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[Guide] Level 100 Enhancement Shaman Patch 7.0.3
Hello fellow Shamans. Here is a little guide on some informations a picked up around to bring them out to the general public. The reason was the amount of Topic against the class in general. But let me tell you this Enhanced Shamans are fine not bad class to go with, not the most op neither. But as battlemages i feel versatility enough to have fun in pvp with this class. So let me guide you through those talent choice u should pick above others to make it definitely worth pvp'ing with. This is mainly for prepatch and lvl 100. Talents Tier 15: -Windsong: instant. Free. 45 sec CD. +35% attack speed/20 sec -Hot hand: Passive. Chance for Lava lash to be free of cost and 100% dmg boost. -Boulderfist:Replace Rockbiter. Instant. 4.69sec Recharge. +5% crit, +5%dmg/hit for 10 sec. 22.338 Nature damage per hit. Conclusion: The best talent choice for pvp is Boulderfist. Without gear adding secondary stats your best way to obtain them through legion will be through talents and gives a descent % in crits and dmg. Windsong looks good too if u really want to focus on a heavier burst instead. Hot hand i don't really see usage as I consider Lava Lash as a Maelstrom dumping spell something equivalent to a Heroic Strike of the warrior if you still remember it. Tier 30: -Rainfall: instant. 10 sec CD. Area of effect that heals for 8.990 up to 6 allies for 10 sec. Stormstrike and Lava lash extend the duration by 3 sec to a maximum of 30 sec. -Feral Lunge: instant. 30 sec CD. Lunge Lunge ... FREAKING CHAAAAARG... Lunge. Ok we get it. 11.985 dmg. U chaa.. Lunge towards a target. -Wind Rush Totem: instant. 2 min CD. totem with 10 yard radius that gives a 5 sec speed boost of 60% to all allies. Conclusion: I think it's an obvious choice to make in this tier and u all go for that freaking gap closer and kite tool that feral lunge is. We can all already fall in love with that spell as shamans. Even though it's only 30 sec. It's manageable as we have an active sprint that can follows on it. Wind Rush Totem can be cool in arena's against teams that will train your healer and Rainfall i find it hard to use as u need to kite again like back in BC. Tier 45: -Lightning Surge Totem: instant. 45 sec CD. after 2 sec stun for 5 sec all enemies in 10 yard radius. -Earthgrab Totem: instant. 30 sec CD. Last 20 sec. every 2 sec roots all target in 10 yard radius. 2nd pulse give 50% speed reduction for 5 sec on targets rooted before. -Voodoo Totem: instant. 30 sec CD. Last 10 sec. Hexes all enemies in a 8 yard radius. Conclusion: Very nice talents in this tier. One stun, one root, one hex. I would definitely pick Earthgrap the most i love roots and speed reductions as a shaman on my target so a very strong pick but we can agree that situational in some arena's Voodoo totem or Lightning Surge Totem also viable. Tier 60: -Lightning Shield: instant. 60 min buff. 5.361 damage mg when u deal or take melee damage. -Ancestral Swiftness: passive. +10% haste -Hailstrom: passive. Each of your weapon attacks also deal 2.885 frost damage. Conclusion: Like said at start, any boost in stats are welcome and specially haste so Ancestra Switness is the best talent out of those. The two others are fine but don't compete with the haste buff. Tier 75: -Tempest: Passive. Stormbringer now affects the next two Stormstrike. -Overcharge: Passive. +1500% dmg on Lightning Bolt and add a 7 sec CD on it. -Empowered Stormlash: Passive. 1 additional target and deals 35% additional damage. Conclusion: I would pick Overcharge over Tempest and ES. Although Tempest is ok, Overcharge is a massive boost to the damage of Lightning bolt that cost 60 maelstrom anyways. And becomes your best direct damaging spell with it. Tier 90: -Crashing Storm: Passive. Crash Lightning adds extra Aoe on ground that deals 7.512 Nature damage over 6 sec -Fury of the Air: Instant. 5 Maelstrom + 5/1 sec. Vortex of wind surrounding u and has 8y radius. 2.680 damage every 1 second to all enemies and slow them for 30% for 3 sec. -Sundering: Instant. 60 Maelstrom. 59.927 Physical damage and side knock them for 1 sec. Conclusion: Fury of the Air is a good tool doesn't cost much on Maelstrom can be a long snare of 30% as long as u keep them inside the vortex the 3 sec stays it only count down once they escape it. Is a good way to keep targets close deal aoe dmg every second. But Sundering is to me equally good to Fury of the Air. Having a spell that deals massive damage again for 60 Maelstrom which is not cheap though. But the side knock can be used to have like a 1 sec blanket stun that works wonderful against sticky rogues or even make casters reset their cast with it is very promising. I find both these worth in different situations. Not a rogue or lock in BG that are a pain? go Fury of the Air i would say. If they are present go for Sundering. In arenas both are viable tools. Tier 100: -Ascendance: Instant. 