Forum Guidelines - Please Read
Welcome to the World of Warcraft discussion forums! This forum is here to provide you with a friendly environment where you can discuss all aspects of World of Warcraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you take the time to read through the forum Code of Conduct before posting. Search The new search function at the top of the World of Warcraft community site is extremely robust. Please be sure to use it to look for similar topics, blog posts, or web pages that may contain the answer before creating your forum topic. Making a new thread on an existing subject will likely result in your thread being deleted. If you continue to repost it you're likely to have your posting privileges suspended for spamming. Worst of all, you'll be making the other forum goers upset that you didn't take a minute to search before posting. Rating The new rating system (http://eu.battle.net/wow/en/blog/930468) can be used to promote positive discussion, and demote unhelpful posts, or even report posts that violate the forum code of conduct. By hovering over a post you'll be presented with a thumbs up, and a thumbs down icon. Clicking the 'thumbs down' icon you can choose from a few options. Dislike will rate the comment down. If enough people dislike a post it will be darkened, or with a lot of dislikes it will be hidden. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of the violation. You can only rate each post once. Use it wisely to help foster a positive and helpful forum community. Guidelines In addition to the Forum Code of Conduct (http://eu.battle.net/en/community/conduct), here are some common courtesy guidelines to follow to ensure these forums remain a constructive and friendly gathering place for the community. While these do technically fall within the bounds of the Code of Conduct, these cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked. The World of Warcraft forums are for discussion of topics directly related to World of Warcraft The forums here are specifically to discuss the game and related topics. Any topics not related to World of Warcraft, Battle.net or Blizzard are subject to deletion. Don't post in all capital letters, use a misleading title, excessive punctuation, non-standard symbols, etc. While everyone wants their posts read, we ask you to refrain from using these types of tactics in order to bring more people to your thread. Let your post stand on its own merit. Threads violating this guideline are subject to deletion. Using the words Blizzard, Blue, or any community team members name in a thread topic to gather attention is frowned upon Everyone would like Blizzard to read and acknowledge his or her post, and we understand that. However, use of such words in the topic does not help that come to pass. Please make your thread title relevant to the post subject. Threads violating this guideline are subject to deletion. Note that threads discussing e.g. the Blizzard authenticator or Blizzard’s latest press release are allowed to have Blizzard in the title as it’s then relevant to the discussion. Posting "First" or IBTL constitutes as spamming You will be suspended if you create a post that is intended to call out that you achieved a specific reply number in a thread. This is considered spamming. Posting IBTL (in before the lock) is not helpful and if you feel a thread should be moderated please use the rating button to do so. Posting TLDR or L2P constitutes as trolling Posting TLDR (Too Long, Didn’t Read) is saying you don’t care about a player’s post. Posting L2P (Learn to Play) mocks the player for their skill or experience level rather than provide constructive input on the post itself. Both are considered trolling and will lead to a suspension.2
Roleplaying Guild List [Argent Dawn]
Every time I log in, I see people demanding help with finding an RP guild, or one with a certain theme. One could not except newcomers to scroll through an endless stream of forum posts, or hundreds of Argent Archives profiles, just to find out that the guild of their liking disbanded a year ago, or hasn’t been active for months. Because it is my intention to help the dynamics of the community, I excluded inactive guilds. Those I inavertedly left out, please contact me ingame via /whisper or mail, or just leave a comment below. Newly formed guilds are welcome aswell, just inform me of your existance. If a listed guild disbands or dies off, the procedure of removal should be the same. The list contains the guild name and few words describing the theme, ordered alphabetically under categories of race/faction exclusiveness. (Let me know if you find a description unfitting or have a better alternative). You can find a guild’s original forum post, Argent Archives profile, and in cases its website by making a google search with „<guildname> argent dawn”. Horde guilds: Orc Blackjaw Clan (Nomadic; not part of, but allied to the Horde) Fourteenth Legion (Grunts) Legion IX (Military) Orcs of the Red Blade (Nomadic) Worg Riders (Nomadic) Troll Alarion Alor Ai Darkspear Tribe Zandalari Empire Tauren The Spirit Wolves Undead (Forsaken) The Hand of Agony (Military, political) The Rotgarde (Military, political) Blood Elf Burning Ashes (Mercenary) Division Twenty Three (Military) Divison Forty Seven (Military) Gilded Coin (Mercenary/Black ops) House Rivorndir (House) Sun Hawks (Military, dragonhawk riders) Sunfury Covenant Sunglow Covenant (Learning & Adventuring) The Arcane Circle (Opposing the Kirin Tor) The Ashborne Incursion (Private military) The Dawnguard (Military) The Farstrider Regiment (Rangers) The Sanguine Eye (Blood elf fanatics) The Sunbrand (Military, priests) The Sunreaver Order (Dalaran representatives) The Sunspear (Military, inspired by The Sunsworn on Draenor) The Vacant Throne (Pro-blood elf and Light fanatics) Goblin Gearfist IBS The Cutthroat Cartel (Criminals) Pandaren Huojin Path (Horde aligned) The Silent Vigil (Shado-Pan, neutral) Multi-racial, Horde military and clans Blood Howl (Warband) Durakra Outriders (Mercenary) Hordes Shadow (Warband) Irontusk Vanguard (Military, Kalimdor Horde races only) Shadow Corps (Military, black ops) Shattered Path (Espionage) Sunforged (Paladins) The Bloodied Spear (Warband) The Bloodstorm Clan (Nomadic clan) The Ceaseless Cohort (Warrior cult) The Forlorn Legion (Penal military, basically Suicide Squad) The Frozen Paw Clan (New