Rogue and feral druid as main/alt together?
I'm currently leveling druid with my recruited friend and i have lvl 90 boost and i'm deciding which class to boost. I absolutely adore stealthy playstyle of feral and rogue. No i'm NOT asking which one is better :-D but if it's good idea to play them both at lvl 100 simultaniously, because of their very similar playstyle. I wouldn't want to end up playing basically same class twice and getting potentially burned out fast. How much similar are feral and rogue at level 100? Are they different enough so you can switch between them and still have different enough experience? For both PVE and PVP. PS: I really really tried to google this but there is just too much Druid vs rogue stuff, even google didn't know what i want :-D
Vendetta still unchanged in Legion
Let that sink in for a second. They're pruning or reworking nearly every single spell in the game. But not vendetta? Nope, nope, that's fine. The worst designed dps cooldown in the game? That's a keeper for sure! Good Lord. Just give me hunger for blood back already.
Rogue Flag Carrier
Would it be
Combat or sub PVE and very low dps
Hi guys i have problem i have almmost 680 ilvl i know its low but in lfr/raids i have 17-20k dps i think its very low. can anyone help me with rogue cuz in my opinion its too low for 100 lvl and 680 ilvl
Helm of Assassination
Does Helm of Assassination still actually exist? I've been running Arcatraz now since level 68 and have not seen it once. I've been running it solo from 71 and still doing so. I've literally not touched WotLK content further than Valiance Keep! I'm not complaining, as I've levelled up really easily and still made some cash. But just want to know if i'm wasting my time! Should probably add I've seen Ace of Blessings twice. WoWhead cites that this has a 0.5% drop and the Helm has 15%. That aside I've also seen everything else drop at least twice, with the same drop chance!
Good dagger instead of bad sword for combat?
Hello. The weapon setup I usually run with is the one I have on my armory right now, but I just got a pretty neat dagger from heroic HFC ( https://imgur.com/lDnrWSQ ) I'm going to upgrade it to 2/2 either way since it's an ilvl boost, but I was wondering if it's good enough to replace one of my current weapons. I know that I should only use 2 slow swords, but it's still 16 ilvls ahead of my MH and 26 ilvls ahead of my OH.
Low lvl Pvp Loom enchants
So im enjoying PVP so im going to lvl a subelty rouge using just PvP, what enchants should i put on my looms as im useless at this xD Thanks Guys
Glyph of Transformation still in Legion?
Does anyone know if the glyph that allows us to copy the model of the mob we have pickpocketed, is still available in Legion. With a revamp of glyphs, and the fact it is a fun glyph, I'm thinking it might bite the dust.
PVE Subtlety @ 707 ilvl
Hey I'm seeking help, I was wondering if Subtlety is viable in single target PVE fights without tier set? I got lucky with bonus rolls and got the Soul Capacitor trinket and my DPS gained a nice increase but that applies to all specs. I've been playing this rogue for literally a week and I'm finally starting to "understand" the Sub rotation, though I constantly make a lot of silly little mistakes and its hurting my dps (and I only yesterday realized I can use premeditation during Shadow Dance...), and in our raid yesterday I feel like I was doing only barely better DPS in single target fights than I would've as Combat. Sadly I don't have any logs, but mostly I'm just asking if Sub is supposed to be a viable option (over Assassination) in the fights that aren't all about cleave until you get the tier set :) Ive done some research and at higher ilvls almost every PVE rogue is running Sub/Combat so.. tbh if the difference of Assa and Sub aren't that huge at this ilvl (707 in Sub atm, with secondary stats kinda all over the place), Id much rather take my time and learn Sub and eventually get there.
