Cross faction RP
First of all, I am not an RP'er myself, though I do like to play on an RP server. Thing that crossed my mind is; why can players not RP cross faction on RP servers? Perhaps even take it further and make hostility towards the opposite faction an option instead of a given. We could all be neutral towards one another, speak eachoters languages and visit our capital cities, without getting insta attacked by all the guards and triggerfinger happy players. Personally, I think it could bring a whole new thing to RP. I kinda think the whole opposite faction thing is a bit too 2005. We shouldn't be generalising IRL, so why do we have to in game? Everyone has toons on both sides. How cool would it be for those to interact on non PVP realms? Or better yet, be friends? As far ad Blizz is concerned, we don't get to pick our own friends across the world. Only amongst ourselves we can be friends. Heck, what if I as an orc, would like to join a befriended alliance guild? On a non pvp realm, I think it should be a possibility for the players to choose. I have no beef with any alliance player, but I have no choice to hate them in game. That feels old and wrong now. Those who choose for rivalry, welcome to pvp/pve servers.27
What aspect of life on Azeorth draws you to RP?
I had this thought bubbling through my mind as I put out 32.5g Walker's Cheese and Onion crisps out on the shelf. A lot of similar questions pop into my head while at work, except with this one I thought YOLO, post it and see what people say. So to repeat, expand and example the question: What aspect of life on Azeorth draws you to RP? Basically, what part of your character's life (racial struggles, class rituals, cultural diversity, for example) do you feel isn't present enough by Blizzard? *cough*awholegoddamnlot*cough* For example, I may have expressed this once already, but I really enjoy exploring the ideas of mundane life through RP. With Terintha I try and get across the vast dedication of druidism, and my personal interpretation of it being a lot of actions rather than prayers to preserve the Balance. Astrophel shows snippets of his daily life in the flying city, Dalaran. Reading newspapers, buying coffee before daily grind, running errands (Pre-Legions, obvs), this sort of thing. Razuun on his artistic pursuits while he tries to balance his duty and his passion. What I like about the mundane is one can be quite creative within boundaries of lore, but because the focus is quite zoomed in (and relatively unimportant), the boundaries are quite far apart giving a sense of creative freedom. But enough about my ideas, what about yours? Do you like to revel in the ideas of knighthood? Or enjoy the ideas of Azerothian pirates? The fanciness of elves? Playing with true Orcish honour? Or like explore the chilling depths of undeath? A bit vague, but feel to post more questions so I can pin the focus of this discussion down.10
Paladin vs Lock vs Druid! Who is best!
Hey everyone! To sum it up, I am struggling a lot to choose which character to main in Legion in regards to Roleplay. Therefore, I ask for your help in perhaps making my decision a little easier. Below is very short about my three chars, and so I ask: Should I RP my Paladin, my Lock or my Druid! Feel free to tell me about your own experience with roleplaying any of the classes as well! Draenei Paladin: A previous vindicator who has put down her mace in favor of the tome, being a devoted healer and spreader of cheer! Your typical draenei paladin with a bubbly and loving personality! She tries to make friends with whomever she meets along her way of aiding the alliance combat the Burning Legion. Gilnean Warlock: Once a mage, this gilnean BAroness has since sought out greater power in the form of fel. She is still a good person deep down and often sporting a smile, she fights for the glory of Gilneas and the Alliance, but does not mind getting her hands filthy along the way on her quest for power. A baroness lock basicly with a more up beat twist to the usual moody locks. Kal'dorei Druid: Slightly caucious of the other races, this druid takes some time to get to know, and even longer to get under her skin, but in the end you'll find a loyal and precious friend! She is still a bit of a WIP, but is a mender more or less :) I hope you can give me a little insight! <3 Love Velanora3
Characters "changing class"
I've been wondering, based on some examples in the lore of Warcraft; is it possible for individuals to really "change class" as it were? For example, Rehgar Earthfury started out as a warrior, but by the time of Thrall's establishment of the New Horde, he trained in shamanism, hence him being both a fighter, and a shaman. Illidan was a sorcerer/mage during the War of the Ancients, and by the end of the War, or possibly during his imprisonment, he basically developed into what formed the basics of the modern demon hunters. Orcish shamans before the Horde learned fel magic from Gul'dan and the demons to replace their lost elemental magic after Gul'dan severed their ties to the elements and spirits. Even plenty of mages have been shown to learn warlock magic, such as blood elves after the fall of Quel'thalas after Arthas and the Scourge sacked it. Death Knights started out as any possible hero on Azeroth until their forced indoctrination into the Scourge via Frostmourne by the Lich King. Now it's true that this was the Lich King we're talking about and Frostmourne, despite being eventually shattered by the Ashbringer, so it's safe to assume the Lich King gave them the initial powers to gradually grow stronger under his service and later against him when Darion Mograine and the Knights of the Ebon Blade broke away from the Scourge. So would it be possible for example of a night elf priest or hunter becoming a druid later on in life, or a warrior becoming a paladin? For example, with the cultural changes to the night elves accepting women as druids, paladins being essentially a merger with a priest as a warrior and since hunters seem to incorporate some form of magical ability in some of their abilities (Chimera Shot (r.i.p), Sidewinders, Mend Pet, a lot of the traps, etc).6
Which RP Guild Style Keeps You Most Engaged?