Horde Clan) The Mystic Demand (Reliquary) Multi-racial, more on the edge of Horde society Charred Council („Dark guardian” roleplay) Felshadow Dominion (Demonic cult) Fourfive Fingers (Criminal) Gilded Blades (Mercenary) Oath of Silver (Criminal) Primalsong Tribe (Nomadic, not part of the Horde) Shady Business (Criminal) Sixty Thieves (Criminal) The Blackguard (Mercenary) The Bone Shark (Privateers, pirate hunters) The Greedy Kraken (Pirate) the Iron Vulture (Air pirates on a goblin zeppelin) The Ravensun (Religious, shadow) Velvet Syndicate (Mercenary) Wheel of Entropy (Chaos Cult) Winds of Wisdom (Pandaren lifestyle, others are welcome to join) Multi-racial, Neutral Fealty to the Grave (Death Knight, Ebon Blade) The Argent Expedition (Argent Crusade) The Blackgarde (Argent Crusade inquisition) The Silver Gauntlet (Argent Crusade) The Tattered Court (Illidari) The Tide Howler (Sailor/pirate) Misc. Stonemaul Clan (Ogre) The Silver Sun (High Elf, Alliance aligned) Alliance guilds: Human Arathi Honour Guard (Arathi military) House of Darklaw (Alterac noble household) League of Arathor (Arathi politics and military) Night Watch Guard (Duskwood guard) Stormwind Infantry (Stormwind military) The Crown Bulwark (Stormwind guard) The Westfall Rangers (Westfall guard) Dwarf Anvilmar Iron Brigade (Military) The Three Hammers (Political, military, community) Gnome Gnomeregan Covert Ops (Military) Night Elf Moonleaf Grove (Traditional Kaldorei society) Nightsong Sentinels (Military) Shadowleaf Watchers (Military) The Highborne (Highborne community, politics, military) The Nightblade Sentinels (Military) The Starsong Sentinels (Military) Draenei Aldori Axiom (Military and faith) Ere Argus (Exodar commune) Nomads of Tureem (Nomadic community / adventures) Vestige of Shalaat (Community with some military) Worgen House of Tarsias (Gilnean noble house) The Duskenpaw (Feral worgen) Pandaren Tushui Multi-racial, Alliance military and closely bonded organisations Bael Modan (Gnome/dwarf community in Kalimdor) Baratide Naval Brigade (Naval military against the Legion) Blazing Shields (Stormwind military) Call of the Silver Hand (Paladins) Crusaders of Turalyon (Peacekeeping/enforcing, military) Knight of Stormwind (Stormwind military) Lightsworn (Knightly order, Menethil Harbor based) Northern Priory (Exploration, human/worgen) Order of the Sage (Magic school, quite universal) Sons of Menethil (Military, Menethil Harbor based, Northern EK RP-PvP) Stormwind Bureau (Stormwind intelligence, separate from SI:7) Stormwind City Guard (Stormwind military) Stormwind Royal Navy (Stormwind military) The Fallen Leaf (Peacekeepers—based on Pandaren culture) The Iron Thorn (Stormwind military) The Onyxguard (Duskwood guard & private military) The Royal Society (Authoritic faction, Stormwind based) The Steel Gauntlet (Stormwind military) The Sworn Swords (Knightly order, Northern EK RP-PvP, DM events) Triune of the Eclipse (NE/draenei/worgen circle) Unit Fourteen (Basically a suicide squad—DK, DH, etc in Ally military) Multi-racial, more on the edge of Alliance society Blacktalon Blinders (Criminal) Necromechanica (Dark scientists against darker threats) Nightshade Consortium (Dark magic practitioners in the Plaguelands) Silvershield Company (Mercenaries and some tradesmen) The Broken Tower (Adventuring knightly order) The Eldritch Covenant (Warlock/Shadow Priest circle of power) The Freelancers (Mercenaries, tradesmen, and adventurers) The Grey Banner (Militant order) The Rowdy Sparrows (Mercenary) The Settlers (Colonial, civilian survival) The Tide Raven (Pirate ship) The Wanderlust Company (Mercenary) Underhand (Demonic cult) Wayfaring Association (Explorers) Multi-racial, Neutral Illidari (dem bois) Kirin Tor Onslaught (Dalaran mages) Mardenholde Accord (Argent Crusade) Sable Chapter (Questing heroes and outcasts) Sanctum of Magic (Mage school in Dalaran) The Cenarion Guardians (Cenarion Circle) The Ebon Vigil (Knights of the Ebon Blade) The Hunters League (literally that) The Kirin Dal (Dalaran mages) Misc. Bane (Scourge) Bastions Fall (scripted events revolving around the return of the Legion) Bayerleyn Retinue (more „realistic” medieval RP) The Frozen Covenant (Scourge, Cult of the Damned) Twilight Hammer (the Old God cult) Honorable mentions, since they’re not RP, but sought after by some: The Bulwark, a level 60 vanilla guild on Horde, and its Alliance counterpart: Afterlife67
The dwarves have come from their hall!
Greetings from yer dwarven cousins o'er at Defias Brotherhood! I have a wee proposition, if you don't mind giving me a few moments of your time. There are rumours going 'bout regardin' the well-being of the dwarven community on Argent Dawn, what with the shut-down of some dwarf-only guilds like The Three Hammers and Assembly of Khaz Modan. If things be as what we've heard 'em to be, we feel that we ought to do something for ye lot, to aid ye so to speak. Would ye consider... moving to Defias Brotherhood? We got this li'l guild here, Clans of Khaz Modan, that has been 'round since the ol' timey split of The Three Hammers some years back an' prior to that we were known as th' Dwarven Rifle Squad, so we got a bit of history with roleplayin'. I know that some of ye might be a tad doubtful to this. "What be this feller up to?", "What be his scheme?" or th' like. I know that ye've had some bad experiences with some rotten eggs that like tae take charge o' things, an' be rather verbal 'bout it. Some of them like tae threaten an' abuse fellow kinsmen, and for what? Nay, that's not th' dwarven way. We just like for our cousins to have somethin' to do again. We got th' roleplay, we got some fights now and then, an' if ancestors wills it, even raidin' for those likin' that sort of thing. If ye still got yer doubts, it cost none to come o'er and have a wee chat with yer fellow kinsmen and see for yerselves what this be 'bout. If you decide to come over, know this. You have a home, should you wish to accept the invite. We dinnae shun able players due to some moronic leadership cult, we dinnae press down and trod upon those willing to do things differently. We have open minds and hearts for ideas and events that you have. This got a wee bit longer than I had reckoned, but what I'd like to say be... Th' dwarves of Defias Brotherhood welcome all dwarves to th' Clans of Khaz Modan! Come then! For Khaz Modan!44
So You Want to Be a Mooserider...