Help me revitalise my old rogue please
My Rogue is at 91, and is currently a dwarf. I chose this when i faction changed just before quitting WoW a while back, as one of the last resorts to try and keep playing. Now, i am really n00b when it comes to rogue pvp, yet this is what im going to play for - so what race would be nice? I know human seems to be fotm but i love the utility of rogue and its ability to pick fights, and escape as needed. Does stoneform make any real difference to this? Also, i flippin HATE refreshing slice n dice, and tips on how to keep it rolling? cheers guys :-)
Stealth - Ambush (greyed out)
Dear all, this is my first post here so hello to all! I am an experienced MMORPG player (since several years) and finally came to WoW. Now I choose, after several days of testing, as my main a Night Elf Rogue. The problem is that regardless what I do when I am in stealth mode I can`t select Ambush (I tried everything possible) - so I sneak behind an enemy, but the only thing I can do is "de-stealth" and than Ambush is directly greyed out. I tried different weapon sets (currently now again two daggers), I switched off all my add-ons (add-on for bag space, different name plates, UI pack and timer for the cool-down) but even than nothing changed. I run the game on an iMac with the newest system installed (10.11.04) - though I had no problem with any other race or class I tried so far. Any help/input would be great. Best, Thylmetil
Cannot decide between rogue or feral
Hi all, I am thinking of playing a melee class in legion rather than a caster. Now i have narrowed it down to two which is either going to be rogue or feral druid. However, i am struggling to decide which to play. My biggest concern about feral is the 100s of keybinds needed to play this to it maximum potential. My biggest concern about the rogue is how to survive so much as rogue due to as i see other than a couple of stuns, COS and vanish i don't see where else i could survive. i know those concerns are probably a newbie thing but bear in mind i never really played a melee class just played casters. Any advise on why i should play rogue/feral would be great. I have posted this on both druid and rogue forums to try and get a perspective from both sides .
Do class trinkets and T18 set bonuses work in PvP?
Title. Background is, given that the PvP 4-set bonus is not that useful for Sub, the T18 2-set bonus might be worth getting. And the 15% damage reduction isn't worth giving up in arenas, but I can see 100% extra Ambush damage being funny in BGs and Ashran.
[Help] I suck at PvP!
I really love Battlegrounds and Ashran(Even if my framerate hates it), but lately I ended up trying my hand at more competitive Arena and World PvP and I've come to realize I really don't stand a chance. Though mindless Ashran farming I've managed to get full Conquest gear, but looking at the PvP ladders I think I've made some poor decisions. I tried my hand at Combat Rogue the other day and I just can't get it to click with me, and with Legion coming in August I think I might as well stick with Assassination and try to optimize as best I can. Are there any tips you guys can give me in terms of gear, talents, and glyphs? I'm also desperately trying to learn keybindings but I'm struggling; any advice for a noob?
(Legion) Assassination rogue Feedback
Greetings Fellow Assassins. First of all I want to point on all players who got alpha since I personally don't own one, and be sure you guys write a decent feedback on alpha forum section, because Assassination is my favorite spec for 8 years now, and I do not want to be screwed again like it is since Cataclysm and especially from MoP which left it as one of the worst and least played spec ingame. All I'll write here, is from what i've seen on twitch and I will try to describe it as accurately as possible. So from what i've seen, Assassination looks like it is on a good way to be a great spec again, but because of pruning it still lacks some utility and control. So, first take a look at new talents: The First Row looks very good, making you to choose what playstyle your prefer: passive, semi-active or active. Master Poisoner - increases your poison dmg by 10% and their non damaging effects by 20% which is good if you want more passive damage and also it should buff poison effects like wound from 25 to 35% healing reduction, 20% leeching poison or 60% more damage from agonizing poison. but the non-damaging effects seems bugged and doesn't work right now on the current alpha build so we don't know how it looks in the end. Elaborate Planning - increases your finishing move damage by 20% for 4 sec. It should works on garrote, rupture and envenom, but on current alpha build its bugged and trigger on envenom only. Anyway in my opinion its a good talent for AoE PvE where you multidotting targets. Hemorrhage - Hemo is remaked version of current hemo in WoD so now it increses bleed damage on target by 30% and also adds 1 combo point. It looks like a way to go for PvP if you'll prefer more active playstyle and more based on bleed damage rather than poisons. The Second Row looks the same as its on live right now which shows that blizz actually didn't use their imagination here. Nightstalker - Same as on live. I Personally never liked this talent, but it can be useful in bgs, or strong opener, but at cost of energy. Subterfuge - same as on live. I dont understand why two spec have the same talents in this row, subterfuge was never good for Assasination, since everything costs much energy, so we're basically starved in opener. The only good thing that subterfuge has, its the control potential and a bug that together with vanish makes you invisible while attacking for 2 sec. In my opinion this talents fits more in the subtlety fantasty. Shadow Focus - same as on live with a little nerf which changes the 75% less energy on opener to 50%. This talent is way to go for assassination, where you have almost full energy and strong opener. The Third Row is where you have to choose between more DPS or DPE. Deeper Strategem - increase your maximum CP by 6 