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Therapy Lounge for Healers - The Legion Edition!
On the 14th of March 2012 Valonia made the longest running topics on our beloved Healing boards. I don't think anyone could have imagined that at the present day, this topic would still be active. And since I can't decribe it better then Valonia did, I'm shamelessly going to copy / paste her welcome post as it describes the Lounge perfectly. ... Ladies and gentleman! I bid thee welcome to the new Therapy Lounge for Healers - The Legion Edition! Lets keep this awesome place going, and see how far we'll get this time :D. Previous lounges: Therapy Lounge for Healers http://eu.battle.net/wow/en/forum/topic/3483960548 Therapy Lounge for Healers - The WoD Edition http://eu.battle.net/forums/en/wow/topic/1261827414285
[Guide] Level 100 Enhancement Shaman Patch 7.0.3
Hello fellow Shamans. Here is a little guide on some informations a picked up around to bring them out to the general public. The reason was the amount of Topic against the class in general. But let me tell you this Enhanced Shamans are fine not bad class to go with, not the most op neither. But as battlemages i feel versatility enough to have fun in pvp with this class. So let me guide you through those talent choice u should pick above others to make it definitely worth pvp'ing with. This is mainly for prepatch and lvl 100. Talents Tier 15: -Windsong: instant. Free. 45 sec CD. +35% attack speed/20 sec -Hot hand: Passive. Chance for Lava lash to be free of cost and 100% dmg boost. -Boulderfist:Replace Rockbiter. Instant. 4.69sec Recharge. +5% crit, +5%dmg/hit for 10 sec. 22.338 Nature damage per hit. Conclusion: The best talent choice for pvp is Boulderfist. Without gear adding secondary stats your best way to obtain them through legion will be through talents and gives a descent % in crits and dmg. Windsong looks good too if u really want to focus on a heavier burst instead. Hot hand i don't really see usage as I consider Lava Lash as a Maelstrom dumping spell something equivalent to a Heroic Strike of the warrior if you still remember it. Tier 30: -Rainfall: instant. 10 sec CD. Area of effect that heals for 8.990 up to 6 allies for 10 sec. Stormstrike and Lava lash extend the duration by 3 sec to a maximum of 30 sec. -Feral Lunge: instant. 30 sec CD. Lunge Lunge ... FREAKING CHAAAAARG... Lunge. Ok we get it. 11.985 dmg. U chaa.. Lunge towards a target. -Wind Rush Totem: instant. 2 min CD. totem with 10 yard radius that gives a 5 sec speed boost of 60% to all allies. Conclusion: I think it's an obvious choice to make in this tier and u all go for that freaking gap closer and kite tool that feral lunge is. We can all already fall in love with that spell as shamans. Even though it's only 30 sec. It's manageable as we have an active sprint that can follows on it. Wind Rush Totem can be cool in arena's against teams that will train your healer and Rainfall i find it hard to use as u need to kite again like back in BC. Tier 45: -Lightning Surge Totem: instant. 45 sec CD. after 2 sec stun for 5 sec all enemies in 10 yard radius. -Earthgrab Totem: instant. 30 sec CD. Last 20 sec. every 2 sec roots all target in 10 yard radius. 2nd pulse give 50% speed reduction for 5 sec on targets rooted before. -Voodoo Totem: instant. 30 sec CD. Last 10 sec. Hexes all enemies in a 8 yard radius. Conclusion: Very nice talents in this tier. One stun, one root, one hex. I would definitely pick Earthgrap the most i love roots and speed reductions as a shaman on my target so a very strong pick but we can agree that situational in some arena's Voodoo totem or Lightning Surge Totem also viable. Tier 60: -Lightning Shield: instant. 60 min buff. 5.361 damage mg when u deal or take melee damage. -Ancestral Swiftness: passive. +10% haste -Hailstrom: passive. Each of your weapon attacks also deal 2.885 frost damage. Conclusion: Like said at start, any boost in stats are welcome and specially haste so Ancestra Switness is the best talent out of those. The two others are fine but don't compete with the haste buff. Tier 75: -Tempest: Passive. Stormbringer now affects the next two Stormstrike. -Overcharge: Passive. +1500% dmg on Lightning Bolt and add a 7 sec CD on it. -Empowered Stormlash: Passive. 1 additional target and deals 35% additional damage. Conclusion: I would pick Overcharge over Tempest and ES. Although Tempest is ok, Overcharge is a massive boost to the damage of Lightning bolt that cost 60 maelstrom anyways. And becomes your best direct damaging spell with it. Tier 90: -Crashing Storm: Passive. Crash Lightning adds extra Aoe on ground that deals 7.512 Nature damage over 6 sec -Fury of the Air: Instant. 5 Maelstrom + 5/1 sec. Vortex of wind surrounding u and has 8y radius. 2.680 damage every 1 second to all enemies and slow them for 30% for 3 sec. -Sundering: Instant. 60 Maelstrom. 