Nomi and 17 days without a new recipe.
Hey, it might be a stupid question, but can is it really intended, for Nomi to NOT drop me a new recipe, after 17 days of throwing mats at him, and getting burnt food and that new slightly burned food? Thanks in advance.12
Is it worth being anything other than Alchemy?
Hi, I have been Tailoring/Enchanting on my mage since vanilla, however, tailoring seems completely useless right now because the mat costs far outweigh the crafted item sale prices. Furthermore, I geared up very quickly doing mythics, mythic+ and raiding, so I cannot craft anything of use to me. Enchanting just seems to be a similar, but slightly less, waste of time, because at least I can enchant my own gear. However, when it comes to selling enchants, nothing is shifting unless I sell for less than the mat price. Furthermore, when people ask in chat "LF enchanter, have mats" they expect me to enchant their gear with a tip of 10g. Utter pointless for me as I may as well do WQs. If I put my enchants on the AH, undercutting the next guy by say 50g, I will come back from work and my listing will be 3 pages back, having been undercut by over 500g, with the seller selling this than the mat cost. Is this a bot thing? Alchemy however seems to be raking it in, as Flasks are mandatory for our raids (and for many other raids), and they sell for 1000g a flask, even though starlight rose can now be got from a blood vendor. Flask prices seem extremely static, with very little undercutting and never going below 950g. This is insane, but around 4 people in my guild have already re-rolled alchemy and herbalism. Is there some racket going on on my server? TL;DR, please see the title and give me a different perspective on this. Is it just my server? Thanks for any opinion/advice.5
Enchanters and Weapon Illusions
So I was having a discussion on my servers trade chat (An actual discussion, not a flame war like usual!) about an idea I've been brewing on for a while... and I was wondering what you guys think. Weapon Illusions, why can't Enchanters be the only or at the very least an alternate source of Illusions rather than have them drop only from random bosses? Yes I know we can craft a small handful of them but hear me out..... 1) In order to craft an Illusion you must know the weapon enchant in question (obviously?) 2) You must craft it onto special Illusion Vellums, available only from Enchanting Supply vendors, for a certain price. for e.g 10g, These Illusion scrolls are epic/rare quality to avoid being confused with Enchanting Vellums, and have a completely different colour... Like an orange background with a dark brown scroll. 3) The game will warn you with a "Are you sure you wish to put [Name of Enchant] on [Illusion Vellum]" as a warning that you have to click, to make sure you're enchanting the correct thing to try to reduce the chance of people getting it wrong and can be done in a trade window like a regular weapon, but with a scroll instead. 4) You can't craft Illusions onto weapons, if you do you'll just enchant the weapon. (This kind of goes without saying really...) 5) The Illusion scrolls are one time use. once you used one you'll have that specific Illusion unlocked on all of your toons permanently which is the same as now. and they can be sold on the AH too. 6) The class specific Illusions (the 4 shaman elemental imbues and the Death Knight ones come to mind) will come from Enchanters too but they have to go kill a boss to get the recipe... Unless you happen to be that class, then you can craft the Illusion anyway after a minimum skill level in enchanting (say... 300? 600? whatever Blizzard chooses, you just automatically learn the recipe...I haven't really decided on this bit) and can still only be 'used' by the classes concerned but can be learnt by anyone. I.e; A monk can learn [Illusion Scroll: Windfury], but can't buff his/her weapon with Illusion: Windfury because they aren't a Shaman. The reason I ask this is because most professions have something from a previous expansion that makes a profit. the exceptions being gear crafting professions (tailoring, blacksmithing, leatherworking) and Enchanting. Jewelcrafters/Engineers/Alchemists have mounts for e.g., What do Enchanters get? Very little. because Enchants now scale with level and twinking is all but dead on most realms.... At least allow old recipes to mean something, allow us to make Illusions using old weapon enchants!1
Jewelcrafting QoL changes desperately needed