and also increases dmg of your finishers by 20%. I think this talent is good, it will increase both your bleeds and envenom dmg and also makes you to do 7 sec stuns. Anticipation - A nerfed version of current anticipation talent which allows you to store 3 combo points so you won't waste them. I exactly don't know what to think about this talent, maybe it would be useful for some situations in PvE but for PvP there's a better choices. Vigor - Increases your maximum energy by 50 and your energy regen by 10%. Its a good talent for both PvE and PvP, so you'll have to choose what you prefer, if you want more sustained dps or stronger burst finishing moves that DS offers. The Fourth Row is also the same like its on WoD for Sin. What a shame. Leeching Poison - Same as on live, good for Soloing old Raid Content where damage is still high. Elusiveness- This talent is almost same as on live but received a small change which now reduces non-AoE dmg by an additional 30%. Current on live is additional 30% on everything. Cheat Death - Same as on live, good on Heroic and Mythic raiding where mistakes could costs your life. The Fifth Row has a one new talent. Thuggee - Each time you deal bleed damage you have 15% chance to reset cd on Garrote. This talent seems to be the PvE choice for multidotting along with elaborate planning and DS could be strong for AoE. Prey on the Weak - Same as on live. Internal Bleeding - Same as on live. Probably the go to talent for PvP along with PotW. The Sixth Row is very confusing where it comes to PvP. Agonizing Poison - Lethal poison which has 20% chance to increase damage taken from your abilities on target by 10% stacking 5 times and last 12 sec. Well, i don't know what blizz thinks when they made this talent, for me its a horrible design since it will replace your Deadly Poison which is your main dps ability and you'll also lost wound effect coz of Deadly Brew talent. So its also force you to play either Hemorrhage or Elaborate. Anyway this talent doesn't work on current alpha build yet, so it wasn't testet properly. Alacrity - Finishing moves have 20% chance to increase your haste by 1% stacking 25 times. This sounds more for PvE boss tunneling, where you have a lot of uptime on target, but since there is no better choice its the only PvP talent i would choose in this row. If you stack this at 25, it will increase your energy regen by 2,5% which is like 4 energy per second more, which isn't bad. Blood Sweat - Each time you deal bleed dmg you have 30% chance to spread it on nearby targets. Very useful talent for PvE it was about time for something like that. The Last Row has nothing new. Venom Rush - a little nerfed version of the live Rush. It now only increses your energy regen for every poisoned targets by 5% max 3 targets. so up to 15% more regen. Good for AoE fights. Marked for Death - Same as on live. Death From Above - Same as on live, which i hate for its bad design since its still buggy as hell. Now for the Honor PvP talents, i don't want to make a book there so i'll cut it a little and talk about a few talents only. Mind numbing Poison - Deadly poison now also affects target with numbing poison which deals damage when target cast a spell. So i presume this will only work against casters, which isnt look any good for PvP than the old version which reduced the cast time, since it does almost no damage and also replaces Wound poison effect. So this talent need a rework. Shiv - 45 sec cooldown peeling based ability which causes that every ability will oncur a 3 sec. cooldown for the 15 sec duration of neurotoxin. Well, it doesn't seem that bad but the fact that it has long cooldown and replaces Deadly brew, just makes it useless in my eyes aswell as Numbing poison since Deadly Brew is a must have Talent for PvP, unless you want to play with war or monk whom has healing debuff. So in my opinion, Deadly brew should be Baseline so there could be another choice for us. Flying Daggers - Fan of knives deals 25% more damage when it strikes 2 or more targets. Well, i hope this was a joke, because this talent has no place in PvP talents at all. So Replace is needed. Thats all to talents. And now to our baseline Abilities. From now Assa looks pretty same as on live, but without Dispatch becames more boring, The fact that Garrote is a strong dot now and has a cooldown is a good way, but using it as a part of dmg rotation I don't know. Dispatch is ability what makes Assassination rogues feel like more Assassin, which shows their fantasy among other spec, so having this little Execute fits great for this playstyle. Vendetta - Same as on Live which makes me sad, cuz its still one of the worst burst cooldowns and need a rework for sure. It needs to be off GCD and the 30% damage buff should be on rogue instead of target so you should have a choice to switch targets, when they pop defenses or BoP. Hope you guys mention this in Feedback. The fact we lost Blind and gouge, make our spec without control.And the fact the other two got it back, so I would like to see Blind coming back for Sin, coz its a rogue iconic ability. Same with Smoke Bomb. Since Perks are removed I would like to see some more active utility coming back like old Cold Blood with also its old Animation from Vanilla which looks pretty nice and fit Assasin Fantasy. Last thing i want to mention is Preparation. The Shiv is removed, Readiness is removed, Recuperate removed. Our only defensive and defensive/ofensive Abilities left are Evasion and Vanish with 2 min. cd. Since we are very squishy and outside of Feint we can easily be destroyed in one stun, and Since Melees looks like they wouldn't change that much from current state, Also without BoS i don't think we would stand some chance against warriors (overpower back) , Ferals (incarn still 30 sec with rakes) and Dks, Along with True sight Demon Hunters, monks and Hunters. So I would like to see Prep coming back, to reset atleast Vanish and Evasion, cuz it will be needed. Thats all from me, hope you'll read it to the end and take something in mind when it comes to Feedback to Alpha Forums. Thanks.
