Fishing: are things going to change?
Hey there guys, I have a question about the fishing profession and MoP. Currently, fishing is by far the most boring grinding and pointless profession out there, which is not even necessary for cooking as you can avoid fishing by making alternative recipes. (The alliance can level fishing&cooking in harmony, the Horde side will have periods that need to be skipped with meat) Additionally, fishing bots are very common because they don't need to interfere with the game at all- making them hard to detect and thus loads of [deviate fish] etc. are found in the auction houses, and you can tell that the person selling has not been standing in the wailing caverns for 3 hours clicking the fishing rod. All in all, it has become completely obsolete aside from achievements and maybe the fishing hat for lvl19 twink pvp- hasn't it? I find that a bit of a pity as I enjoy farming as a whole to make money out of it, however fishing is just mindbogglingly dull. Is there a chance that the profession gets an upgrade with MoP? Starting with a necessity of fish-based buff-food, maybe as an additional ingredient for potions (alchemy), or simply make fishing more rewarding- what about archaeology "digging" sites that would require a fishing skill to fish artifacts from the bottom of the sea? I don't want to QQ and ask for quicker skill-up, because it would not change the fact that you simply don't need it. Or change the entire mechanic of it, if we will have Pokemon fights with MoP, why not more of a fishing mini-game rather than click- splash- click in OG for 7 hours. I suggest the Blizzard team's fishing experts play some Zelda: Ocarina of Time on the good ol' N64 and see whether the minigames there account for some inspiration :) Regards Skull'd13
Volatile life on my server is less than 1g, and volatile airs are 15-20g a piece. I'm transmuting airs every day, but I'm unsure of what I should do with the airs. Should I make dreamcloth with them, since the actual cost of the airs i use is 30g for 1 dreamcloth (since it's really just transmuted lifes). This was the original plan. But I keep thinking about the sunk cost of making dreamcloth with them, instead of just selling the airs on AH, which would net me maybe 450g for 30 sold. In general I think it's comes out to the same profit, if I use the Dcloth on making Illusionary bags. Thanks in advance.3
So, I was going through UBRS/LBRS farming for greens to get essences for my enchanting. Whilst getting absolutely no essences I looked upon my collected Runecloth and realised by the end of the run I had 210. Not wanting to vendor, nor put on AH for low prices I thought, what can tailors make that I can disenchant for a high chance of getting Lesser/Greater Eternal essences? So, yeah, long winded, could've simply asked the question but thought you'd like to know what I did ! :) Thanks Retty.1
Fisherman's chair. How about that?
I was fishing the other day in World of Warcraft, and i got an idea. Why not make a chair you can get from Archaeology that can be called, for example "Fisherman's chair", that will automaticaly spawn when you fish, and you will also sit on it automaticaly. It could have a special abillity, that could increase the chance of getting a rare item with 2-5% or 10-20% more chance og getting a fish that gives more health or mana. If you read this, have a nice day.5
Greetings and salutations, people. I was watching old PvP movies the other day, and it brought back a lot of memories. Especially the amount of good and fun engineering gadgets there was out there. Is it any possibility that we would ever see the return of such gadgets ever again? I am speaking especially of the reflect trinkets: Hyper-Radiant Flame Reflector, Gyrofreeze Ice Reflector and Ultra-Flash Shadow Reflector. The problem with these are that if you are above level 60, you won't be able to use it for reflecting spells. There are of course many other trinkets and items out there which could be brought up to Cata date, for instance the Goblin Rocket Helmet or Tidal Charm (which in fact is not an engineering trinket) and the list goes on. What I miss most about those items was watching people damage or CC themselves with their own attacks. So they could grant you an advantage, as well as they had the possibility to fail horribly and damage yourself instead. We do have a few engineering gadgets in the game right now, but I simply feel there should be more. And items from the past would be an excellent addition. Of course some items would not work well in arena, especially the reflectors, but just make it so they can't be used whilst in an arena match. So what is people's views on this? Would this work and would it make engineering more of an interesting profession? Kind regards, Kendrei EDIT: Fixed a spelling error2
Potion of illusion.. Why not 5 minutes?
There's not even any need to elaborate, why is it a mere 2 minutes? Why not 5 minutes? What's the deal with making it cost 3 volatile life and an azshara's veil, all for it only lasting 2 stupid minutes? It's almost as dumb as the archaeology disguises time/cd, almost. In fact they even found a way to nerf the damn thing, in a patch (I don't know if it was on 4.3, I think so) they made you unable to mount up while using the potion of illusion on something else than a player, wow, just wow. "Let's take the best disguise we could have ever thought of and make it last 2 minutes, yeah!" Come the hell on, at least make it 5 minutes, or reduce the cost of volatile life. Also why is archaeology so stupidly dumb to do-4
Time Wasters in trade
"LF BS", "LF Enchanter", "LF JC" If you come across those messages in trade chat, chances are that those people are time wasters. They will most likely ask you to link them the mats, to spend a good 10 minutes waiting for them to get them. If AH does not have the mats they will most probable keep doing their thing ignoring you. A respectable trader should know what item he wants, what are the materials for it, have the materials in the inventory before even considering pressing /2 to require a proffesion. And when he does he should specify what exactly he wants done. I've had this happen to me so many times, people waisting my time considering me their personal wowhead, that I decided to stop replying to messages like the ones in the first line of the topic.28
How to profit with engineering(?) and improve it(!)