59.927 Physical damage and side knock them for 1 sec. Conclusion: Fury of the Air is a good tool doesn't cost much on Maelstrom can be a long snare of 30% as long as u keep them inside the vortex the 3 sec stays it only count down once they escape it. Is a good way to keep targets close deal aoe dmg every second. But Sundering is to me equally good to Fury of the Air. Having a spell that deals massive damage again for 60 Maelstrom which is not cheap though. But the side knock can be used to have like a 1 sec blanket stun that works wonderful against sticky rogues or even make casters reset their cast with it is very promising. I find both these worth in different situations. Not a rogue or lock in BG that are a pain? go Fury of the Air i would say. If they are present go for Sundering. In arenas both are viable tools. Tier 100: -Ascendance: Instant. 3min CD. 15 sed duration. Generates 10 Maelstrom/1 sec. Auto attacks and Stormstrike bypass armor and has a 30y range. -Landslide: Passive. +8% agility buff for 10 sec when u hit with Boulderfist. -Earthen Spike: Instant. 30 Maelstrom. 20 sec CD. Spike the target dealing 47941 physical damage and increase Nature dmg u deal by 10% for 10 sec. Conclusion: I really like Landslide a passive that gives descent agility boost that can stay constant on you as long as u hit things with Boulderfist. Ascendance looks good but long CD of 3min and Landslide already wins on damage output in that time by a large amount if u can apply those buffs and keep them going on. If u go Sundering no need for another expensive Maelstrom spender. Spell rotation and Burst: Basic Rotation: Open with Feral Lunge if u picked talent. Then go as follow -Boulderfist > Flametongue > Boulderfist -Frostbrand or Purge -If proc Stormstrike at that point use it otherwise use Lightning bolt. -Use Lava Lash only as Maelstrom dumping Boulderfist should be up with almost 2 stacks again. Repeat Burst Rotation: Always be above 60 Maelstrom, have your buffs from Boulderfist and Flametongue up. Use all your offensive CD's and have a proc of Stormstrike. Then do as follow - Stormstrike on proc > Stormstrike > Lightning Bolt.7
Making a Guide?
Here in the class forums, players often put together awesome guides to help the rest of the community. However, due to the high number of sticky request we receive each day, these guides sometimes fall off the front page before we can sticky them. If you have just posted a guide or if you’d like to nominate a guide here on the European forums to be stickied, please send an email to the Community team, including a link to the guide you'd like stickied, at: CMTeamEU-WoW@Blizzard.com Alternatively, guide writers can help us spot their threads by putting [Guide] in the title :)0
Why do you think Ele is unplayable in PVE?
Both ele and enh shamans are completely viable in raids, and by no means unplayable, at least according to this source: https://www.warcraftlogs.com/statistics/10#metric=bossdps&aggregate=amount First we just have to think what those numbers mean in reality (well, in reality they mean absolutely nothing but in the context of this game anyway…) So let’s make a VERY simple example that should clarify my point: Let’s assume a raid of 20 people, of which 15 are dps, 2 tanks and 3 healers. Together the two tanks deal about the same DPS as one dps spec, so now we have effectively 16 damage dealing specs in raid. According to the logs, average DPS of a dps spec in boss fights is about 181k. Enhancement DPS is about 196k, which is 8% above the average. Elemental DPS is about 162k, which is 11 % below the average. Now let’s consider a situation where we have only one dps spot left in the raid group but two available casters to choose from: an Elemental Shaman and a Fire Mage. Let’s say that the average DPS of those 15 players already in the raid is slightly above the average of all dps specs in general, as people tend to play better specs more. So let’s assume average DPS of 190k that corresponds to the DPS of specs such as Outlaw Rogue, Fire Mage and Havoc DH. Total raid dps with the Ele Shaman is 3011.7k Total raid dps with the Fire Mage is 3041.3k The difference is 1 %. If we further assume a raid boss with 500M health, it takes 164.4 seconds to kill it with the mage in raid and 166.0 seconds with the shaman. That’s 1.6 seconds difference. _____ So are you guys REALLY saying that the spec is completely unplayable in its current state? If so, there is nothing Blizzard or anyone else can do to help you with your problem. It’s all about your mindset :) And no, this isn’t about PVP or 5-man content, just a reply for those who post the raid logs here and yell how terrible we are.27
''Target is friendly'' ''No Path Available''
Am I the only one with this problem? Sometimes I can't use boulderfist because it says ''out of range'' when I am 0,00000001 cm right infront of my target and when I try to use flametounge it sometimes says ''target is friendly''. This happened to me during arenas and it's game breaking. I lost 3-4 games because of this. Nothing will make you more pissed off than when your final blow to the opposite team's healer won't work because of a stupid bug. This bug has persisted through the pre-patch and I honestly thought that it was going to get fixed. Even Stormstrike gets this bug where it says ''out of range'' when I am, again, 0,00000001 cm right infront of my target. And now, about the ''no path available', my capacitator totem refuses to get placed in a plain road beacuse there is ''no path available''. This happened to me in the Blade's Edge arena and caused us to lose. This is embarrassing and annoying. Please fix it.0