Combat weapon choices
Hi everyone I currently have 2x demonblade eviscerator ilvl 740 for combat. I also have a hammer of wicked infusion WF ilvl 746 Any thoughts on the weapon damage on the hammmer giving me more dps than the haste on the fist weapon?
Wound Poison... Healing reduction in pvp?
What is the healing reduction on wound poison in PVP? and why isnt it listed anywhere?
Soloing Shannox 25H
For a couple of weeks i have been soloing Shannox easily just applying rupture on rage face which cancels his stun but since this morning that i have been trying and the rupture doesnt cancel his stun anymore which preatty much makes it impossible to solo
Pickpocket + autoloot = ??
So i've tried a few macros to get pickpocket + autoloot together. I've also tried to use autoloot (shift + skill) but no sucsess, sure i can use autoloot all the time i dont mind that at all but the thing is that i dont want to take up all the crap that drops. Since im doing this on a char im lvling i only got 10 slots bags and im not gonna use heirlooms / transfer stuff from other chars so im not lazy or so i just want an "old days" lvling experience.
Not sure what is the problem with Blizzard
Lifetime rogue here, and Assassination at that. I am a highly cynical yet a loyal Blizzard fan. In terms of engineering and art, Blizzard is still among the finest in the gaming industry, yet their game designers just can't get it right for some reasons that I can't seem to understand. Not sure if it is laziness, direct conflict of vision with player base or good old corporate greed resulting with poor design choices. Yes, I think there is a serious problem with game and I think it is fair for me to assume the subscription numbers is supporting my position. You guys are free to disagree with that, however. I am not the kind of player who spends time to give feedback to developers and suggest ideas. While respecting the community concept and joint effort to make WoW a better game, I personally think its Blizzard's duty to be creative, find fine ideas, execute them well and make the game enjoyable for customers. Recently, I started to find myself trying to come up with ideas for several game systems such as PvP, PvE and regarding Rogue class. Now this very unusual for me and I think it means I neither enjoy the current state of WoW nor I think I will enjoy the upcoming changes with Legion, especially with Assassination spec. I could perhaps, as some of you will suggest, quit WoW and move on. I am willing to give one more chance in WoD, and this time I will be giving feedback. -- Now, the actual point of this post is about what is being sold to us -- Class Fantasy -- and what we are getting as well as the distance between the current state of specs and their state in the Alpha. Class fantasy is such a strong buzzword. Considering how homogenized the classes in WoW at the moment, the natural expectation for us is regaining the core fantasy and unique identity behind each class. Is it going to be achieved with direction Blizzard seem to be taking in Alpha? I simply do not think so. I've been following the alpha builds and the feedback being given in the Assassination thread. For last 3 (or so) builds, there hasn't been any significant changes and previous feedbacks given are simply being ignored. The feedbacks I am talking about are the issues well-known to the Assassination community. I can personally cluster these problems in two groups. The first one is the problems that are carried from the live version. This is mostly about boring and uninteresting talents (overall talent tree, but most importantly lvl 75 or whatever its in Alpha) and clunky gameplay due to poor energy regen. The latest nerfs to energy regen in Alpha will probably lead us to "haste will fix it" sort of situation. This is not something we deserve in an expansion pack trying to sell reworked class specs. The second group is about the lack of synergy between Artifact three and the skills in our non-Artifact arsenal. Things can change, it is Alpha right? Will they? The feedback is being given, things aren't changing in Alpha. They may not have resources to make drastic changes at this point. Another concern of mine is not about the problems as a result of the direction they are taking but the direction itself. I've posted a "toy system" (the second part, starting after "--") in a previous thread. Here