There are a fair few number of styles and approaches that a roleplaying guild can take to roleplaying. Some guilds are nothing more than a unifying theme, under which those that join simply have to create their own RP. Some guilds plan and script events very carefully, and have them every week. Every day, even, during some periods. Between these two "extremes" there are plenty of variations. What I am looking for is the kind of thing that made you, and your character, the most active in terms of RP? I'm not talking activity just in the sense of "Well, there's an RP event every night, so I was active every night!" Just as much, I'm talking about what personally engaged and motivated you and, just as importantly, your character. Personally, the guilds I've found to be the most engaging, most developing, are those where reasons for close bonds between characters to form are baked right into the concept. A guild that focuses both on its larger stated goals, and on master-apprentice RP, for example. I'd love to hear the experiences of other people!3
Class- (and Race) specific Titles (suggestions)
Hey People, I thought i would share some of my suggestions for Class Titles that may be added in future WoW content. If you have some additional suggestions or criticism, feel free to comment, i will add them to the list. How would you achieve those titles? My idea would be: class-specific quests/achievements (f.E. "tame 200 exotic beasts" = Master Tamer title) Warrior = <Warbringer>, <Weaponmaster> (arms), <Berserk> (fury), <Aegis> (prot), <Brave> (tauren), <General> (human, forsaken), <Overlord> (orcs) Paladin = <Crusader> <Prelate> <Exarch> <Vindicator> <Highlord> <Justicar> <of the Silver Hand> <Blood Knight> (Belfs), <Sunwalker> (Tauren) Hunter = <Heart of the Wild>/ <Master Tamer> (BM), <Deadeye>/<Heartseeker> (MM), <Ultimate Survivor>/ <Trapper> (SV) Rogue = <of the SI:7> / <Agent> (alliance only), <Cutthroat> (Horde only), <Shadow Blade> (sub), <the Jolly>/ <Commodore> (outlaw), <Kingsbane> (assassination) Priest = <Cardinal> /<Archbishop> (human/forsaken only), <Prophet> (Draenei only), <Chosen of Elune> (Nelf only), <Witch Doctor> (trolls), <Herald of N'Zoth> / <Acolyte> / <Voidlord> / <Fanatic> (shadow) Shaman = <Speaker of Elements> / <Elementalist> / <Earthbreaker> (ele), <Windlord> / <Thundercaller> (enhancer), <Tidecaller> / <Ancestor> (resto) <Farseer> (orcs mainly), <of da Voodoo> / <Brujo> (troll), <Earthshaker> (tauren), <of the Wildhammer> (dwarfs) Mage = <Inferno> / <Pyromancer> (Fire), <Winter's Majesty> / <Cryomancer> (Frost), <Netherweaver> / <Archmage> (arcane)/ <of the Kirin Tor> (ally), <Sunreaver> (horde), <Grand-Magister> (nelfs) Warlock = <Master Summoner> / <Fel Overlord> (Demonology), <Corruptor> / <Cursespeaker> (affli), <of Xoroth> / <Destructor> / <Chaosbringer> (destro), <of the Black Harvest>, <Grandwitch> (ally), <Manari> (if you could play a draenei warlock) Monk = <Brewmaster> / <the Black Ox> (brewmaster), <Hurricane> / <Xuen's Fury> (ww), <Emperor> / <the Red Crane> (mistweaver) Druid = <Archdruid>, <Shapeshifter> (general), <Starshaper> / <the Ancient> (Moonkin), <Apex Predator> (Feral), <Earthwarden> / <Avatar of Ursoc> (bear), <the Treant> / <Aspect of Life> / <Grovekeeper>(rejuv) Demon Hunter = <Illidari> <Slayer> <the Sixth> <the Blind> <Glaivemaster> <Edgel0rd> <Netherblade> <Martyr> Death Knight = <Necrolord> / <Grand Lich> (unholy), <Avalanche> (frost), <Heartstopper> / <San'Layn> (blood)5
The Sandshapers - Loa-themed Cult RP Guild (AD)
An interracial cult worshipping the Loa spirit of the Dead, Mueh'zala. It was first created by outcast members of the Sandfury Tribe, who openly spoke out against dealings with the Twilight's Hammer, worshippers of the Old Gods. These members knew their ancestors had fought and died in the wars made thousands of years ago against the Qiraji, a creation of the Old Gods, who were worshipped by their newly made allies. These defiant trolls were numerous and scattered throughout Zul'Farrak, many even going so far as to assassinate ambassadors of the Twilight's Hammer during peaceful delegations. As to not tamper the alliance the Sandfury trolls had made, they sent spies to hunt down activists and kill them. The survivors were forced to flee the city, but their tribe having made enemies with the Horde, Alliance, the goblin cartels meant they had no one to turn to and