TL;DR: To aquire all of the old world JC recipes, you currently have to spent 1-2 hours per day farming and running around doing dailies for several years(!). This is utterly ridiculous for obsolete content (completionism is a thing): Remove WotLK/CAT jewelcrafting dailies and replace all recipe token costs with a gold cost Remove cooldowns from MoP discovery skills Add a MoP prism allowing you to transmute uncommon gems into rare gems Introduce transmute skills allowing you to transmute gems from one color to another.I'm talking about the aquisition of older recipes here, which is an INCREDIBLE pain in the !@# currently. No other professions has such a huge number of recipes (cuts) and no other professions has them behind such ridiculous barriers on top of that. For WotLK/CAT, you can gain one(!) token per day, but you need several hundreds of them in order to buy all the recipes from those expansions, meaning that this literally takes years(!). This is ridiculous for completely obsolete recipes. I see the reasoning behind it while those cuts are relevant, but as soon as they become obsolete, there need to be some catch-up mechanisms. Ideally just replace those token costs with a gold cost or make the dailies award MUCH more tokens at least. If that wasn't bad enough, in MoP it's actually worse. There are no tokens anymore, but the discovery skill is on a daily cooldown and takes 3 RARE gems! Those things really are rare, the previous dailies only took 1-3 uncommon gems. To add insult to injury, you can't even transmute uncommon gems to rare ones with prism like you could for every other !@#$ing expansion. Except that for all the other expansions it was pretty useless, but now that you actually need it, you can't do it. Are the devs actually trying to piss people off on purpose? Whoever made that descision needs to be punched in the face repeatably. You should be able to transmute any two gems of any color to one of your choosing.I haven't even gotten to WoD and Legion yet, but I'm almost sure things are not gonna improve there...0
Engineering - Drastic Measures
Every expansion of WoW is like playing the lottery, you don't know where your class specialization will be on the scale of usefulness, you don't know if your profession will be worth anything and you don't know how fun, or not, it will be to progress in it. Engineering this time around has been frustrating and decidedly "not fun". (My sympathies to people with inscription as their main profession, I can only hope your concerns are adressed as well, however it's not a competition to see who has it worse.) Let's start with the item that this expansion revolves around for engineers; Reaves. On paper it sounds like a neat idea, you summon a robot that turns into different and useful or fun things for you and your party/raid to use. Summoning Reaves costs a "Reaves Battery", crafted with 5 felslate. One of the features is the auto-hammer, a repair function ala repair bot and Jeeves (without bank access) that doesn't allow you to vendor things. As long as you can mount inside raids or dungeons, this function is pointless as chances are that someone will at least have the Traveler's Tundra Mammoth, making the felslate cost very expensive for this purpose. At the very least, a sell option should be included for the auto-hammer function. The upside to this, is that you can resummon Reaves on a 1 minute and 30 second cooldown, opposed to Jeeves. As there is no cooldown on the vendor mounts however, it is a bittersweet "upside". The Blingtron 6000 option for reaves, is a very expensive upgrade to Reaves as it requires you to max out Engineering and is the only item that requires this. The model is the same as the Blingtron 5000, a less significant bother, but worth mentioning considering the effort required. The rewards have so far, according to wowhead, been very lackluster and in context of the felslate cost to summon it, it is hardly worth summoning at all. Until now, only one new pet (The Blingtrong Knockoff) is worth mentioning and no word on whether the mounts of the previous gift packages are possible to obtain through this. Since we don't have any hard numbers, it's hard to recommend anything for this. Should the rare material drops be upped? How about more new pets, such as reaves itself in a mini version? How about adding the still expensive Orb of Mystery? Worth considering is to make the BT6k daily not share cooldown with the BT5k one. The failure detection mode, still falsely labeled as a "mailbox mode" is a mass-ressurection mode to help save time on corpseruns. While a cute idea, it is hardly worth anything unless your class is able to escape death in the first place. It may be that you can plop this down during a wipe, but I haven't tried, or been inclined, to do this. An actual mailbox mode without cooldown would be far more useful than this, even with the associated felslate cost. The Piloted