Greetings. It is time. http://eu.battle.net/forums/en/wow/topic/16204030639?page=2#post-26 It is my most special privilege to present to you a celebratory event which takes on the form of an opportunity of fantastic proportions! For the entirety of August 2016 we, the misfit crew of Eternity's End, will be providing adventurers, both intrepid and hapless, with an escort of friendly and adept champions with which to plunge into the burning heart of Hellfire Citadel, Warlords of Draenor's most challenging raid. It is in there that we will defeat Archimonde the Defiler on Heroic difficulty, and in so doing provide an enjoyable experience, perhaps a treasure or two and most importantly, secure a fancy mount in the form of a moose, better known as the Grove Warden, for those who have not yet had the good fortune or opportunity to collect it! In case you haven't heard, the Grove Warden is being removed as soon as Legion is released in full. A month remains in which to get it, and here, dear reader, is your chance if you fear you will run out of time. "Yeah, yeah, yet another moose boost, what's the price?", you might ask? The cost: Nothing. Nada. Zilch. Zero! To honour the cooperative spirit of Argent Dawn, we will doing this purely for the realm and the sake of community. We expect no compensation and want you to join us and have a good time and get that moose before it's gone! How to apply: Simple! Just drop a post saying you're interested. We'll then enter you into a draw and let you know here if you've been selected, so keep your eyes on the thread! What are you waiting for? The specifics and fine print: Each Saturday, roughly from 20:00 until midnight, realm time, we will be attempting to take three to four players in a single party with us. We will be performing a handful of these sessions in a row - the exact amount of which is yet to be determined. Those who are selected for later sessions will have to be on standby for our return, so that they can then hop in and have their turn. We will meet on the roof of the Stockades in Stormwind City. When everyone who's looking to get a moose arrives, we'll set off to Hellfire Citadel and defeat both the mighty Mannoroth and Archimonde, securing your prize. There are absolutely no gear requirements! All you need bring with you is a little dash of patience, a good heart, a drink of your choosing and a comfortable pair of shorts. If you have some decent gear and can help out, great, but if not, don't worry - we'll take care of it. You do not need to know what the fights entail. Even if you get your head bashed in within the first five seconds of the fight, we'll still have it covered, and we'll bandage you right up once the fight is over! Do note that if you do survive, there are one or two small things you might have to do so as to not be detrimental to the group, but these are extremely simple and will be explained in full for you. Voice communication is not necessary, but if you're the more social or adventurous type, you're very welcome to join us on Ventrilo for the run. You will have to have a character at level 100 in order to enter the raid and, of course, this is an offer to Alliance players only. Sorry, Horde rivals! I will be posting all relevant updates and the lucky winners, should we get quite a few interested parties applying, in this very thread, so stay tuned to see whether you are one of those selected! I will be keeping this thread updated each Saturday evening as we go, so be sure to keep your eyes on it in case we have some people who don't show up and you're chosen instead! We're looking forward to meeting you and helping you get a very shiny moose for your shiny posterior! Good hunting, and good luck, - Takhisis, Eternity's End GM. Eternity's End cannot be held liable for any damage incurred, intentional or otherwise, by misdirected spells, poorly timed tactical executions, demon claws, poor transmogrification choices, fel flame or psychological harm done by "having fun" in World of Warcraft.301
(A-RP) Need participants for storyline
Hey AD! A friend and I are planning to do a detective story. To be more specific - a series of events, and we need 1-2 more willing participants. It'll be a series of DMed events, that won't involve much combat, but instead requires you to think about stuff, solve crime-scenes, puzzles and what-not. The whole investigation, will be done in private. By that, I mean that I don't want all of Stormwind's investigation bureau, to come participate. I think that would be a bit too many, and it would also kind of ruin the story. If your character is an investigator, however, that is no problem at all. If your character is just a normal citizen, that decides to contribute, I don't really care either. Everyone is welcome, aslong as they can ensure, they're there for a good reason. If any of this interests you, please message me on WoW, and have a nice day!3
The Comprehensive Handbook on Fantasy Soldiering!