3min CD. 15 sed duration. Generates 10 Maelstrom/1 sec. Auto attacks and Stormstrike bypass armor and has a 30y range. -Landslide: Passive. +8% agility buff for 10 sec when u hit with Boulderfist. -Earthen Spike: Instant. 30 Maelstrom. 20 sec CD. Spike the target dealing 47941 physical damage and increase Nature dmg u deal by 10% for 10 sec. Conclusion: I really like Landslide a passive that gives descent agility boost that can stay constant on you as long as u hit things with Boulderfist. Ascendance looks good but long CD of 3min and Landslide already wins on damage output in that time by a large amount if u can apply those buffs and keep them going on. If u go Sundering no need for another expensive Maelstrom spender. Spell rotation and Burst: Basic Rotation: Open with Feral Lunge if u picked talent. Then go as follow -Boulderfist > Flametongue > Boulderfist -Frostbrand or Purge -If proc Stormstrike at that point use it otherwise use Lightning bolt. -Use Lava Lash only as Maelstrom dumping Boulderfist should be up with almost 2 stacks again. Repeat Burst Rotation: Always be above 60 Maelstrom, have your buffs from Boulderfist and Flametongue up. Use all your offensive CD's and have a proc of Stormstrike. Then do as follow - Stormstrike on proc > Stormstrike > Lightning Bolt.7
Therapy Lounge for Healers - The WoD Edition
On the 14th of March 2012 Valonia made the longest running topics on our beloved Healing boards. I don't think anyone could have imagined that at the present day, this topic would still be active. And since I can't decribe it better then Valonia did, I'm shamelessly going to copy / paste her welcome post as it describes the Lounge perfectly. ... Ladies and gentleman! I bid thee welcome to the new Therapy Lounge for Healers - The Warlords of Draenor Edition! Lets keep this awesome place going, and see how far we'll get this time :D. Previous lounge: Therapy Lounge for Healers http://eu.battle.net/wow/en/forum/topic/34839605481445
Making a Guide?
Here in the class forums, players often put together awesome guides to help the rest of the community. However, due to the high number of sticky request we receive each day, these guides sometimes fall off the front page before we can sticky them. If you have just posted a guide or if you’d like to nominate a guide here on the European forums to be stickied, please send an email to the Community team, including a link to the guide you'd like stickied, at: CMTeamEU-WoW@Blizzard.com Alternatively, guide writers can help us spot their threads by putting [Guide] in the title :)0
Ele shaman PvP
So, I just logged in and did some ele shaman BG's. What's going on? The very SAME problems that have been around are back with a vengeace. I understand that pre-patch is not a time to whine about anything since there's scaling and pvp talents etc. so this whine of mine might be in vain, but for what i've examined the talents comparing them to the !@#$-real problems that I have while playing PvP: they do nothing. - Thunderstorm cd way too long. - No earthbind totem and frost shock eating all the maelstrom when trying to kite. - Why is flame shock eating maelstrom? Piling up maelstrom is difficult enough as it is (when you get targeted). Couldn't it be just zero maelstrom cast with a fixed 18 seconds or something? - Gust of wind. Yeah, sure it's fun and all, but as a goblin veteran I spit on it having the same repulsive problem as rocket jump: if you get stunned mid-air, you drop down. Atleast let it carry us to the end landing stunned or something. - Healing stream totem. Oh come on. I can't even heal myself to full without running out of mana. And hard-casting a heal is stupid anyways since it locks me down COMPLETELY and unlike feral druid I have no way to make the heal instant. Healing stream background heal is needed more than ever before. - Why do druids get 2 x -50% damage shield with 2 min CD when we get the WORST talent ever - used by no one - from the first tier? (Plus they have bear form and blink which can't be interrupted with a stun.) The biggest problem of shaman is still being under stun, so why on earth you gave us this sheit-skill and not Shamanistic rage? I log on to my fire mage and right away I feel that the gameplay is smooth and I have lots of tools for every single situation. What's the (sorry for the language) FVCKING PROBLEM devs? Why can't these problems be addressed finally? Why do I wan't to crush my keyboard everytime I play solo ele PvP? I can't do %^-*. Yeah, I'm