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Therapy Lounge for Healers - The Legion Edition!
On the 14th of March 2012 Valonia made the longest running topics on our beloved Healing boards. I don't think anyone could have imagined that at the present day, this topic would still be active. And since I can't decribe it better then Valonia did, I'm shamelessly going to copy / paste her welcome post as it describes the Lounge perfectly. ... Ladies and gentleman! I bid thee welcome to the new Therapy Lounge for Healers - The Legion Edition! Lets keep this awesome place going, and see how far we'll get this time :D. Previous lounges: Therapy Lounge for Healers http://eu.battle.net/wow/en/forum/topic/3483960548 Therapy Lounge for Healers - The WoD Edition http://eu.battle.net/forums/en/wow/topic/12618274142173
[Guide] Level 100 Enhancement Shaman Patch 7.0.3
Hello fellow Shamans. Here is a little guide on some informations a picked up around to bring them out to the general public. The reason was the amount of Topic against the class in general. But let me tell you this Enhanced Shamans are fine not bad class to go with, not the most op neither. But as battlemages i feel versatility enough to have fun in pvp with this class. So let me guide you through those talent choice u should pick above others to make it definitely worth pvp'ing with. This is mainly for prepatch and lvl 100. Talents Tier 15: -Windsong: instant. Free. 45 sec CD. +35% attack speed/20 sec -Hot hand: Passive. Chance for Lava lash to be free of cost and 100% dmg boost. -Boulderfist:Replace Rockbiter. Instant. 4.69sec Recharge. +5% crit, +5%dmg/hit for 10 sec. 22.338 Nature damage per hit. Conclusion: The best talent choice for pvp is Boulderfist. Without gear adding secondary stats your best way to obtain them through legion will be through talents and gives a descent % in crits and dmg. Windsong looks good too if u really want to focus on a heavier burst instead. Hot hand i don't really see usage as I consider Lava Lash as a Maelstrom dumping spell something equivalent to a Heroic Strike of the warrior if you still remember it. Tier 30: -Rainfall: instant. 10 sec CD. Area of effect that heals for 8.990 up to 6 allies for 10 sec. Stormstrike and Lava lash extend the duration by 3 sec to a maximum of 30 sec. -Feral Lunge: instant. 30 sec CD. Lunge Lunge ... FREAKING CHAAAAARG... Lunge. Ok we get it. 11.985 dmg. U chaa.. Lunge towards a target. -Wind Rush Totem: instant. 2 min CD. totem with 10 yard radius that gives a 5 sec speed boost of 60% to all allies. Conclusion: I think it's an obvious choice to make in this tier and u all go for that freaking gap closer and kite tool that feral lunge is. We can all already fall in love with that spell as shamans. Even though it's only 30 sec. It's manageable as we have an active sprint that can follows on it. Wind Rush Totem can be cool in arena's against teams that will train your healer and Rainfall i find it hard to use as u need to kite again like back in BC. Tier 45: -Lightning Surge Totem: instant. 45 sec CD. after 2 sec stun for 5 sec all enemies in 10 yard radius. -Earthgrab Totem: instant. 30 sec CD. Last 20 sec. every 2 sec roots all target in 10 yard radius. 2nd pulse give 50% speed reduction for 5 sec on targets rooted before. -Voodoo Totem: instant. 30 sec CD. Last 10 sec. Hexes all enemies in a 8 yard radius. Conclusion: Very nice talents in this tier. One stun, one root, one hex. I would definitely pick Earthgrap the most i love roots and speed reductions as a shaman on my target so a very strong pick but we can agree that situational in some arena's Voodoo totem or Lightning Surge Totem also viable. Tier 60: -Lightning Shield: instant. 60 min buff. 5.361 damage mg when u deal or take melee damage. -Ancestral Swiftness: passive. +10% haste -Hailstrom: passive. Each of your weapon attacks also deal 2.885 frost damage. Conclusion: Like said at start, any boost in stats are welcome and specially haste so Ancestra Switness is the best talent out of those. The two others are fine but don't compete with the haste buff. Tier 75: -Tempest: Passive. Stormbringer now affects the next two Stormstrike. -Overcharge: Passive. +1500% dmg on Lightning Bolt and add a 7 sec CD on it. -Empowered Stormlash: Passive. 1 additional target and deals 35% additional damage. Conclusion: I would pick Overcharge over Tempest and ES. Although Tempest is ok, Overcharge is a massive boost to the damage of Lightning bolt that cost 60 maelstrom anyways. And becomes your best direct damaging spell with it. Tier 90: -Crashing Storm: Passive. Crash Lightning adds extra Aoe on ground that deals 7.512 Nature damage over 6 sec -Fury of the Air: Instant. 5 Maelstrom + 5/1 sec. Vortex of wind surrounding u and has 8y radius. 2.680 damage every 1 second to all enemies and slow them for 30% for 3 sec. -Sundering: Instant. 60 Maelstrom. 