Disclaimer: This Handbook was written for Stormwind's Infantry, so you will see a lot of references to the guild specifically, but I wished to share the handbook for all of our military role-play cousins out there who might fancy the read. ... For the attention of the reader:- "I have been role-playing for nearing about 10 years, I have been a combat Infantry soldier in the real world for roughly 8 years, of which I have been able to take the time to assess what works well in role-play, discover the boundaries of realism in a game setting, and what makes the most exciting and interesting characters and settings to be involved with. This handbook is intended to develop your role-play, to take tips and tricks from my experience and to utilize how you best see fit, useful for all levels and experiences; particularly in the matter of fantasy soldiering. Although this is a compilation of my own experience, it is at the end of the day my opinion, so don't take offence if you find something you do that I am advising against, rather perhaps learn from it. Enjoy." ... ... The Army is mind-boggling to a newcomer, especially one without any prior military experience at all. There are protocols and procedures for everything, you are suddenly expected to work and fight as a team, the concept of "Me, Myself & I" becoming a distant memory. Simply put, this is because on a battlefield, if you cannot trust the soldier next to you to do his duty properly and skillfully, you are at risk. This is why comradeship in the military creates such strong bonds imitating that of family; together you are strong, alone, anything can happen. You pick each other up when the other is down or suffering, you challenge one another to become better and better, there's also a wolf-pack mentality; the young pups entering the pack will always be looked down on and tested until a time where they have proven themselves. Upon signing the contract of enlistment and taking up oath to the King, your character is bound by law to fulfill their duty to the Throne and to Stormwind. Whilst this is a daunting and humbling act, it could also be something of relief. The reason for enlisting doesn't simply need to be your bog-standard "my parents were killed" or "because I love the King", although these reasons are fine; your character could just be looking for a steady job to survive off from, or if they are very patriotic; perhaps they had fallen victim to propaganda and desire to strike back at the Horde for their crimes against humanity, or have strong family ties and connections with the military, and it is a tradition to serve. The Army also provides life skills to take away with your character in to a potential trade upon completing their terms of service - this could also be appealing to someone with very little or nothing, such as hunting, smithing, it all depends on what you invest your role-play in outside of combat missions. Any character or player entering Army role-play, already thinking themselves as God's gift to the guild will quickly find themselves struggling. Expect to be learning everything from the ground up, even if your character has veteran traits. This is also the way of it in reality, if a soldier leaves the Army for five years and there after re-enlists, he is required to retake basic training and demonstrate that they are still capable of the same skills they had, this maintains the standard for everyone; though of course having prior experience helps. Finding your way in a medieval fantasy setting if you aren't gifted by luck; the type of work would likely have your character as a Dock Hand, sailing on a fishing crew, having your !@#$ grabbed as a tavern wench is the type of common role your character would have available to them. The Army should offer a sense of honour as a result, pride that you are fighting for King and country, there would be reassurances, that you have a steady wage with rationing and clothing provided for. Something that most people would likely struggle to scrape up on a weekly basis, especially with the Legion invading and causing havoc. Although players are sold as super-human heroes with gifted abilities in World of Warcraft, your average civilian would struggle to make ends meet, unless lucky enough to be born in to wealth, or being given to a holy order (or something similar) to dedicate their entire youth to worshiping the Light, preparing for future service. Whilst this might be fine for some other guilds, Stormwind Infantry's setting surrounds that of the common foot soldier in a vast shield wall, holding the line for everything they hold dear, with nothing more than grim determination and faith in one another and their training; doggedly patrolling the borders, doing battle with the humanities foes, maintaining security of the kingdom and enforcing the King's word as law, whilst dealing with the emotional effects of being away from family and home. This leads on to Chapter 1.1.3
[A-RP] The Crooked Peace: Honour Among Thieves
It's about time law enforcement got as organised as organised crime. “You might think that the rules which govern your towns and cities are important, but the sacred pacts which bind the crooks and cut-throats of this land are written in blood. Even the lawless need laws, lest we be no better than the animals who call the dark woodlands home. In these uncertain times, when hellfire pours from the very skies above, I cannot offer you security, but I can offer you the only thing a truly resourceful deviant needs: Opportunity. The opportunity to earn coin. The opportunity to hone your blade. The opportunity not only to survive the war to end all wars, but to thrive. Pledge yourself to the Crooked Peace, and I will show you what it means to be feared.” Who are we? The Crooked Peace is a criminal RP guild, built of thugs and gangsters who are driven purely by their desire for wealth and power. We aim to dabble in all manner of disreputable undertakings, and to establish ourselves as an formidable band of ne’er-do-wells. We recruit everyone from Slippery merchants to bonafide scum bags, with the objective of become big players in the Azerothian underworld. The name “Crooked Peace” refers to an uneasy alliance between the many different kinds of scoundrel we welcome, that is ultimately held in check by the crime lord Tessalyn Reeve. We work in cohesion with other criminal factions, so our members may have outside affiliations to groups such as the Ravenholdt Assassins, or Southsea Freebooters. Where are we? Ours is an Alliance guild, although lore wise we’re neutral. We aim to use the Underbelly in Dalaran as our main hub, whilst also hanging out in Booty Bay, Duskwood, and other shady locations, all across Azeroth. We are NOT a Stormwind Gang guild, although we may pop up in the capital every now and then. Rules and requirements. Our intention is to create an environment that is both fun, and has a high standard of roleplay, so a certain quality of roleplay is a must. I hope to steer away from the negative stigma around criminal RP, and as such the grooming process for the guild will be thorough, with an emphasis on quality over quantity. In regards to race/class combinations, we will not accept Paladins, Death Knights, or Demon Hunters. Characters of races that are inherently “good” (such as Draenei and Pandaren) are welcome to apply, but will be placed under a higher level of scrutiny, and will need a strong justification for playing a character aligned with the Crooked Peace’s morals. We’re all here because we want to have fun, so out of character hostility and blatant cyberbullying is a huge red flag. Other than that, general politeness and cordiality are very much appreciated.This is, of course, in terms of OOC interactions. ICly you can be as foul and repulsive as you damn well please. Extra bits and pieces. That pretty much covers everything that comes to mind, but if you have any other questions, you’re more than welcome to ask. If you’re interested in joining the Crooked Peace, feel free to contact me in-game, or on this thread. I hope this interests you. If not, we can still be friends, I guess. Happy roleplaying, everyone! 19