I took engineering for the wotlk slap on buffs like missile gloves and rocket boots, but on the way I was once again reminded how worthless a profession this is, and rather costly. Before I start a rant, I'd like to ask how could I profit with engineering before hitting 525? All I do is farm my soul off on ores and now elemental outland motes (fire, water, etc.) just to get some slow skill ups, since the AH prices are insane. So what's wrong with engineering? - Almost everything is soulbound and/or requires engineering skills to be used/equipped. - Explosives make no dmg and at stuns are useless even at lower lvls. Everything we make is made by us for us. And even the rare blue BoE stuff is A) on par with dungeon items so nobody cba to buy that, like the green lens, and B) requires mats from other professions, like leathers and herbs, putting us at the mercy of the AH. Btw, wildvines cost like 200g each, they are that rare these days. And may I add, what the hell have the designers been smoking when they decided to put wildvine herbs and heart of the wild (also a plant by the looks of it) into the crafting mats of a green lens? How do you put herbs into goggles/a monocle? WTF? Would have made much more sense if it was something like delicate copper wire, or a thorium setting or something else nonorganic and metallic. /SIGH How to improve things? - Remove skill requirements for crafted items to open up the market for engineers, and make them BoU (bind on use). This means all sorts of mind control cap, glove rocket, gadget trinket and boot rockets should be allowed to be attached to gear slots like enchants. To avoid exploitation: reduce the effects for users without engineering skills. - Buff effects. Explosives for example; more dmg, longer stun time like 6-10 secs, more range, instant cast (throw) time without delay. Overall buffed effects, durations, lower CDs and less *fail %* chances. Rocket boosts (feet) would be fun if they had a chance to either stop really soon after activation, like 1-3 secs or get jammed and become unable to be turned off for like 30 seconds and you'd have to fly around till they are totally burned out! *WAaaaAAAAAaaaaaaa~~~~((wooosh))~~~~AAAAaaaaaaaaAAAAA......!!!* - Cool new schematics: Hook gloves: shoots a hook at the target and tries to reel it in (the person with less strength gets reeled closer while the target with more strength stays foot), a sort of death grip. Magnetising plates: attach to a shield, when used disarms all targets around you from their weapons for 10 secs (*bzzzz-cha-clonk*) but also knocks the player down for 1 sec for every disarmed target due to the impact. Holobelt: projects a mirror (clone) image of you that can be attacked and targeted by enemies (also players) but takes no dmg (since it's just a projection of light). Mark I, II, III schematics available, each upgrade adds 1 image. 100yard range, battery lasts 10 secs, 3 min recharge time. Tracer-Trinket: pop this baby and shoot a tiny tracer dart at the target, allowing you to keep track of it even if stealthed for 1 minute, can't be dispelled, only removed by a engineer with a gyromatic micro-adjuster (aka.screwdriver) and a skill lvl of 250 for example. Reflect-O-Cloak: made out of thin silver and gold contact flakes, a coating attached to a cloak that has a 100% chance to reflect all projectile spells (fire, ice, shadow, lightning etc bolts) but with only a 5-15% chance of hitting the caster, and then for 50% of the original dmg. Supersonic sleepy wrist band kit: packs your wrists with a high tech sound emmitting module that blasts soundwaves at a certain frequency which puts all targets to sleep for 10 secs (automatic recast every 2 secs). Must stand still to channel the use of this item, lasts 10 secs, 5min cd. Give us more cool, "logical", usefull stuff that does not come as a "stand-alone" item but can be attached onto gear and sold as BoE stuff. This is what we engineers want. We are sick of stuff like http://www.wowhead.com/item=18168/force-reactive-disk that costs a million to craft if you buy the mats from the AH, is on par with the pvp shield which is almost free (100 honor points) and then you can't even trade it unless the buyer is a engineer too, in which case he's gonna make it himself!!! Gottam move this gear up!!! 4
Looking for tips on Priest Roleplay.