RE: Enhancement blue post vs Elemental silence
I'm going to play devil's advocate and argue on Blizzard's side about the storm that has blown over both these forums and our brothers and sisters on the US one in regards to the blue post on an Enhancement thread. For the painfully unaware, many Elemental players are incredibly dissatisfied with the performance of the Elemental spec with large portions of both EU and US Shaman forums being rife with complaints, but Enhancement being very mild in comparison. Despite this, a post regarding Enhancement asking if they will receive changes or not was responded to by a Blizzard employee, while there has been zero communication on Elemental (please note that this employee is not a developer themselves and is instead a community manager relaying messages). Here is the quote: ... I feel it necessary to point out that this post was not a "Enhancement needs tweaking and we will look into it", but rather "Enhancement needs changing and this is what we have done/are going to do". They are all also PvP only changes, sticking true to their word about not rushing to change PvE until shortly after raid launch. Regarding Elemental, I would be greatly surprised if the Shaman team were unaware of the issues with the spec, so I believe the silence is due to them being unsure of what needs changing (despite some excellent community feedback amongst a lot of non-constructive complaining). Once the team know what to change, I'm confident we will hear feedback relayed from them. We can all agree a little post stating "yes, the Developers are aware Elemental is underperforming and they are currently investigating ways of combatting this" would go a long way, but this idea and it's impact seems to be completely alien to the Blizzard communication team as a whole and has never been commonplace. TLDR: Silence on Ele is likely due to uncertainty about what requires alteration.6
Elemental poop! Glad I'm not the only one!
So I wish I had read a bit more of the forums before starting to level my Elemental Shaman! I've played a Shaman as my main since BC. OK, so Shamans are never going to be up there with the likes of pure DPS classes such as Hunters , Warlocks or Mages, but I do hope Blizzard do something to make this spec/class more viable for any raid or mythic group. So far I love the Legion expansion, but didn't enjoy the levelling process as much as I feel I should have in Elemental. I deeply regret spending out all my artefact points on elemental rather than going Enhancement. Having to level my artefact weapon again for enhancement feels like a real time consuming option. I've not had time to trawl all the threads on here but it does seem to me that there is a large amount of dissatisfaction with the current Elemental spec and its lack of performance. The DPS output is obviously lacking. I think we have also been short changed when it comes to the main artefact ability as elemental, Stormkeeper, which, when comparing to other class abilities, takes much longer to cast/activate and has significantly less damage. In fact some of our casting times, and spells that appear to share very randoms CDs, really don't help this spec at the moment. As for PVP, well forget it in Elemental, complete waste of time. I'm not saying that Elemental Shaman need to be completely OP, but something HAS to be done. I'm levelling a couple of alts, Warrior and Mage, and its clear at lower levels as to how much faster,and easier, it is to level. These classes are obviously far better balanced with very reasonable DPS. The only way I can progress with the Class campaign is by going through mythics with guildies. As soon as someone sees I'm applying to a group as an Elemental Shaman they instantly decline. When asking people on my realm why they decline is always the same answer 'Elemental Shamans DPS is too slow'. It does seem rather unbalanced, and unfair, to have a class that plays such a significant role in the lore ,to only have one decent viable spec, Resto. I won't stop playing my Shaman, it has been my main since BC, but I do hope there is some improvement in later patches (the sooner the better) otherwise I can see fewer players rolling Shamans. Anyway, thats my little rant over. I'd gladly take any advice or feedback from other Shaman. For the Alliance! Oh and For The Horde, I have an Orc Hunter =)7
Enhancement still OVERBLOATED
- Too much buttons to press for a mediocre result compared to all other classes - Too much buffs to manage - Too squishy - Too much RNG, really too much A totem fighter with 0 totem, nice class fantasy... Some of my ideas to fix this : Spells : ... Flametongue is utterly useless in it's actual form, unless you take the "Hot Hand" talent, which will never happen since Boulderfist rendered the two other talents useless ... ... Or combine the two into the old Unleash Elements. New talent : Lava Lash and Flametongue are combined, damage increased ... ... ... or ... or Give it a cooldown and make it heal more, right now, it's just another spamming ability like Rockbiter Talents : ... ... ... : Most classes have a direct stun with a lower cooldown ...: What is this doing in a PvP talent tree ?25
Elemental buffs are coming
