep mid-range.
In the end, the most difficult ones are those that constantly flee, coupled with a speed upgrade. The solution is to find a way to freeze them (which is not easy as long as they don't stand in a stacked acid pool) or to change them into pigs :D .
TIPS FOR A FINE SEARCH ON AH
There is a very well kept secret about how to display only the ring that you are interested in : the jordan stone or the skull grasp with ZD CD reduction.
Just do NOT select 'ring' as a sub category of armor. Then select the affix about ZD CD reduction. Choose legendary as the type of item, then select another class than WD (to take out any voodoo helmet). This will net you only the rings or amulets that you are looking for.
Finally if you want only a skull grasp or a jordan stone, you may select a very particular affix that defines each of them... But I'll let you figure this one out :)
I'll try to put the BiS items down here, basically the ones I'd love to have.
Since I'm roaming only the european server, I'll give you estimation based on what i know, but the price should be cheaper on us servers.
Keep in mind that you should have around 700 min @res, about 4k+ armor, 40k+ life, 20+ PUR.
Also, one slot with a affix of +10k extra life on globes/potions will boost your survivability, and allow you to behave 'For the master' style more often, spamming at cqc sacrifice without using the acid cloud.
You may check my profile to have an idea. I ain't rich so this is what i have been able to grind so far:
Previous to 1.0.4 the 'proctor' builds (proc doctor) used dogs with the Ablazed rune and the gargantuan runed Big Stinker. Firebomb with Fire Pit was also part of it.
These auras did proc at a full 100% all the different effects of your gear. But 1.0.4 was radical on the subject: the gargantuan did not proc anything, whichever the rune used, and the dogs ablazed only did proc on 5% of hits. Meaning 0 (5%x10% = 0.5% ...). Fire Pit was also nerfed a lot proc wise.
I was among those WD that were standing against the general belief that pets were always to get one shot in Inferno. That was sometimes true (in which case I died , or had to flee), but when we managed to keep them alive, the gameplay was awesome!
In just one day, the build and equipment was to get trashed. I could not resign myself to abandon the crowd control gear.
The best way to keep it was to spam acid cloud (which hurts more than Firebomb), but I needed mana. What is best than the 'Pride' rune on sacrifice? Plus the dps of the explosions is yummy!
I guess I have to lower the cooldown (Oh what's that new legendary? a homunculus? this is neat!). Well, I guess I have an idea!
I hope you enjoyed this guide. This is a build that I am fond of, and proud of developing while most people consider stun and freeze like useless affixes.
I'm convinced these affixes are under estimated, since they really turn tables. Many ask after a run together how I manage to disable that much foes, and are stuned to just see 4.5% freeze and 4.5% stun on my gear.
Sure, there are holes in perma-freeze (which is triggered under the condition the foe stands in a stacked acid pool), but these holes are small. I won't be able to stop an elite from casting an arcane or hitting at cqc just before getting frozen again. But those with some kind of animation (the I_ll_jump_to_smash_my_club_on_you or boss charged attack kinds) will see their action canceled in the middle of it. There are of course exceptions from time to time: it's probability's fault.
If you have any questions, ask away below or in game : ZeMickey#2613
C4Dogs build : http://eu.battle.net/d3/en/forum/topic/5724133490
WD skills' proc rates: http://us.battle.net/d3/en/forum/topic/7166796695
Peter's pet guide : http://us.battle.net/d3/en/forum/topic/7004045226
Explanation of the "Add +X% to <type>": http://us.battle.net/d3/en/forum/topic/6413025317#13
This thread on the US forum: http://us.battle.net/d3/en/forum/topic/7004696095
This thread on the FR forum : http://eu.battle.net/d3/fr/forum/topic/5847956215
Build : group of skills passive and active, as well as equipment that grant access to a specific gameplay.
cc (crowd control) : affixes that are applied to foes: stun, freeze, chill, blind, slow, fear, knockback...
LoH : Life on Hit
LF : Life Steal)
proc : "Programmed Random Occurrence" means trigger/process effects
CD : cooldown
mp : monster power
AoE : area of effect
DoT : damage over time
OP: Over Powered
cqc : close quarter combat (range)
ZD : Zombie Dogs
Abbreviations and Acronyms :
WD Skills - http://us.battle.net/d3/en/forum/topic/7199642951
General D3 - http://us.battle.net/d3/en/forum/topic/7004698754
I'm using a C4Dogs build right now, but I'll surely give this build a try when I have enough gold to buy the gear
09/11/2012 12:54Posted by Criuscan enemies that move around a lot be tricky to 'trap'? Although I guess hex helps out a bit there.
Exactly! :D :
08/11/2012 21:50Posted by ZeMickeyIn the end, the most difficult ones are those that constantly flee, coupled with a speed upgrade. The solution is to find a way to freeze them (which is not easy as long as they don't stand in a stacked acid pool) or to change them into pigs :D .
09/11/2012 13:52Posted by CriusOkok, so I didn't read EVERY little thing. geez (:d)
No offense was meant, sorry ^_^ . I'm well aware that 90% of people won't read it entirely: I wouldn't if I were the reader !
Actually, I found it funny that you came to the same conclusion and solution!
Thanks for all the hard work you put into this!
Anyways just a note. Echoing fury with acid rain spam will make mobs go CRAZY. Unless you can corner them or want them to go crazy, they are gonna run all over the place. I tested this lol.
Edit: Maybe perma fear not so bad if combine with gotd? Not sure lol.
Oh by the way, I posted the in the US forum (since you're dwelling there). Here is the link:
It's kinda hard to make it live there, since there are so many posts going on. A little 'up' might help :-D !
So, you're still with garg and BBV? I really like Hex better than BBV. If you have not, you should try. Also, besides for ubers, I don't think garg is that much useful...
About echoing fury, I did not mention it, since fear might not be the best thing to proc for us... But some might love it, so that it gets baddies off their back...
I switch around the build from time to time. Yeah sometimes I do use hex for key wardens. I quite often trade bbv for soul harvest. Hex is pretty good but I guess I'm just kinda lazy spamming the hex lol. I think garg is kinda helpful with the stun and also in addition to blocking/tanking mobs together with maximus demon, and dogs when using acid rain and sacrifice from a distance.
Yes! :-D . Took me long enough.
Wanna keep the secret in the french forum? :-)
Nononono, that's only because I play less due to less time... and a friend of mine that is forcing me to play World Of Tanks....
suggest everyone to check the us thread with other questions (and explanations)
On the contrary to what people believe, i found Acid Clouds and it's runes stack, but only for about 2 cast, because i see a some tick that's more than 100% on the DoT sometimes after multiple casts, but it's just for a few seconds after the initial cast, still not recommended to cast acid cloud repeatedly
Since I've been spamming acid cloud all over the place since 1.0.4, I was doubting that only 2 casts stack.
So yesterday evening, I striped my WD of every gear, and equipped her with only a white dagger with AS of 1.8, and a ring with 100 LoH.
On a single target zombie, I spam the acid cloud and let it rest so that I can see the return on the DoT without initial cast interfering.
- Acid rain gets me 800 life per second (4 clouds stacked)
- Slow burn gets me 600+ life per second (more than 5/6 clouds stacked)
- Lob blob bomb gets me only 100 life per second with the 3 blobs out.
So in a nutshell: Acid rain and slow burn do stack proc without limit . Lob Blob Bomb stack up to 3 blobs, but the blobs do not stack proc: they only increase the range of the proc.