59.927 Physical damage and side knock them for 1 sec. Conclusion: Fury of the Air is a good tool doesn't cost much on Maelstrom can be a long snare of 30% as long as u keep them inside the vortex the 3 sec stays it only count down once they escape it. Is a good way to keep targets close deal aoe dmg every second. But Sundering is to me equally good to Fury of the Air. Having a spell that deals massive damage again for 60 Maelstrom which is not cheap though. But the side knock can be used to have like a 1 sec blanket stun that works wonderful against sticky rogues or even make casters reset their cast with it is very promising. I find both these worth in different situations. Not a rogue or lock in BG that are a pain? go Fury of the Air i would say. If they are present go for Sundering. In arenas both are viable tools. Tier 100: -Ascendance: Instant. 3min CD. 15 sed duration. Generates 10 Maelstrom/1 sec. Auto attacks and Stormstrike bypass armor and has a 30y range. -Landslide: Passive. +8% agility buff for 10 sec when u hit with Boulderfist. -Earthen Spike: Instant. 30 Maelstrom. 20 sec CD. Spike the target dealing 47941 physical damage and increase Nature dmg u deal by 10% for 10 sec. Conclusion: I really like Landslide a passive that gives descent agility boost that can stay constant on you as long as u hit things with Boulderfist. Ascendance looks good but long CD of 3min and Landslide already wins on damage output in that time by a large amount if u can apply those buffs and keep them going on. If u go Sundering no need for another expensive Maelstrom spender. Spell rotation and Burst: Basic Rotation: Open with Feral Lunge if u picked talent. Then go as follow -Boulderfist > Flametongue > Boulderfist -Frostbrand or Purge -If proc Stormstrike at that point use it otherwise use Lightning bolt. -Use Lava Lash only as Maelstrom dumping Boulderfist should be up with almost 2 stacks again. Repeat Burst Rotation: Always be above 60 Maelstrom, have your buffs from Boulderfist and Flametongue up. Use all your offensive CD's and have a proc of Stormstrike. Then do as follow - Stormstrike on proc > Stormstrike > Lightning Bolt.7
Making a Guide?
Here in the class forums, players often put together awesome guides to help the rest of the community. However, due to the high number of sticky request we receive each day, these guides sometimes fall off the front page before we can sticky them. If you have just posted a guide or if you’d like to nominate a guide here on the European forums to be stickied, please send an email to the Community team, including a link to the guide you'd like stickied, at: CMTeamEU-WoW@Blizzard.com Alternatively, guide writers can help us spot their threads by putting [Guide] in the title :)0
Elemental 7.1 stat prio
Hi! Minor changes from Blizzard to elemental spec but it helped... a little. As elemental I can do God-like aoe burst with SK and insta CL but sustained dmg on single target with movement required ... well ... could be better. Back to topic.. have stats prio changed for elemental or still same ? For me atm its like this: Intellect >crit>haste> mastery=versatility with build TM(t1), AS(t4), PM(t5), EM(t6), ASC(t7) I was thinking about it and I wonder if Int>haste>mastery>=crit would not be better? Mastery makes overload more frequent and haste makes us cast faster, with high enuf stats we would not need that much crit as all guides say we do need. Did some testing in lab enviroment (raider's training dummy lvl 110) buffs: 1300 int flask, personal cooldowns. equal crit and haste gems/enchants time of fight: 2min +/- 5 sec dps counter: recount Crit: overall dps: 235k 1. Lava Burst: x20 5,44m dmg 2. Lightning Burst: x31 4,05m dmg 3. Earth Shock: x6 3,68m dmg 4. Lightning Bolt Overload: x21 2,46m dmg 5. Flame Shock (DoT): x70 2,41m dmg 6. Lava Burst Overload: x6 1,35m dmg 7. Flame Shock initial dmg: 368k Haste overall dps: 253,470 (+ ~8-10% ) 1. Lava Burst: x24 6,53m dmg (+ ~20%) 2. Lightning Burst: x39 5,55m dmg (+ ~25-30%) 3. Earth Shock: x10 5,53m dmg (+ ~45-50%) 4. Lightning Bolt Overload: x22 3,3m dmg (minor increase) 5. Lava Burst Overload: x11 2,58m dmg (+ ~45-55%) 6. Flame Shock (DoT): x83 2,26m dmg (more dots but less dmg - minor decrease) 7. Flame Shock initial dmg: 234k (minor decrease) According to above looks like haste gives you around 10% increased overall dmg.5
Blizzard what the hell are you doing to Elemental Shamans? After your "BELOVED" Q&A Developer with Ion and Josh you said that Elemental are undervalued in current patch (hotfixes), and not like they was in the start. So i gave it a sincere try, started the Legion questline and Artifact questline on my 100 shammy. Lists of whats horrible at the moment, unless you actually have played Shammy (elemental) NONE shall even comment when you have no idea how bad it actually is. : 1. The first artifact weapon questline, was like the hardest things ive been through. You deal zero damage, and it takes like 10-14 seconds to kill a 300k mob, and then you see some enhancement dudes at 100 literally oneshotting them. Not to mention when you were supposed to kill 3 bosses with 1 mill hp. The fight took got damn 3 minutes... If it wasn't because i knew how to specc as elemental i the fight would been x2 times longer and i would probably die. Great questline, but very sucky for elemental. 2. Im always gonna question the choice of taking Fist Weapon for shammy artifact, it looks like a joke im sorry, you should have choosen a cool and much more elemental-ish design on a staff instead. Just my opinion though. 