Combat mode is a neat and fun idea that adds a little to the game without being anything particularly powerful. I'd comment on how it does, but I have yet to receive a drop from the SOO Juggernaut as it requires minimum 2 people to get to and it's not even a sure drop. While I like the idea of putting components in legacy content, this one particular item is not very well thought out, especially when you consider that this one function is what makes Reaves at least a unique or interesting thing. --- Moving on to another staple of engineering since TBC; Goggles. Now as I understand it, the quest requirement has been removed and you no longer require completing the Court of Stars mythic dungeon, however even with that, the usefulness of this item has been negated by the fact that you receive a free helmet from your class quest, shortly after reaching level 110. Since the upgrades goggles already have this level requirement, there is no use for them apart from optimizing early level 110 stats on one piece of gear and for transmogging purposes. --- Moving on to usefulness of Engineering - Selling products and raid purposes. Engineers can make Gunpowder Charges (bombs) that deal 360k damage and share cooldowns with potions - Useless in progression. Our nitro boots still share cooldowns with potions - Useless in progression. Built-in glider tinker is still great, especially as the tinker stacks with enchants. Since there is no flying in the Broken Isles, this is occasionally very useful and something I often use myself. We can craft gliders for non-engineers, which up until now has been one of the only things we can sell, however a toy has been added that negates some of the viability. The Sky Golem has been a somewhat worthy product, however the internal cooldown on a component and the additional alchemy requirement makes this somewhat difficult to make and provides a poor turnout for the effort involved. Aditionally, another shredder mount (Mechanized Lumber Extractor) is introduced as an achievement award and further negates the one useful thing we can sell, as this mount also collects herbs without dismounting the character. We can create a new pet in the form of "Trigger" which has the audacious cost of 50 Blood of Sargeras, forcing the price of this item to be practically unsellable for anything than at a loss. Despite that, people are selling it for the low price of two thousand gold (on my realm at least), likely because they can't get rid of it, or because they don't understand the inherent value of aforementioned Blood of Sargeras. This needs to cost way, way less to the tune of 1 blood and no infernal brimstone. On a personal note, I find it somewhat offensive that we need to buy boatloads of NPC sold components, particularly for useless Gunpowder Charges that are unsellable and worthless. While it's easy, these should be alternative components, not forced ones, especially when we have barely anything to sell to others. --- In conclusion, we still have barely any products to sell, leveling engineering while adding a few fun quests is not worth the effort and has a few frustration points, the goggles are borderline pointless and most of the worth of this profession lies in what we can make from previous expansions. The bottomline is that engineering is not worth investing in, even for the fun of it. I have been literally ridiculed for doing so and I sorely regret it. At the very, very least, Reaves batteries should be 1-5 leystone ore to make and honestly it should be an engineering toy with a low cooldown (2-5 minutes). While we're on the topic of cooldowns, it's time to reduce other items, such as the portable mailbox and Jeeves down to something further less than 1 hour. I remember these being longer, but there is still no point in having these be so long as alternatives are present and everything is easy to get to anyway. I'm sure that in order to live up to "Blizzard level of quality", engineering has to be revamped and that won't happen until the next expansion or the one after that. Until then, please remove the glider toy, make the sky golem less time consuming to make, removing the herbing ability from the toy-achievement mount and make Reaves better or the batteries cheaper. Adding a new thing, such as an "Aviana's Feather" to engineering for the Broken Isles would give us something to sell at least. There are tons of other options, such as turning people into robots (costumes) or adding more transmogging things like cog-shoulders or shields. Something rather drastic has to happen, whether it benefits sales, gives you a combat enchant of some sort or revamps older items, or all the above, this should really be adressed soon (no TM).15