Rerolling gear stats presenting the same gear again
Had some doubts if I should post this as an ingame ticket or here, but here goes. I won't go into what I think of the RNG-fest that is the crafting situation at the moment, because I believe that we're stuck with it and the topic has been beaten to death with a rather large stick. What really, really peeved me off just now was waiting a day for my daily cooldowns, having the mats to reroll the stats on my 640 tailoring cloak... and getting EXACTLY the same stats as before (of the Savage). I had to reroll stats on my Warrior's 640 JC ring some 10 times or more before I got what I wanted, having stats repeating throughout the rolls... but never, EVER getting the same item as the one I just had. Is this a bug, or working as intended? If we're stuck with this system for now, at least make it impossible to get the same item as the one we just had. That's just... bad. Really bad.9
Restored artifacts on alts
I have an issue with restored artifacts. I dont have the time or the inclination to level up my alts archeology to 600, yet the mine, missions etc. yield enough fragments that they over time assemble a stash of restored artifact crates, crates that I cannot turn in, due to their skill being too low. As Archeology is implemented now, its just silly to have the system this way. With the archeology rewards all being BoA, there is no incentive to level it up on multiple characters. Treat the crates as any other suprlus resource that you can send to your appropriate crafter. I would like to see the skill level requirement to open the crates of X archeology fragments removed or (even better) make the restored artifacts BoA.1
Krakkanon, the fish pools of panicked fish in Pandaria: 1. Killed it once, and had the option to loot …. Nothing 2. There was another player who popped in several times, fished few pools and probably hopped realms 3. After 1 more hour of fishing pools, another player comes in the spot, taps it and then vanishes, also the monster vanished, phased out. Can someone enlighten me why no swarm of bigger pool of panicked fiish appears? Is this event changed? I was there for 2-3 hours, just to watch others come in for 5 minutes and take the kill, and there was no bigger pool of panicked fish spawn, in the area around the Krasarang Falls1
Best Money Making Professions + Hunter Utility
So I levelled this character with Herbalism and Mining as professions, under the assumption that, just like previous expansions, it would easiest to make money and level gathering professions. However now with Garrisons, everyone can gather herbs and ores, regardless of if you have herb and mining as professions or not. So now due to the expense of Garrison upgrades and also buying enchants, I seem to constantly hovering around 5K gold, but now I'm starting to loose money. I am considering dropping herb + mining in favour of something like alchemy, gem cutting or enchanting, however I also don't want to loose the utility that the ability to farm extra materials gives me for Garrisons, such as making agility flasks at the alchemy lab. So this brings me to my question; what would be the ideal professions to make money on the AH off, while still having utility for a hunter in a PVE raid environment? Any help you can provide is very much welcome!3
Profession Schedule from Wod to Legion
Just to share it i was reading legion thread on different websites and one thing comes back often : Gathering is back on track... Well mmh, since WoD, all my alt go 2 crafting professions and i get rid of the gathering since we can do without it. I did not say it was useless, i said we can easily do without it. Well guess it's time for a change ! Professions are fast and not expensive to level in this expansion. Got loads of alts 13x100 geared,with garrison level 3 and professions. I cleaned everything :) DK (Main) JewelCrafting and Engineering + Archaeology + Fishing + Cooking Paladin BlackSmith and Mining Hunter LeatherWorking and Skinning Warrior Enchanting and Engineering Druid Inscription and Herbalism Priest Alchemy and Tailoring All the rest of my character will only be Gathering, chosen depending the class mobility Shaman,Monk,Warlock, Rogue, Mage, Mage2 and DK2 Since i plan to play Demon Hunter, got a free slot, to solve any unexpected problems. Voila! NB: i still have time to change if you think something can be improve as well4
Leatherworking, Pratt McGrubben & old world recipes...
I dropped Leatherworking some time in BC/WotLK after having learned all the Wild Leather recipes. I have now re-taken Leatherworking and to my surprise (& delight) there is now an option when talking to Pratt, to re-learn your old Wild Leather recipes again! (I assume it's the same for the other old Leather specialization recipes?). Woohoo! Nice touch Blizzard. Thank you for implementing this, small, but very welcome change. Now please can I re-learn the Wolfshead Helm recipe? Pretty, please? Are there any changes to other professions with similar re-learning potential? E.g. Old Tailor / Blacksmith recipes, that I maybe don't know about?0
Anyone else miss 'realistic' professions?
As the title implies, I miss the gold old days when professions just seemed that little bit more realistic with regards to the mats required to make an item, compared to today's 'idiot friendly' way it's handled. Here's a couple of example... Red Linen Robe, vanilla Tailoring, ilvl 10 cloth chest, mats = 3 bolts of linen cloth, 2 coarse thread, and some red dye vs Sumptuous Robes, WoD Tailoring, ilvl 565 chest, mats = 50 Sumptuous Fur Silver Plated Shotgun, vanilla Engineering, ilvl 26 gun, mats = 2 bronze tubes, 2 whirring bronze gizmos, a wooden stock, and some silver bars vs Shrediron's Shredder, WoD Engineering, ilvl 630 gun, mats = 100 gearspring parts Personally, I always found it more interesting to have to assemble all of the mats required to make an item rather than just having to farm X of 1 item.6
Annoying Archaeology? Help?
I've found two ways of doing Surveying, and both of them are really annoying, so I wonder if anyone have found another way! Iteration You Survey You move in the direction the device points You Survey You realize you're way off You move in the new direction, and repeat until you finally get your artifact This is just full of disappointment and feeling mislead. Math You Survey You Survey You Survey You Survey You Survey You Survey You move in the direction of the weighted average of the device's directions You Survey If yellow/green, you move a bit to the side You Survey You move to where the directions intersect, and find your artifact This would have been fine, if not for the relatively long cooldown that you have to wait for in between your surveys. It feels like the system is made to be annoying, taking out all possible skill, in order to make archaeology slower, or to put everyone on an even playing field, no matter if they can figure out some basic geometry or not. Does anyone have a better idea for how to go about this, because I would love it if I could do archaeology without going crazy!4