3. The artifact ability, it's so awesome but still very very !@#$ty. You should absolutely not change the damage, but instead make all the next charges instantly casted. AND here is the reason why; Lightning bolt is a joke, the cast time is 1,76 seconds and it deals literally NOTHING without this artifact buff, and same goes with chain lightning. And since you removed the beautiful proc that you had before prepatch that could make chain lightning be instant is removed, you made elemental way worse... 4. Lava Burst, great spell but the casting time aswell here is way too long. And since Flame Shock never ticks a instant Lava Burst.. It makes it even harder to pull higher dps. 5. Why did you remove Fire Totem, haha do you even know how it feels now like you have absolutely nothing than yourself as shammy now, that little Totem was everything.... It would help in lvling alot and for the dps. 6. Tier talent 75, "Primal Elementalist" is a DEFAULT choice. But why on earth is the Fire Elemental CD on 5 minutes... It would be better just to have this as your permanent elemental, and its alive till it dies. If it would work like that, yeah then 5 minutes is perfect, but since it last 1 min.. Its %^-* =). 7. Lvl 15 tier talent; "Totem Mastery" i would like to adjust this to a passive thing. This is also a default talent overall, basically whenever you are attacking something these 4 totems shall spawn instantly. Its neither broken or sad, its just very necessary. We have zero mobility, slightly survival skills, the least thing you can do is to make us die as heroes atleast by making us stand still and do dps on our foes got damn it.. Therefore, implement that PASSIVE! -- Think thats all. Fix =)29
Elemental Shaman? Blues, do you know we exist?
Hello, I dont even know where to begin...It will most likely be a whine post like all the rest... Im asking our forum moderator/community manager to say hello (atleast in this thread) like his American coleague Ornyx does on the US servers. At least say hello...he did aslo...its polite! Anyway... as one of the '' higher rated'' or ''more skilled'' imo Ele Shams on the Realm of Sylvanas...im guessing I know a thing or 2 about the class (spec). Sadly, i've havent managed to get more then 1 mythic kill in EN so far, im hoping for 3/7this week...but the fact of the matter is..not many ele shamans on sylvanas did. https://www.warcraftlogs.com/rankings/character/15073827/latest/ https://www.warcraftlogs.com/rankings/server/338/latest/#class=Shaman&spec=Elemental&difficulty=4 In fact no ele shaman on sylvanas saw more then 3/7M (wonder why) https://www.warcraftlogs.com/rankings/server/338/latest/#class=Shaman&spec=Elemental Its a sad state we are in...its a sad thing its taking so long to ''balance'' this...its even more sad that on the EU forums we dont have anyone spamming the living .... out of the forums like Sham from Precision, Claptrap,etc. Its Sad that on the EU side blues dont even know we exist... I want this thread to be bumped and bumped till it reaches some one! Im asking you fellow shamans to help us make this possible, let you voices be heard! It is our duty to not stay silent and not go quietly into that dark night:) Now..enough RP and drama... 7.1 Buffs SK change-> the way I see it...for ST is a minor gain...if any. Its not worth delaying SK till a movement heavy phase. If its not available during a such phase its a minor buff at best (we gain 2 casts every 1 min) Frostshock-> trying to make icefury more viable. I dont think I like being forced into Icefury... we aren't yet..but if this is the direction they are heading, im dissapointed. Earthshock-> As stated by someone...I feel its not even a buff, its just an emergency fix to not make it look that bad compared to EQ at high haste levels. A slight buff to our ''execute'' that takes so long to build up...is a minor gain at best. Im not going to be writing suggestions on how to fix the class, others have allready done so countless times so far, I am however going to give you a link to those posts! http://us.battle.net/forums/en/wow/topic/20749717575 http://us.battle.net/forums/en/wow/topic/20748956716?page=19 http://us.battle.net/forums/en/wow/topic/20747474616?page=15 http://us.battle.net/forums/en/wow/topic/18194515199 Literally..I feel that there is no point to carry on...its late and im at work...no point repeating the same stuff that has been said over and over again! Pls, shamans bump this...show that you care! Pls, EU com manager! Hello!6
order advancement tier5
Ascendant: 12 hours to recruit, 50 resources for 1 vitality, and you can only have 1 at a time. Earthcaller: 0,5 hour to recruit, 85 resources for 3 vitality I chose Rise!, but it looks pretty bad to me, what am i missing? It's essentially an Earthcaller in a different skin? Both has 30% success chance, and 15% extra for one counter (talented Earthcaller yes, but other one is pointless anyway). The only benefit i can think of is that it practically gives you 3 Earthcallers in stead of 2? (and ofc you can get hazard and spell counter in stead of just minion like the rest) 2 of 3 guides i googled said to pick Rise! but none explained why...0