not that good of a player, my best arena rating has been around 1600 and I have sheitloads to learn, but still when I'm playing other classes I don't feel as helpless like a little child. If there's hope at level 110 please tell me about it. I'm so furiated and frustrated to see that my main is suffering the same fixable sheitproblems that just don't go away. Forums have been yelling about these same things year after a year. I can't help thinking that the devs don't actually play PvP in any form of it, because even READING ABOUT THE NEW TALENTS MADE ME WONDER THAT "OH GOSH THAT'S GONNA SUCK IN PVP" (like the whole core system of building up maelstrom with skills that are already hard as hell to cast against melee.) Ok, sorry about my bad english and bad language. I'm too drunk and too fvcking tired to go through the same neverending sheit that is thrown at my face expansion after expansion. I won't main ele this expansion for PvP. That's for sure. I'd like to stay faithful to my class but after all these years i'm just so fvcking tired. I can just log on to my mage and enjoy PvP to the max. Wish it'd be the other way around for once. PLEASE DEVS. GO AND PLAY ELE PVP SOLO. NOT WITH A HEALER FRIEND OR GROUP. JUST SOLO. DO IT FOR LIKE FEW DAYS AND COME BACK AT THE FORUMS AND SAY IT'S WORKING AS INTENDED.1
Healing Rain is so tedious
Why is Healing Rain so tedious. Could Blizzard not have made it more interesting? You just keep a 100% uptime, drop underneath tanks and melee on cooldown and you're done. You don't think about when to use it or why you have to use it, you just do because its efficient healing and it does most of the hard work for you. The same goes for Healing Stream Totem. Honestly, these 2 should be merged. Dropping a Healing Rain Totem on the targeted location, blankets the surrounding Area in a Healing Rain. 2 charges, 30sec recharge, 15sec duration. Just like current Healing Stream. Makes you think about when to use it effectively. I don't know how other people feel about it, though. It just feels like the same monotonous process everytime i press Healing Rain and Healing Stream, something very counter intuitive to the concept of healing.1
Enh Warrior, sorry Shaman, better at 110?
Hi, I've played Enh Shaman through last 3 expansions, mostly raiding but with some pvp, and I've really enjoyed the class as it's had so much to do compared to lots of other classes. Now at lvl 100 with Legion changes it seems really dull in comparison and I'm not happy with fury (sorry maelstrom) resource - if I wanted to play a warrior I'd roll one ;p I'm trying to decide what toon to level to 110 first and was wondering if Enh is any better at 110 than it is at 100 (haven't had time to play beta, so no experience at 110 there). Thanks0
2x Resto Shamans, good or bad?
Hi guys, I'm note sure if I should be posting this here on or the PvE forums, but here goes nothing. In a 10man raiding enviroment is having 2x Restro shamans a good thing? Both our healers have decided that they want to roll Resto Shaman for Legion, rather than Holy Priest and Resto Druid. I woud rather have the diversity of two different classes, but is there any problems to having 2x Resto Shaman? From what I've read Resto is in a good place at the moment, whats your opinion? Thanks!1
Enha shaman pvp is too weak
Hello guys, I'm not really here for blaming or crying, I'm just here for telling the truth as it is. I played shaman healer for a long time, always wanted to be enha but why I should play the second weakest class ever(first is retri xD)? Shaman enha has these problems: Damage - is too much RNG, If i proc I oneshot people, if I don't I'm like a training dummy. Healing- is not really the top since you have to sacrifice damage AND mana with the maelstrom insta heal. For that in legion there will be the wolf talent and I think it will be a good thing even if rogues heals more then us,hybrids. CC's-We have the right amount of cc's and I'm finally happy about that. Defensive- the problem is...defensively we suck so hard------> Our only defensive (it sucks compared to other defensives in game) CAN'T be activated in cc's, like people would burst you when you are not in stun .-. I heard that in legion we will have the counterstrike totem to help us with this but even that isn't activable in cc's.......... Please blizzard make this spec good, I love it so much I feel very sad and frustrated playing it in the current state. I think the most important stuff to fix is : 1-If i heal with maelstrom I don't have to use mana 2-good defensives. at least 1 good activable while in cc's. Feel free to tell me what you think about this, no flame please. PS: sorry if my english is bad, I'm Italian.2
Make Enhancement Great Again.