[A-RP] Sons of Menethil
Sons of Menethil: Within the Wetlands lays a strategic town known as Menethil Harbor, and in this town the Sons of Menethil have formed and have set up a base of operations with the intent to protect and secure the Northern realms. These areas include, but are not limited to: The Wetlands, Hinterlands, Gilneas, and The Arathi Highlands to just say a few. Its core membership comes from all walks of life, from simple blacksmiths and barkeeps who work within the town, to brave warriors and berserking dwarves. These men and women have answered the call of battle, and have sworn their lives to protect the innocent. Yet, in the calm seasons, these people can be seen lending a hand in the fields, or tirelessly working to rebuild the buildings sacked by the enemies of the Alliance. Not only do they help the people of the Northern realm they help all those who require aid in and around the Eastern Kingdoms, maybe even Kalimdor and Northrend if they feel adventurous. What is asked from each and every single members of the Sons are a few simple things, To uphold honor, to keep their loyalty to their king and country, and above all else to protect the innocent. With recruiting stations in both Stormwind and Menethil Harbor, it’s easy to start a new life fighting the good fight. Usually their men in uniform wear blue and have the symbol of a Blue eagle on a white background they carry the eagle proudly on their chests and banners to let all know who they’re and what to expect. So why are you still here, standing in Stormwind isn’t going to help anyone, get out there and make a change in this world. Join the Sons of Menethil now! About: The Sons of Menethil boast an RP experience which can satisfy a majority of characters. We have Military themed RP, Town RP, Adventure RP, Travel RP, and much more. We plan to implement all of these versions of RP so that they can be mixed together so that when it’s time to lay down your sword and live the life of a villager, there will be opportunities available for you within Menethil so that you can work the fields as part of the Townsfolk, or even open up a pub in Menethil harbor. We plan to be a Northern Defense force not only against bandits, Undead, cultists, and etc, but against the Burning legion once the expansion kicks off.. Who is going to protect Menethil harbor and all of these towns up north once the Legion invade!? The Sons of Menethil that's who! But if you’re wondering we have events planned and we intend to have weekly events/storyline events that could span several days... We do take suggestions for new/old members as well, we’re always open to suggestions and are ready for any event ideas such as tournaments, fighty events, a feast etc. We will not be only stationed in the Northern area of the Eastern Kingdoms all the time, and will move around depending on the different RP opportunities. While we’re moving around the civilians are allowed to come and help prepare food, host games, manage supplies, host mini events and much more. We do give out mini ranks or titles for people like the town blacksmith, the best swordsman, the best ranger etc. We do also plan to be hosting events such as tournaments, feasts, competitions . I am also looking for people who might want to RP as a rival guild to the Sons of Menethil maybe a guild of bandits, cultists, Burning Legion minions or any other idea you might have. Also if you’re wondering it would not just be us beating up the bad guy every time we would expect to lose just as much as we would expect to win. Ranks: Missing - The OOC rank of the guild Townsman - This includes all of the ranks that would be used by those who wish to RP as Townsfolk. For, example blacksmiths, candle makers, leather workers, bar keeps, hunters etc. Due to rank number limitations, this rank encompases all jobs within the town. Conscript - This is a new recruit within the Sons of Menethil but he still has to prove his loyalty and reliability. You could call it a trial period. In order to pass this rank, you must prove that you will be an active, contributing member to the guild. Armsman - The meat of the armed forces within the Sons of Menethil. This rank also includes ranks that you can earn ICly for example; First Sword, First Rifle, First Ranger, Ranger, Spellweaver, Arch Mage etc. Corporal - We've recently added the rank so that there is a sense of progression for those who want to advance past Armsman. This rank is reserved for the most dedicated members who wish to host events, recruit and help in anyway they can. If they're good at there job they can eventually become a Sergeant or maybe even beyond. Sergeant - This is the commanding Officer of the military within the Sons of Menethil. His job is to make sure that the troops remain in line and are doing their jobs. This is reserved for those who recruit, lead, and make/host events. Knight - The noble few. The knights represent the noble warriors whose wisdom and strength have surpassed the most challenging of tests. But within the Sons of Menethil, a Knight is treated with respect, and with officer approval, you’re allowed to wear your own armor/uniform to make yourself stand out. You cannot easily obtain this title, you must earn it through being active and dedicated to the guild. Captain - This is the rank of the leading Officer, basically the GM's rank and I'll move the ranks up higher and higher as we get more and more Officers and people within the guild.93
[Death Knight RP] <Fealty to the Grave>
<This thread contains spoilers> <Fealty to the Grave> is a role-playing guild for Death Knights and undead minions on Horde-side centered around the Knights of the Ebon Blade. Both for those neutral and affiliated with the Horde. Take note that this is more of a noticeboard rather than a recruitment thread. We work as a community rather than an active guild with weekly events. We are a place to go to if you are simply looking for a role-playing guild for your Death Knight with a polite, humorous and respectful guild chat atmosphere. If you were a past member of a Horde guild and you’re having a hard time finding a new home for your Death Knight, this is also a place you can take “refuge” until you find one. Obviously, you’re also welcome to stay for as long as you like. Every now and then we come together to role-play, but on an everyday-basis we stick to ourselves and our characters’ individual lives. If you’re looking for a place to be spoon-fed role-play or bask in the pride of achieving a high rank - this is not the place for you. When we wish to get event ideas off of our chests, members are more than free to create a guild event and invite us to join the story whenever he/she pleases. We serve as nomads of the Ebon Blade and as such our members can be deployed to each and every corner of Azeroth and beyond. But be reasonable - there are rarely any Scourge to slay in Bilgewater Harbor. Should one of our members, while being a Death Knight affiliated with the Horde get himself/herself into trouble in the eyes of their faction - blaming the guild for both having members of the Horde in it and neutral Death Knights will be like yelling at the Ebon Blade as a whole. In Character, <Fealty to the Grave> does not exist. We are not our own organization. We are but a group of servants of the Ebon Blade staying in touch with one another. When we are on deployment, we are considered a contingent.The