is the link for those who are willing to read the suggestion. http://eu.battle.net/wow/en/forum/topic/17610942094?page=13#255 In essence, I suggest a spec revolving around dynamic usage of poisons. The Assassination spec is all about poisons. In Legion where class fantasy is the focus, they are giving Assassination a brand new poison and making it exclusive to Assassination spec. This, imo, is unofficial statement of "Assassination is about poisons". Didn't they also say Assassination is the "master poisoner"? Where are the poisons then? A spec about poisons, but there isn't any real option in that regard. Worse yet, the spec is not even revolving around poisons. There isn't a synergy between the skills we have and poisons, save for Envenom. This is especially true after the removal of Shiv. The broken link between the fantasy and actual state of the class is crystal clear. Builds are being deployed, yet there isn't any sign to address this obvious problem. The problems due to current state of Assassination in alpha are not being fixed. The problems due to the development direction are not even considered to exist. So we are doomed with a dot spec that doesn't look like an Assassination rogue, a master poisoner? Are you seriously not going to address the class problems in an expansion that you initiated to flesh out class fantasy and address class problems? -- This whole situation seems quite absurd to me. Perhaps I was too stupid to perceive "Class Fantasy" as "Class Fantasy" and not "just remove few skills, changes here and there". This situation is not even limited to Assassination. The changes they made to Subtlety, according to my observation, is being rejected by the community. I wouldn't be shocked if they converge to something very very close to the live version of Subtlety (if it's something distant as of now) at the end of their infamous "iterations". So yes, I firmly believe if they continue what they are doing now, "Class Fantasy" is going to end up being a "classy failure", at least for rogues. If this is due to lazyness (often stated but we all know this is pure bull!@#$) or corporate greed, I am afraid it is hopeless. If it's the difference between vision, I think you are making a mistake. If it's some other concern such as "How are we supposed to balance a highly-altered spec", well, don't. This game could use a bit of cyclical (perfect) imbalance. The thrive for some utopic form of balance devs seem to envision is hurting this game. Thank you for reading my concerns. -- I decided it would be better to c/p the "toy system" that I suggested here. Maybe some people will find it interesting. ...
Rogue Stealth speed
Now, i have been playing rogue for a couple of week, i love it. But one thing i find wierd is that, when stealthed, i run as fast or faster with a talent than when I´m not stealthing. I find that it ruins the logik of stealth. Is it just me?
l recently made a rogue, and while l have noticed l have the ability to wield guns and bows. But no ranged skills. l find that a bit strange. Why give me weapon options were ive got no skills for?
Heirloom-enchants for Rogues?
Hey i was wondering, which enchants i should put on my heirlooms? I know its op asf just with Heirlooms, but i want to be real Opieop! I'll go combat, but if u guys have any suggestions for a good spec2, ill be opened minded! thx for your help!
cloak and dagger
pls do not remove this ability i play rogue coz it had this ability :D
Old rogue seeking help!
Im having alot of trouble pulling some numbers in bgs/arenas Combat im fine with but sub i struggle with, im either out of energy or not hitting alot at all, Any suggestions would help
Rogue FC Trinkets
What trinkets are best for flag carrying?
n 710 for pvp, just got it dropped. Should i use it? Im combat for arena/BG zerg and assa for rbg/fc? (i have both versa trinkets for speedflag)
subterfuge taking me out of stealth
I've been noticing that if I kill a mob within 3 seconds and restealth (before the subterfuge aura/buff wears off) my stealth will be immediately cancelled. You'll need the subterfuge talent and the stealth glyph active to have this happen. Is this a new bug or has it been around for a while? it's pretty annoying as I'll end up walking around thinking I had stealthed again after my previous kill (as you do hear stealth activating).
which rogue spec has most burst?