no-where to go. Some were so bold as to ask the trolls of Stranglethorn for shelter, with little success beyond mistrust and hostility, the Gurubashi questioning why the Sandfury would wander so far from their homeland and not offer protection to their prized city. With their homeland long gone and hope dwindling, the trolls that remained took to the aid of their favoured Loa, Mueh'zala and Kimbul. Offering live sacrifices and rituals to contact them out of desperation. While Kimbul saw little value in these trolls for having disgraced the will of their own tribe, Mueh'zala gave pity for them and offered them a second chance. He asked that they worship him and none other, that they devote their very lives unto him, and in return, he will give them what they seek. A place to call home, and new-found hope in knowing that a Loa would be forever at their side. Mueh'zala told them of a temple sealed off from the outside world, one that slumbers, one unguarded. The green dragonflight had since moved away from the sunken temple of Atal'Hakkar after the return of the Burning Legion, and the corruption of the Emerald Dream. He told them that this would be an opportunity not to be wasted, as this temple would be their new home. The perfect place to live in secrecy, and to carry out Mueh'zala's will without interferences. The trolls quickly moved out and settled in the temple, biding their time by making use of the corpses of Gurubashi trolls scattered throughout, and when supplies ran out, scavenging the marshes for animal carcasses. Practicing necromancy on them to satisfy their saviour, and even going so far as to offer their dark magic to outsiders ..should they dare enter. Yes, yes, I have no doubt that there's going to be a few lore discrepancies here and there, but I'm posting this here to get my guild some recognition, and to make for some discussion on any questions people have on my guild and how it would run. Since there is little evidence leading towards Loa offering their services to races other than trolls, I designed this concept hoping for the best. The idea is a small society lurking in the depths of Sunken Temple that openly offer training in necromancy to any who would be to bold as to ask it of them. I've done research on embalming, as well as Loa, the Sandfury trolls, the Qiraji, etc, etc, to ensure my guild is as lore-friendly as humanly possible. The websites I used can be found here:- http://wow.gamepedia.com/Qiraji http://wow.gamepedia.com/Sandfury_tribe http://wow.gamepedia.com/Mueh%27zala http://wow.gamepedia.com/Loa https://en.wikipedia.org/wiki/Embalming Since their trollish roots have died off over the years, the cult focuses more on necromancy than it does on Mueh'zala. His worship is more or less out of fear as to not invoke his wrath, with the cult being so deeply in his debt. These are the basic procedures:- Step 1 - Body in storage. Rock under head, cover. Step 2 - Bathe in 15 degree water with salt. Step 3 - Massage body. Slit neck, shoulders, first rib and legs. Dip in cloth soaked in banshee bells and salt to absorb fluid. Step 4 - Clean blood, close slits with stitches. Step 5 - When dry, wrap in linen and cover. Step 6 - Take body to shrine of Mueh'zala. If raised, observe in chamber until collapse. If not, bury on shores surrounding temple. Step 7 - After collapse, bury raised corpse on shores surrounding temple. Ranks:- The Prophet - Leader. Oversees the cult. The Adjutant - Second-In-Command, advisor. Upholds the will of Mueh'zala. Coroner - Imports and deports bodies, water and food. Cardinal - Head embalmer. Sees over Lay Cardinals. Lay Cardinal - Embalmer. Acolyte - Learning the ropes. Allowed to work with embalming, but must be watched over by a Cardinal. Novice - Learning the ropes. Not allowed to work with embalming, but is shown the process by a Cardinal. Events are usually carried out in a similar fashion, with each rank fulfilling their duty, although there may be more than one raising every day. Every once in a while, we'll do a sacrifice (no live ones!), maybe a couple of adventures to Troll ruins for necromantic purposes. If you have any suggestions, please let me know. As for invitation, the typical way you'd join is to ask about it OOCly, then to be led ICly to some discreet location in Stormwind to conduct an interview, followed by saying your rites to Mueh'zala. After that, you just head on over to our base. If you're interested, come visit the Alliance side of Argent Dawn and I'll make a place for you. We accept all races, and classes ..well, you'll have to give us a damn good reason to invite a Demon Hunter/Death Knight, but other than that, you should be fine. As I stated before, I'm open to discussion. Give me a suggestion or two if you'd like. The guild is still new and fresh, and could do with some improvements.0