blame is to be put on the lone Death Knight for his/her actions. And as such my character is neither the leader of this guild. We are brothers in death (you know the rest) During those events, one player is put in charge of the evening’s activities both In-Character and Out-Of-Character. As most Death Knights may have had a military background in their past life, there should not be any problems with respecting who is in charge and who is not. If such is not the case, we will figure it out. We allow all races and all levels, as long as they are either Death Knights or legit undead minions. You are to have a fair grasp of the English language and a respectful Out-Of-Character attitude during your stay in the guild. We do not have any uniforms, but you are to dress as a Death Knight or a former minion of the Scourge would. What’s with your guild name? We refer to ourselves as Knights of the Ebon Blade In-Character, so the guild-tag is simply for show. Public events hosted by <Fealty to the Grave>: "Fel in the Snow" - http://eu.battle.net/forums/en/wow/topic/17612281130#post-1 World of Warcraft: Legion With the next World of Warcraft expansion looming on the horizon, we hope to participate in the roleplay on the Broken Isles and further carry out the interests of the Ebon Blade. The Nathrezim Dreadlords have been confirmed to make a return on the Broken Isles and as such a great deal of our events will be centered around bringing them to justice. We will be spending a great deal of time in Acherus and in the field once the expansion launches. A lot of events have already been planned and polished. So too will we act as the enforcers of Acherus' unexpected ally throughout Legion. Sounds like something for you? Contact any guild member via the mailbox or whispering and join today.89
The Blood of Azzinoth (A/DH-RP)
“For ten thousand years, the Demon Hunter has waged an unseen and thankless war against the Burning Legion. Ours is a life of solitude not for our own sakes, but for the sakes of those we strive to protect. But history has shown that even the greatest paragons can fall to depravity. It must never happen again. Our enemies and our allies have good reason to fear our kind. Power corrupts, and absolute power corrupts absolutely. Each and every one of us wages an unending war against evil, but the greatest evil is that which dwells within, and is the hardest war to win.” The Blood of Azzinoth is an order of Demon Hunters who have united to fight a common cause. Many Demon Hunters are loners, but with the coming of the Legion unlike any invasion yet seen, they too must band together to stand against the shadow. Caged and locked away by Shadowsong and her Watchers, these corrupt individuals were doomed to languish for eternity. Unleashed once more on the face of Azeroth, many were released simply to combat the Legion, but others were set free with darker goals in mind. If the story of Illidan Stormrage has taught us anything, it is that power corrupts. Corruption leads to madness, and madness leads to chaos. These Demon Hunters have been released on one condition, given by their Warden keepers; prevent anyone from following in His footsteps, lest they bring even more suffering and destruction to the world. To this end, the Burning Legion is not the order's only foe, for they too must take the fight to those Demon Hunters they believe have trespassed too far down the darkest path – they must be put down before they have a chance to unleash their powers on those who were not meant to suffer it. Having witnessed Illidan's fall into madness first-hand, many of these Demon Hunters regretfully swore to uphold the Watcher's charge, slaying and imprisoning those Demon Hunters so embittered they would use their powers for evil. Commanded from the shadows by a Warden, the Blood of Azzinoth will do whatever it takes to ensure the Legion's ultimate defeat. ------------------------- First things first, this will be Night Elf Demon Hunter guild, thus being on the blue side of the fence. This is a somewhat different approach to Demon Hunter roleplay we are hoping to capitalise on. As you can see, it is heavily influenced by the story of Illidan Stormrage – the greatest of their kind, corrupted and fallen to evil ways. To give the order a bit more substance than simple “Warrrgh we kill demons” we're trying something different, very bitter and very mean. “Who hunts the hunters?” was our thought process. An order of Demon Hunters whose responsibility is putting down anyone who looks as though they might end up treading the same path as Illidan, or otherwise bring harm to the world. This gives us some flexibility to work alongside various Demon Hunter individuals and/or guilds, either as allies or as foes. Naturally, we're keeping this open to RP-PvP encounters with Horde-aligned Demon Hunter guilds – and even the Horde in general, should the guild's sight extend beyond their own kind. We're hoping to keep the guild small with a relatively active and strong core of members, rather than splashing out and becoming the “monopoly” of Demon Hunter roleplay on Alliance. Naturally our focus will be set primarily on the content of the expansion, but beyond that we will be expanding to lend our services to embattled Alliance (and Horde) forces, and even taking the fight to opposing guilds if need be – depending on whether or not the guild actively joins the Alliance at some stage. Perhaps ironically, the guild does not recruit solely Demon Hunters. Any class can join the guild under the Watchers, with some limitations. We're looking to keep these exceptions to a minimum so that we can focus on the principle of the guild, that being the tragic story of the Demon Hunter and their quest against the Burning Legion. Information on these exceptions can be found below. The guild will use a rough ranking structure, though naturally will possess no authority within any circles of leadership. Ranks are of less importance in this guild, with Demon Hunters being a relatively loose organisation as it is, and so the ranks are there predominantly to outline a character's place within the guild. The Ranks Shan'do – the order is joint-lead by two Demon Hunters. Not necessarily the most powerful, these warriors have been elected to lead for their wisdom. It is they who teach the tenants of the order, and advise Demon Hunters both young and old on how better to control their powers and preserve their souls. Warden - The elite warriors and military leaders of the secretive Watchers, the Warden is the epitome of a Kaldorei's combat ability. Some strike from the shadows while others stand in plain sight, but however they may fight only one thing is certain - death to the enemies of Kalimdor. The Warden is the allocated officer placed alongside the Blood of Azzinoth to monitor their progress and ensure none of the unruly Hunters become a threat to the Kaldorei or the world at large. Even the Shan'do are not spared this grizzled warrior's scrutinising gaze. Lieutenant - The life of a Watcher is dangerous and fraught with peril; the same is even more true for those that service alongside the Hunters of the Blood of Azzinoth. Those Watchers who have proven their ability to the Warden and their peers will no doubt go far in the military, and the rank of Lieutenant is reserved for only the staunchest of defenders of the Kaldorei. Watcher – when the order were set free, they were set free with a task in mind. The Watchers are non-Demon Hunters who ensure that they do as they have been instructed. They enter battle as keenly as any of the corrupted, but when at rest they observe their charges with keen and distrustful eyes. (The Watcher is one of two ranks within the guild not composed of Demon Hunters. Rather, any class can become a Watcher. Rogues, Warriors