Few questions Most fun rogue class? What class for skirmish 2v2 steam rolls? RBG preffered class? random bg class? help
13/13M Rogues stream
Currently raiding in Imperium server first guild clearing current content weekly on stream if anyone is interested in stopping by. Wed - Mythic Manno+ Arch Thurs - Viewer run/alt run Sun - alpha Sat- alpha We are also testing all alpha bosses on mythic and heroic which you can see past Vods below as well as weekly rogue information such as guides, tips and tricks to be better. All rogue alpha changes and previews are there to. Www.youtube.com/infexiousgaming If you wish to stop by the stream and check out the community the link is Www.twitch.tv/aneuryzm9 And finally if you want to join our gaming community discord (not guild) then please come and join us for viewer runs/alt runs and achievment runs. If anyone is interested download discord and join the link below https://discord.gg/0whcRpGSWgTEZuwd
Hey guys Some of you will know me already. I make weekly rogue content on youtube or from streaming mythic progress on twitch. I mainly help rogues improve gameplay. Infexious gaming youtube if your interested. The main reason I am here today is to tell you guys about the gaming community discord we started yesterday. It started off as doing weekly veiwer runs on twitch and now were taking it step further. Playing games alone is bad thats why most of us play MMO's. I come today to invite everyone who wants to come and play with the community we have built. We aim to play warcraft among alot of other games. We have voice channels for you and your friends to use and the general txt channel where "dank memes" get dropped. There is high level mythic players to help you with most specs and classes, I will be helpin fellow rogues. If anyone is interested download discord and join the link below https://discord.gg/0whcRpGSWgTEZuwd
I don't know if I should laugh or cry
So a few days ago, I finally hit level 100 on my Holy Priest, and said, "Okay, I'm gonna get some gear. Time to head to Ashran." It was Saturday, so I had plenty of time. I hung around there for six hours (God, what am I doing with my life) before I figured that I was satisfied and was on the way out. That's when the "Rogue Moment" happened. Long story short, the Alliance had just won the Stadium Race event, so I mounted up and headed back to Stormshield via the Market. Little did I know that the Horde currently held the graveyard, and I got promptly ambushed by a Rogue and a Warrior. So I popped Ascension and floated away like a boss. Sadly, it wasn't enough to get me all the way to Stormshield; I had to touch down on the small bridge just west of Archmage Overwatch. That's when it turned out that the Rogue from earlier had chased me all the way there, Cheap Shotted me and started beating me into the ground. I just stood there and started spamming heals on myself - as a Holy Priest, not much else to do. I got dangerously low sometimes, but I managed to stay alive waaaay longer than either of us probably thought I would - long enough for Rylai to snipe the rogue to death from her tower. I was laughing so hard I was driven to tears. The Rogue made very judicious use of his kicks and cooldowns, interrupting or Silencing my casts whenever he had the chance to, but I still outlived him just by spamming heals on myself. That really shouldn't happen, honestly - aren't we Rogues supposed to be the quintessential caster killers? I really hope this changes in Legion...
Should I play Rogue?
I'm about to pre-order the Legion expansion, and with it comes a free level 100 boost; therefore was thinking of raising a rogue to level 100 as they seem like a very dynamic and interesting class to play, as well as doing very well in the damage meters, they also have a plethora of utility and one of the most unique class designs what with the whole stealth thing. Please could I have some honest opinions of this class from experienced players. I also play enhancement shaman and retribution paladin, so if you could make some comparisons with those classes, it would help me understand greatly. Thank you :)
Rogue stun dr's and openers
Hey guys, I have all classes 100 and mainly play arena but I totally suck at Rogue because I don't pool my energy and combo points right (primarily on my openers). Anyway, suppose I have infinite energy and open with a cheap shot on my target and I want to perfectly align and follow up with kidney shot....is there any cap on how much combo points I should use on my kidney shot considering dr's? I'm wondering if using over 2 or 3 combo points on kidney is a waste of combo points because of dr's.
Rogues in PVP
How are Rogues in PVP this expansion? Currently levelling with PVP in mind at 100, i'm seeing all 3 specs viable for PVP, is that right?
Deleted/sold dreamer sleeper.
Goood morning. I was eehm hasty in my decision (last year) to delete the dreamer and sleeper and my rogue. Now I wanted them back and can't find them anywhere. The item restoration has 5 pieces of gear for me, no daggers. Wrathion in ravenholdt has the quest i was on (get 60 clusters) but not the daggers... is there anywhere they sell the daggers back? And i have talked to everyone else at the Ravenholdt.. even the entrance to Dragon Soul (just in case)...
List of Abilities negated by Feint
What the title says. I can't find any info on the internet about this. Apart from the abilities that are quite obviously AoE, some abilities can be a bit vage. Like the Deathknights Howling Blast which hits single target and multiple targets. Same with Death from Above. So I was hoping to summarise it here with the help from fellow rogues who have tried it in different situations. Also, I was hoping to find out if the 50% AoE Dr stacks with the 30% Dr from the talent.
Ranged spec for rogues
A common complaint I hear about rogues is that the three spec more or less play the same. With hunters now getting a melee spec, I've thought about the possibility of rogues becoming the second class to get access to ranged weapons. Here is why I think it would be a good idea: - New play-style. - More versatility for the class. - Finally another class that can shoot. Also, I think it would make sense lore-wise. A common 'class' in fantasy games is the thief class, which is essentially what the rogue is, like in Elder Scrolls games - a sneaky thief/assassin who skulks around, back-stabs people and shoots them in the dark. I would suggest the ranged spec be called 'partisan' since partisans tended to be stealthy guerrilla fighters who would ambush their enemies and shoot at them while hidden behind cover. How exactly it would play, I'm not sure. Your ideas are welcome. I think it would basically be a spec that stealths, gets into position, and then relies on high burst damage to ambush its enemy. It could rely on poisoned ammo to apply dots and slowing effect, to keep at range. But it could be VERY squishy and have no self-healing to prevent it being OP. That could make it very vulnerable when exposed from stealth, so I have another idea for it - it can stealth when in combat to hide again if hit by a trap or aoe, however, it can only stealth in combat from a minimum distance from the enemy - too close and you can't stealth. If caught in melee it might have some abilities to attempt to flee. Maybe my idea sucks, let me know if you have a better idea to make this work in a way that is unique to rogues and balanced. The way I see it with hunters having a melee spec rogues could really use a new play-style available to them too, and this is one that would make sense.