Dear all For many years I have stood aside the alliance in their campaigns, their never ending quest for world peace and global harmony. But as I entered Dalaran few weeks ago I stumbled upon a disrespectful scenario which absolutely confirmed my point of view. Hereby I refer to the place Gnomes currently posses in the alliance. As far as I remember Gnomes never really played a serious role in the story of warcraft. This does not actually bother me but the fact that we are being treated as mercenaries, second rank folk... This heavily affects my temper. And I do not take this any longer. Now before you label me as a separatist, hear me out. We were driven out of our home gnomeregan many years, only to seek shelter at our dwarven friends who gave us a shelter in front of a railway station. 4 rooms and a hallway for an entire race. Anyway things could have gone worse, so my heart can bear this burden. Ever done any quests for gnomes? Aside Toshley's station in Outland, all you had to do 90% of the time for gnomes was collecting garbage and scrap to complete or repair an invention, so any other race could complete their noble higher causes. No credit for gnomes here. Anyway things could have gone worse, so my heart can bear this burden. Retaking our beloved city from filthy weak troggs, where were our allies during this siege? No human or elf detected on the battlefield during this slaughterfest. Anyway things could have gone worse, so my heart can bear this burden. Years have passed, I have contributed my part defeating the most vile creatures in Azeroth during the early days. I was in the front line towards Illidan and the Lich King, My shield and me between Deathwing and my fellow adventurers and slaughtered countless of hordes during campaigns in Pandaria and Draenor. Now that I entered the neutral city of Dalaran, my heart could not take it anymore. Engineering has always been a Gnome and Goblin craftmanship. While in the engineering shop I did not see 1 gnome representative for our noble profession! Yet a human stands there who does not know a single thing of engineering!!!! Far worse, I got a request from this goblin to seek out Filgo Scrapbottom, who dwells in the SEWERS of Dalaran! This last straw broke the camel's back... I do not longer take this humiliation, it is our right to be treated with respect and dignity. I say we gnomes leave this so called alliance and stand for our own! I vote for a politically, economically and military independent Gnomeregan were we have to answer to no one! Out with the alliance, in with the gnome revolution! TLDR; gnomes are treated like plebeians in the alliance, complete independent gnome faction demanded. Sincerely yours Droïn24
[Guide] How to have "Lok’tar" at Orc roleplay [V.1.6]
Prone to change. Disclaimer: This guide is not meant to be followed to the letter. It is only a guide to give you ideas in your head. This guide is aimed towards new orc roleplayers, but is also aimed to be helpful for experienced orc roleplayers. Some of the text may be fan-fiction, but is aimed to stay close to the Orcish ways as possible. What is an “orc”? Orcs are aliens to Azeroth. Their skin colour can be green, grey, brown, dark and red. Orcs are around one head taller than your average human, and usually have a muscular build. They often choose a job as a warrior, and if they have been gifted by the elements they will choose the path of a shaman. The orcs use all kinds of weapons, but are mostly known to carry a big axe with them. The orcs mainly live on Kalimdor today, but they also have settlements in other parts of Azeroth. The orcs are known to be bloodthirsty beasts to many of the races on Azeroth. However, over the years of their presence on Azeroth, they have gone from being mindless bloodthirsty monsters, to be a more organized people, that fight for their own survival in the harsh lands of Kalimdor. Content: History (Timeline) Culture The Four Archetypes Miscellaneous58