It only requires a brief check of the Shaman forums on both regions to see that I'm not the only Enhancement main who is very displeased with the direction Enhancement as a spec in PvP is going, thus I decided to point out what I think are the main issues with the spec and the viable solutions that could be put forward. THE PROBLEMS: -Survivability is almost non-existent: In part due to: Ghost wolves no longer healing. Healing surge healing like a wet noodle. Healing surge cast time without maelstrom is almost double. Astral shift cannot be used whilst stunned. -Flametongue and Frostbrand are HORRENDOUSLY bad: I understand they wanted to make Enhancement fit in with its fantasy of enhancing ones weapons, but the way this works is just plain bad. Having to refresh an ability that has naught significant effect on cast feels filthy, nevermind Frostbrand being possibly the worst slow in the game. Comparing it to Frozen Power is like comparing MoP to WoD- sad! -A total lack of totems: I use 2 totems on a regular basis and that's all, not only does this just feel plain wrong, but the totems provided aren't even that good. Maelstrom AKA Blue Rage: I don't know what the point of this even is. Cooldowns were a Enhancements way of limitation, Maelstrom feels far more limiting. Going into ascendance and not being able cast a single Windstrike is actually possible under this system. THE SOLUTIONS: -Bring back old Maelstrom weapon: Right now, as a trade off for Maelstrom the resource letting healing surge be instant, it has almost NAUGHT effect. Old maelstrom weapon forced you to do damage for your heals, which was good as you'd always be in the action. Bringing old maelstrom weapon back and allowing a rare but effective instant heal as opposed to a common and unworthy heal would be a great boost to survivability. -Make flametongue and frostbrand 1 hour enhancements: Just like in MoP when one would enchant their weapons for 1 hour, though annoying it's far better than doing it every 20 seconds. Replace the actual flametongue and firebrand abilities with "Unleash Flametongue" and "Unleash Frostbrand", which are virtually identical to Flame shock and Frost shock with frozen power, just rebranded for Enhancement class fantasy purposes and cannot be cast unless ones weapons are enhanced. -Eliminate Maelstrom as a resource: Make cooldowns Enhancements limitation again and get rid of this pointless resource that serves no purpose other than to annoy. I can't think of anyone who asked for this. I know many people are of the belief that Enhancements problems at solved at Level 110 and we should all just be patient. I played Enhancement vigoriously in the beta and the only difference is that we have great burst, but all the above problems are still status quo, making them a great 2v2 class, but awful in battlegrounds and co. Would like to see feedback.9
Warcraft 3 style shaman and The Fist of Ra-Den
I wanted to make my character similar to WC3 shaman or Rehgar Earthfury. That's why I used Ench build. Two fist weapons and melee'ing. I think Thrall is much like an Elemental shaman, spellcasting from behind and using his hammer to channel energy. Yes, both WC3 Shaman and Rehgar is left-handed but in order to melee like them, Ench seems like the best build. And with Ten Storms set, you look good enough. OK, not as cool as Durotar's cape or this picture: http://www.artstation.com/artwork/e0EbX/ However, I see that The Doomhammer will be for Ench shamans and The Fist Of Ra-Den will be for Elemental shamans. Wait, what? Doomhammer, weapon of a spellcaster shaman is going for close combat players. And a Fist Weapon is going for spellcaster players. And even description of Ra-Den tells: "Grants the Stormkeeper ability, which massively empowers your Lightning Bolts." so, a fist blade, which has a gladiator-like close combat purpose, is there for just channeling energy? so, why not Doomhammer for this purpose but a fist blade? even Ra-Den's picture here screams "must to have for transmog" http://eu.battle.net/wow/en/blog/19941529/ I really don't understand the logic behind this decision. Or do I miss something here? I want to look like Rehgar, especially Ra-Den at the left hand and Ursoc at the right hand. But seems people who wants to look like Warcraft 3 style shaman, will be use transmogs with two Doomhammer?4
Enh needs a buff
I got kited silly by a stupid arcane mage in BG, couldn't even touch him but twice barely.... WHO DESIGNED THIS UNBALANCE?? I got frostbrand, which won't work unless I melee my target, WHICH I CAN'T REACH! I got 1min spirit walk, 8sec speed boost vs snares, not immune. 30 sec root totem 30 sec hex... The best and smartest way to start is wait for him to cast, silence, hex... that might get me into one hit, then he blinks + slow. Now I have to pop spirit walk, if I get close, frost nova. Now I have to pop trinket 2-3min cd. Oh and during all this time I have to spam purge vs his buffs + frost barriers which keep reappearing all the time. Now I root him, and he blinks out - spamming slow on me so that I simply CAN NOT FREAKING TOUCH HIM.... And if I finally manage to close in, BARRIER is up, or, if we both used all cd's then he ice blocks, and when that is over his frost nova has reset, barrier too, also blink. AND SLOW SPAM AGAIN!!!!!! Can you A) put a god damn CD on slow, so they can't cast it more than every 20-30 sec? Or B) turn frostband weapon into good old frost shock that slows the target? ENH right now has NO CC... I can not keep up with anyone without spirit walk, and the 1min cd is RIDICULOUSLY long keeping in mind mages spam slow with zero CD and hunters too, also rogues.... It is not fun at all to play only for trying to close a gap with 1 vs 10 skills !!!6