Badass rogue moment
A thread dedicated to the times you felt like a badass while playing as a rogue. I'll start! Yesterday while doing 2s, it was only me and the enemy rogue left. We both used Death from Above at the exact same time, flew up in the air and once we had both landed I was the sole survivor. It looked amazing, and I doubt I will ever have that happen again.
BURST OF SPEED . RIP
Blizzard! Please don't remove Burst of Speed come Legion. It's such a beautiful spell!!!! :'( :'(
Dungeons farming - Transmog Advice
Hello all. I've recently discovered (you can laugh :D) another fun aspect of the game which is farming lower dungeons for transmog gear. My goal was to make the bloodfang recolored set (the blue one) but I'm so so so confused about lots of things. How can I certainly know if the items that I need are dropped in normal and/or in Heroic mode? Could you please help me out? Is wowhead accurate enough to trust it? Last but not least, as a newbie I've searced the internet but can't seem to find a relatively easy farmable transmog gear to get.. (Like repeatable instances that have no timelimits like heroics do which might take 2-3months to complete a set). Any advice would be appreciated! Thank you a lot!
Pickpocket - Profit?
Hey all! Can you guys tell me how to "make money" with pick pocketing these days? Any items worth selling? Area to farm? Thanks!
Gearing for PvP (sub rogue)
I've already posted this in the New Player section, but I didn't get an answer yet, so I'm trying here. I know someone who is gearing for PvP. They have Warmongering Combatant's Weapons and the rest of their gear is pretty much 2 seasons out of date i.e. Primal Glad or something. They now have enough to get a Warmongering Gladiator's Weapon, but would it be better for them to replace the rest of their Primal Glad gear before upgrading their weapons, or should they change the weapons first, in terms of getting the largest and quickest change to stats and dps?
Is Subtlety the "stealth" spec in Legion?
Spreading awareness about Subtlety's design, creds to Shoegäzer(US) Subtlety is meant to be the most stealth oriented of the 3 rogue specs. Let's see how well this intended fantasy is being achieved. Most of us know by now that Blizzard is removing the shadow dance stance bar in Legion. They have said that the reason they are doing this is that there simply aren't enough stealth buttons to justify having a separate shadow dance bar anymore. Does that seem right to you, that the stealth oriented spec wouldn't have many buttons to actually use from stealth? How many of them are we really losing, anyway? Abilities used from stealth lost in WoD: 1. Tricks of the Trade 2. Shadow Walk Abilities used from stealth lost in Legion: 1. Premeditation 2. Slice and Dice 3. Recuperate 4. Preparation 5. Garrote 6. Shroud of Concealment (glad this one is gone as it was too strong and bad for the game) Abilities used from stealth gained in Legion: 1. Symbol of Death 2. Crimson Vial (I have not confirmed whether or not this breaks stealth when used, but I would guess it doesn't) In fact it comes straight from the horse's (Celestalon's) mouth that the reason we won't have a shadow dance bar is that "there aren't enough abilities used from stealth to justify having one anymore." What are the other problems that cause the Legion subtlety rogue to fail to achieve its intended niche? 1. Mobility, ability to restealth and reset fights, incentive for restealthing With burst of speed gone (a positive change, to be sure), Shadowstep on an increased CD, only a single charge of sprint/vanish, and our mobility now being balanced around Shadowstrike which is a 40 yard teleporting ambush, the ability of this spec to use hit and run tactics to reset a fight and get a restealth is greatly reduced. If you want to Blind a target to restealth, now that is harder to do because the glyph which removes DoTs on Blind application is removed, and our primary snare is tied to our primary rotational DoT. Not only are the capabilities greatly reduced but the incentive to do so is greatly reduced as well. Find Weakness is gone and Master of Subtlety is a talent choice. Symbol of Death, as much as I absolutely despise this mechanic, could provide that incentive, except that it is simply stronger to maximize its uptime by spacing your Shadow Dances. There is a PvP talent which grants 30% faster cooldown recovery from stealth, so that seems to provide an incentive to restealth to get faster Shadow Dance charge regeneration, however the Deepening Shadows passive ensures that this is not the case. Since finishers have a chance to generate charges of Shadow Dances instantly, it is simply stronger to be aggressive all the time, sticking to a target like glue and using as many finishers as possible to generate more Dance charges, than it is to go for a restealth mid fight. 