and Hunters may join for classic combat roles, while Priests and Druids serve to maintain the balance between nature, Elune and the Hunters they are sworn to fight beside.) Avatar – these serve as the leaders of the two pathways within the guild – Havoc and Vengeance. It is their duty to teach the Demon Hunters who have specialised themselves underneath one of two disciplines to ensure they can better combat not only the Legion, but other Demon Hunters. That, and it's a subtle snipe at their would-be Watcher overseers. Felglaive - To be a Felglaive of the Blood of Azzinoth is to have proven yourself against all comers; to have bested the mightiest of the Legion's warriors and earned the respect of the vaunted Avatars. The Felglaive are the order's veterans, powerful warriors in their own right who, either by slaughtering their way through the servants of the Legion or guiding others down the path, have been promoted to an even higher calling, answerable only to the Avatars and the Shan'do themselves. Felblade – The Demon Hunters who survive the rigors of their training are called Felblades. Demon Hunters are elite warriors, but the Felbade is trained to trump even these powerful individuals. Trained by the Avatars to combat the Legion, they await the day their training must be put to the test against others of their kind. Those who show exceptional skill and promise will be promoted to the elite Felglaives Aspirant – the rank that every Demon Hunter enters at. Should they prove their worth and excel in their training they will rise to become one of the order's Felblades. Demon Hunters do not start their existence as powerful beings of destruction. Every Demon Hunter starts somewhere at the bottom, and climbs the ladder to become the ultimate tool against the Legion. Some Aspirants are individuals looking to join the ranks of the Demon Hunters through arduous and terrible trials, with the hope they may one day make the same sacrifice their fellows have, and take battle against the the Legion. (Students and Aspirants have been combined into one rank, and the position one holds will be made apparent in the guild notes. As such, Aspirant shares in second non-Demon Hunter rank, and are comprised of Rogues who, through story progression, may one day become a true Demon Hunter. It is not required to join with this type of character - it is merely an opportunity for story-driven roleplay.) /join AzzinothOOC for the in-game channel on Alliance side. Some useful posts, either with guild info or about the Demon Hunter class: http://eu.battle.net/wow/en/forum/topic/15162420719?page=7#124 http://eu.battle.net/wow/en/forum/topic/15162420719?page=7#129 http://eu.battle.net/wow/en/forum/topic/15162420719?page=9#168 http://eu.battle.net/wow/en/forum/topic/15162420719?page=10#186 http://eu.battle.net/wow/en/forum/topic/15162420719?page=10#189 http://eu.battle.net/wow/en/forum/topic/15162420719?page=11#212 http://eu.battle.net/wow/en/forum/topic/15162420719?page=12#232 http://eu.battle.net/wow/en/forum/topic/15162420719?page=13#251496
(A/H/Illidari RP Campaign) The Fall of the Illidari
The Fall of the Illidari - August 21st > August 27th Her sightless stare drifted over the acrid wastes that Shadowmoon Valley had come to be known for. Though she could not see it, she knew their enemies were amassing; clouds of dust rose in the wake of marching armies, and tattered banners waved in the wind. Despite it all, the cold void beyond the stars filled with the manic cries of laughing gods. Surrounded and outnumbered though they were, Lord Illidan had hatched a plan that might just turn the tidings in their favour; victory would mean a decisive blow dealt to the Legion and defeat would mean much, much worse. She looked back over the plaza and observed her fellow hunters, as they always did. They trained tirelessly and pushed themselves to breaking point. She could not speak for the Illidari as a whole, but those Demon Hunters she had come to know, for those she had been responsible for, she knew many of them would not make it back. The coming days would decide who would triumph and who would fall to the wayside, and Nemyth was not one to let them fall without a hand to pull them back to their feet. Once more her burning gaze scanned the horizon. Once more she saw the rising dust and the tattered banners, and once more she heard the laughter of hungry gods. A smile crept across her face. They would not find her wanting. The time of the Illidari had come at last. ---- The Fall of the Illidari is a week-long “campaign” that takes place many years in the past; players will find themselves once again at the Black Temple, engaging in roleplay that will define the week leading up to the invasion of Mardum for a small sect of Demon Hunters loyal to the Illidari. Players will train and spar with their fellow hunters, strike out at their invading enemies and enjoy one last meal before being sentenced to the crucible of war from which many will not return. We officers of the upcoming guild, Blood of Azzinoth, will be hosting a week of events, coordinated roleplay and social hours which prospective Demon Hunters (and others!) can use to develop their characters, meet new comrades in arms and encounter new rivals to take forth to the present day; the day of Legion's launch. Though this campaign is intended primarily for Demon Hunter roleplayers, those players aren't the only ones permitted entry. Do you want to roleplay an Illidari blood elf? A fel orc? One of Akama's Ashtongue? You are by all means allowed to come and interact with Demon Hunters from both factions, allowing new and old characters with allegiance to the Illidari to interact with their new allies and further develop their character's past. The chain of events will begin on Sunday 21st of August and run through until Saturday 27th. The majority of events will be held on the Sunfury side of the Ruins of Karabor, with some notable exceptions. The schedule of events Day 1 (Aug 21) – Training The first day marks one of many days spent training atop the Black Temple. Demon Hunters and others will be matched with prospective opponents and expected to fight as if their lives depended on it. Though not an event as such, this day of roleplay is intended to break the ice and allow players a chance to get to know one another, with messages being broadcast to help develop the atmosphere in which the Demon Hunters dwell in. You can turn up at any time, but training will officially commence at 20:00 game-time. Day 2 (Aug 22) – Social Hours Build up on the roleplay you've had so far and interact with your new friends and enemies. Host small sparring sessions, explore the depths of the Black Temple and listen to great speeches intended to bolster the heart and raise the spirits. Day 3 (Aug 23) – Sha'tari Invasion The Sha'tari launch their preliminary strikes on the Black Temple, and a sizeable force of Sha'tar, Alliance and Horde assail the temples upper reaches. The invaders must be destroyed before news of the gathering Demon Hunters can be carried back to the enemy on the wings of the Skyguard, and then the Demon Hunters must aid in throwing back the enemy's main assault on the gates of Karabor. This event will be hosted both on Alliance and Horde by respective GMs for continuity's sake. Once again, people are free to roleplay throughout the day but the event(s) will begin at 20:30 game-time. Day 4 – (Aug 24) The Trials of Azzinoth Under the close watch of Nemyth, the Demon Hunters embark on a secretive journey to the Warden's Cage that will decide the strongest of their kind, the one who will lead the charge to Mardum. This is a no holds barred PvP tournament between Demon Hunters, and with donations there may even be a small prize pool! Consider this an incentive to