Firstly, I already have a pretty decent understanding on how a Priest would act and behave within society; they act as mentors, protectors, healers and pretty much have a philosophical role when it comes to their outlook on life. I have also already figured out his personality traits, his background and very vaguely where I would like him to end up in the future. So the main questions I ask are there: In what way do Priests defend themself and fight? Do they all shoot holy beams of light out of their fingertips or can the light only hurt demons and the undead? What would be a Priest's outlook on violence or would it be more sensible to be a pacifist? Or, something I'm hoping would be viable and interesting is if he is a "Master" at using a combat-staff, tending to stay away from using the light to harm and instead laying down justice in the form of martial weaponry? 3
INSCRIPTION NEED TO IMPOROVE
Dear game support team We need to improve the Inscription too , PLZZZ help to this prof we could make off hands, relic 346 ??? who want it ? when they could drop very better than it in any dungeons? We make very hard a trinket after gather hundreds of herbs & mailing them !! we could gather very rare cards also after 2 weeks waiting the dark moon will come & give us a Trinket with AN ITEM LVL 359…….Do u go to the new dungeons, u could get very easily a trinket with 378 item in 30 min , is,nt it !!!! the tailor , BS. LW.JC & ... can work with their prof & make an items with ilvl 397 BUT we couldn’t !! After Spending many time for researching to get new glyphs , we had a junk items plllllllzzzzzz IMPROVE items . I,m looking forward to hear you for a good news & changing or improving in this prof And sorry if I had mistaken in my eng Regards 5
Ideas for new primary/resource professions
Woodcutter (resource) GATHERS: -Lumber (main resource) -Resin (used for carpentry and alchemy) -Sub-products, such as shrooms or fruits REQUIRES: -Woodcutting axe (main hand, 1-2 dmg, 2sec. Its also unidentified 'weapon', like the pickaxe, blacksmith hammer and skinning knife) NODES: -Trees; -Cactus; -roots; -In certain cases, bones/chitin. ____________________________________________________________________________ Carpentry (primary) PRODUCES: -bows -crossbows -staves (with need of jewelcrafting supplies) -item enhancements (such as shield enchants) -some trinkets (top rank by exp. only) -various other items REQUIRES: -Lumber -Resin -nails (BS) -Laquer (alch) -Crafting tools Other ideas are welcome. I just gave two of mine :)0
Production Professions need some love too
We have been seeing huge changes in many aspects of the game, but no real change in professions, specially production. Gathering professions doesnt really have much to change, besides the number of nodes/plants/cloth/leather sources and amount gathered. Production professions on the other hand suffer too much with the new leveling curve and loot/reward gear, gems and stuff. Leveling your char takes much less time today that it took once the professions last really changed. You have new "titles" on professions, new itens, but the system of leveling and utility of itens crafted didnt changed so much. A dozen itens give you more skill points for a short time, and mats are roughly easier to find, but if you dont buy them in AH exclusively to level, you will need too much mats to level too little, in a big time spam. Then, when you have a maxed profession, most of them dont offer itens you will be using as the rewards and looted itens are aways better and easier to get. Alchemy, Jewlercrafting still have some use in cap level, but like leatherworking, blacksmith and others are just to transmog, which doesnt really matter much because you can get the same appearence in old instances you can solo at cap level. The value of gear and itens doesnt really pay the work to make them, as VP, JP and other "rewards" can be sold, cheap, in AH. Inscription provides roughly glyphs, but you wont have "recurring customers" for glyphs, as they need them only once, and we already have enough inscription chars in most servers to supply the demand. Jewlercrafting and alchemy aswell. You can say that some crafting professionals earn bonus from their professions that are really useful for themselves, which is true, but not really a big advantage in their DPS, healing or tanking that they wouldnt go along fine without them. Racials usually are more usefull than profession bonuses. One exception is jewlercrafting and engeneering, which provide special gems and gadgets that can really be useful for you performace, but still not decisive as to be needed in a situation without replacement. My suggestion would be to follow the way some other games treat the crafting professions, and change the way professions work in a manner that they go along with the changes in the game without much work. For example: Gear Production: The professional learns how to use the mats, and the type and ammount of mats produce specific resultas, like for example, a leatherworker learn how to use a kind of leather, and the number of pieces of leather used to craft an item makes it having more armor. Obviously limits apply, as you couldnt use 500 pieces of light leather in a single item, instead, each kind of leather contributes with more armor. The final item isnt really a serial production of the same item, but a careful created itens respecting limits and those limits are entangled, like, you use leather for armor, and, lets say mote of air for agility. For each piece of leather you add, less motes of air you can put, and vice-versa. There would be space this way to diversify the leatherworkers and to produce unique pieces of gear that would be more in tune with the reality of the game. In wow it would never be done because production professions are to be bad, otherwise gold sellers would have a huge market, at least that is the thought by restricting relevant itens to NPC vendors in non-transferable currencies. Sad that it doesnt work and gold sellers will exist as long as gold exists in the game, and the ineffective measures to counter them only damage those who have nothing to do with them. But we could at least have more relevance for all professions, and restore the joy of being professional of some sort in WoW.3
u can do without a profession
the prof benefits in short are +80 stats, which is sith if u ask me, totally not worth the time and money invested into them, only reason i can think of is when you are going for server first hc raid kills... oh and if u are limited by money, then u prob wana have ench/jewel/tailor my next char im rolling will have no professions and no secondary professions for sure, useless waste of time and gold np for saving ur time and gold note: new players should definitely try professions, as they will seem cool/useful and interesting, the above info is for players who have played for 2 expansions or more14