2. Artifact Passives The two artifact passives are particularly bad for stealth based gameplay in PvP. In fact they actively get in the way of doing things that you would normally do. The Akaari's Soul passive is like a mini Shadow Reflection which automatically repeats your opener with a 4 second delay - sounds cool right? I'm sure it sounded cool to the class designers when they came up with it. So what is the problem? Well, for one it causes openers to be far more scripted with less options for changing your rotation in the opener based on the situation. You don't have a choice anymore of following Cheapshot with another Cheapshot or following it with Kidney or using only a single stun or Blinding a target immediately after they trinket your opening stun. You are guaranteed to get a 2nd Cheapshot 4s after the first one, and any of those other choices will lead to problems. If you try to Blind for instance, the Blind is going to be broken by the Akaari's Soul. The loss of Garrote further exacerbates this problem. There are simply less options than ever before in choosing how to open on a target, and any deviation from the new script will lead to problems with broken CCs or problems with DRs. The other artifact passive is Shadow Nova. When you leave stealth, or Shadow Dance, you automatically create an explosion of shadow energy dealing damage to all targets within a radius. Like the other one, this sounds pretty cool right? Ok, try Sapping a target and opening on the teammate without breaking Sap. Try landing a Shadow Dance Sap mid fight without breaking it. And what happens if you are AoEd out of Stealth while sapping a target? Now that Sap is instantly broken. This passive is simple horrible for the game.
Rogues gone wild
Hey guys. So the other day we had a discussion about Assassination burst vs Subtelty burst. Most people were leaning towards Assassination. Claiming 200k crits and what not. Which sounds very impressive. So I had to do a little testing of my own. I tought I'd smack a dummy to see what a sub finisher can look like with ilvl 710 pvp gear. http://i36.photobucket.com/albums/e22/anbrugm/WoWScrnShot_040516_195729_zpswlevbdq0.jpg This is on a lvl 100 dummy tho, ignoring 100% armor trough Find Weakness. Which would be 50% on players. So the damage would be scaled down a bit I guess. I have yet to try it on a player tho :) I could still improve the damage quite a bit if I had the 4-piece bonus. So keep em comming. Can you top that? Show me what you can do :)
Newbie to pvp.
Hi Got a few questions. First off as a newbie rogue would it be better just to roll !@# and then learn sub later on when i get a hang on the rogue mechanics or jump into the world of sub? I prefer arena :) Any good pvp guides with glyphs and so far? Any comps that are easy early on so i can farm up my conquest points when i get honor geared :)? -Death
Which trinket on Mythic Gorefiend?
I red that Soul Capacitor isn't good on Mythic Gorefinde, because of aoe dmg. So which trinket should i use? I have http://eu.battle.net/wow/en/item/133597?wowLocale=0 and http://eu.battle.net/wow/en/item/124224/raid-heroic. Or maybe is Ok whit Soul Capacitor?
New Rogue Advice
Hello Rogues! I am new to rogue life and would love to ask you, what is the best spec for solo questing / dailies in Tanaan and doing old content by myself? I have been running around as Sub but am struggling at times, I chose Sub because it's the highest dmg output according to this Noxxic chart I found: http://www.noxxic.com/wow/dps-rankings. But I realise this is aimed at end game raiding numbers and not casual questers like me. I followed the guide on Icy Veins as a starting point to get myself to a point where I can do some quests to get some Baleful gear. Is Sub the right way to go or can you suggest a better choice for solo content? Thanks in advance your any advice or opinions!
Does gear scale well with sub?
Just wondering because i've been doing some skirms with my friend, and even in dance i seem to hit barely anything, I can't tell whether i'm doing anything wrong or what?
glyph of hemorrhaging veins not working
Hi, First time ever posting here. I have recently switched over from Combat spec to Subtlety spec to try it out. I cant seem to use the glyph of hemorrhaging veins at all, although i bought it and learned it. In my glyphs menu its still gray and under the glyphs that's not learned yet. I dont have the minor Hemo glyph as a chosen glyph so i dont know why this is happening. Any ideas on how to fix it?