Hello everyone, I just found this post on MMO-Champion: http://www.mmo-champion.com/content/5987-Patch-7-0-3-Class-Tuning-Hotfixes-September-23-Tanks-in-PvP-CM-Interaction It would seem that our prayers are finally being answered. For anyone who doesn't want to click the link, here are the changes coming to Elemental with the next maintenance: Elemental Mastery effects increased by 12.5%. Chain Lightning Maelstrom generation increased to 6. Lightning Bolt (Elemental) damage increased by 23%. Chain Lightning (Elemental) damage increased by 23%. Lava Burst damage increased by 5%. Storm Elemental (Talent)’s Call Lightning and Wind Gust damage increased by 20%. Personally I am very happy to see that the problem is finally being acknowledged, and I can't wait to see these changes in effect. That being said, I am a bit unsure of whether or not these changes will have a big enough impact on our output as a whole. The increased CL maelstrom generation is nice, but I would have liked some buffs to LB or LvB generation as well, or maybe a buff to ES. One of our main issues is having a slow ramp up for ES and underwhelming damage along with it. The added mastery effects may help a lot as well, since a big part of our DPS lies in the RNG mastery as it is - perhaps this buff can make it slightly more reliable. In any case, these buffs will obviously help, and Blizzard may still add additional buffs to it, since these changes are only coming next week. What do you think, fellow Ele shamans? Do you think these buffs will give us the output we've been missing? Will we be on par with other casters? A lot of other underperforming classes and specs are being buffed as well, so we'll see if these changes have any effect on where we stand in the rankings. Personally, I hope they can finally narrow the gap between best and worst dps to a significantly smaller amount, as it currently is quite ridiculous. Shame there aren't any buffs for pvp, but maybe the added pve buffs will provide a little more damage for pvp as well.1
Enh Buff ?
Will the enh shaman get a buff or a nerf in patch 7.1 ???42
Enhancement Shaman in need of advice
Hello there, fellow shamans...shamen..shaman? I'll be honest : I'm a total mess.For some reason, I can't pull my !@#$ together in arenas (random BGs are ok, I focus on objectives 99% of the time, and I do reasonably well). I got called many names, and even told not to q anymore. I mess up my rotation, I sometimes simply forget to pop a cd that might have made a difference, and I regularly forget to refresh Flametongue and Frostrbrand. I get focused/trained almost all the time, as if there is a giant bullseye target over my head, that says "easy kill". Stun, trinket, another stun...yeah, you know where this is going. Is it just me, or are enh shamans in a terrible pvp state at the moment? I once got into a group with another shaman, and he did almost twice the dmg I did(We won, btw)! Is it a l2p, talents/rotation or gearing issue? The moment I completed class campaign and got my 3rd relic, things started looking up, but I still feel helpless and defenseless in arenas. :( It simply feels I have to press way too many buttons to start doing some meaningful damage. Please refrain from saying I should reroll or something, I kinda like this class and its visuals. I ask you for solid advice to improve my game. :) Thanks in advance. PS : I wish I didn't have to run into demon hunters in 2s almost every time. Casters are extinct.5
Ele shaman- stop being a turret?
Today i was testing my dmg on a dummy with three different combinations of talents that i set up for 6 min straight (no bloodlust). Talents that stayed the same were Totem Mastery, Ancestral Swiftness (not mentioning the others since they don´t contribute to dps). My ilvl is 845, currently 36,48% crit chance with food. The point was to figure out which combination would be suitable the most for raids, at least for me. 1. Primal Elementalist+ Elemental Mastery+ Ascendance (pretty much everybody uses this but i am not a fan- being a turret) Results: 58,54M dmg total, 162.2K average dps (nice burst but after 15 sec it was pretty much useless). I was able to use Ascendance twice, same for elemental. I noticed Emerald Nightmare requires lots of movement so your burst might not work out well. 2. Icefury+ Aftershock+ Lighting Rod Results: 63,86M dmg total, 176,9K average dps (very surprising) those frostshocks gave me some crazy crits and i could spam 100 maelstrom Earth Shocks with no problem. The idea behind Lighting Rod is to add extra consistent dmg to Lighting Bolt while waiting for Icefury CD. Again, lots of movement and control+ nice dmg from high crit chance. Regular fire elemental used. 3. Primal Elementalist+ Elemental Mastery+ Lighting Rod Results: 61,05M dmg total, 169.1K average dps. This was the attempt to get the highest consistent dps without relying on burst. Regular fire elemental used. Now no matter what you use i´d say that Lighting Rod> Ascendance for long fights which raid is. Everyone says it´s for aoe but i have good experience using it for mythics as well on single targets. Would be great if you could contribute with your own experience. I mean it´s great what icy-veins guide gives you but have you tested for yourself?26