get to learn your class and, if you can be bothered, farm up what PvP gear you can in the lead-up to Legion. Since it's a new class, we don't expect everyone to know what they're doing – it's all for a bit of fun, and may the best hunter win! Note: once Demon Hunters have been made available to play in-game, sign up with that character in this thread. Do not sign up with your non-Demon Hunter character, as this means we'd have to go hunting for names and it just makes our time easier, really. The trials will be organised into two sections - the Trial of Vengeance and Trial of Havoc, in order to balance out the duels because, frankly, Vengeance hunters stomping all the Havoc hunters isn't very fun. Day 5 (Aug 25) – Your Last Meal Being a Demon Hunter is a thankless job, but it is not without its small rewards. The food stores are exposed and a final meal is prepared for the assembled Illidari. The assault on Mardum is fast approaching, and many will not make it back; let the last day before your last be one spent in remembrance. A banquet (though far from luxurious) will be presented at the behast of Nemyth, who will provide a speech to the assembled Illidari before they have what may well be their last night alive among friends and family. The feast will begin at 20:00 game-time. Day 6 – (Aug 26) the Assault of Mardum Though we don't plan to roleplay through the quest chain in the Demon Hunter starting area, we will be hosting a final night of social events before the invasion is sounded. Similar to day 2, much of the time will be spent socialising before the clarion call is sounded. Consider this your last opportunity to spar and train, for at 23:00 the call to muster will be sounded, and at midnight the Demon Hunters will depart from the Black Temple and embark on their quest to take Mardum from the Legion. This will close RP on the night, meaning that the day's event will cut off at midnight. Those who wish to roleplay later into the morning are of course welcome to continue roleplaying in the Black Temple, either due to being left behind or roleplaying even further in the past. Day 7 – (Aug 27) The Fall of the Illidari[/i] After their success on Mardum, the Illidari discover that across the cosmos the Black Temple is under siege. This event will will be DMed on both sides by DMs on each faction and will depict the Illidari's last stand in Karabor against the Sha'tari, the Alliance and the Horde. The event will begin at 20:30 and will follow through with this small group of Illidari's defeat, death and/or capture at the hands of Maiev following Illidan's death and will officially close the week's roleplay in time for Legion's launch. Note: (Draenei (Aldor/Sha'tar) and Blood elves (Scryers) are welcome to attend the event as their respective characters. Understandably, if there aren't many of you this may have to be waylaid.) ---- Thoughts and feedback are welcome. We look forward to seeing you there! Any questions can either be posted in here or sent to myself or Sulfar in-game.238
NoA - The IC Noticeboard!
... It is an online IC broadcast channel, allowing roleplayers to create spontaneous RP, without spam or off-topic OOC chats leading the channel away from it's original purpose. It operates on both factions and welcomes every race and class! Since talking about RP, or just chatting with rpers OOC does not necessarily equal more IC activity, I would like to promote “NoA”; primarily to make a solution for roleplayers who wants to explore the IC world of Azeroth and expand their network of partners. With this network, everyone have free access to develop deeper story-lines and adventures! ... The technical function of NoA is to provide users with an IC broadcast channel, when online. This means that OOC chatting and comments are NOT allowed, only IC invitations for RP with an informative OOC note separated in brackets. This provides open invitations to roleplay, in a more immersive fashion. If a user sees an announcement they would have questions to, the questions should NOT be directed to the public channel, but privately to the host. To connect to the channel, type /join NoA. Because the network is not intended to provide OOC activity you can expect the channel will appear more quiet than chat channels. This is normal and doesn't mean that nobody sees your posts. If you want to find RP, all you have to do is to make a simple IC hook to catch the eye, and a small informal note in a bracket afterwards. For instance: A scent of grilled meat spreads in the air, by Razor Hill. On a closer distance you would see that a Troll is barbecuing a gazelle, for the rest of the established refugee camp of the village. ((Just casual RP! /w me for an invite if you struggle to find me)).” In other words, a short line introducing your character and something other players can react to, and then a small OOC note of who and where you would like to meet. If you are struggling with ideas, or just open-minded for anything at the moment you want to RP, another example could be: (Pandaren Shaman looking for people to start a story-driven long-term RP plot with. Preferably in Pandaria, but other zones is also fine. Please whisper me if you have any suggestions :) ) ... NoA is intended to give every RPer the opportunity to find the company they're interested in, without obligations and independent of their choice of guild! I see evidence that guilds who frequently use the channel to motivate players outside their guild to RP in their hubs, makes their individual communities more active, even when the leader or officers are not around to host any events. The way you can use it effectively is to make a macro to send out on the channel whenever you are present and looking for RP. ... As with any other network, NoA is a community that you need to get into. Keep in mind that many are a little more shy towards the users they haven’t seen before. So in the beginning you can expect that it will require a bit of patience and persistence when broadcasting your invitations, but after some time you will experience more people show up when you post in the channel. Do also keep in mind that people log on and off during the day, and while your posts might not be responded at first, you could get more responses later during the day, when more players logs online. Check the list of who's online in the channel, by clicking O and look up "Chat". ... NoA is a short of Nomads of Azeroth. It spawned from the idea that it would primary be beneficial for the people who want to RP outside the ordinary hubs. As the network expanded it turned out that users has found just as much use of it within the city. City or the wilderness of Stranglethorn - wherever you wish to meet up, you are equally welcome to use the channel; so do not confuse the name to be a network for Nomadic roleplayers only!154
[H-RP] Sin Belore - Bad enough dudes
Broken Shore Spoiler! ... ~ Who are we? Sin Belore is a role playing guild on the horde side of Argent Dawn, that is restarting it's engines for the fight against the Legion. It was founded in the beginning of the Burning Crusade on Defias Brotherhood RPPVP server, and migrated to Argent Dawn in September 2013. We are an organisation consisting solely of Blood Elves, no exceptions. And while we accept any level and class of Blood Elves (even Demon Hunters are welcome, see further down), we encourage our members to level up and grab some gear so that they can attend all kinds of events in various different locations. ~ What is its current state? Its illustrious history as part of the Thalassian military almost completely forgotten since the dishonorable discharge after the rebellion, and now it has found itself with the nightmare scenario. The Legion has invaded and the leader of Sin Belore himself, Sin Drassil Kaleil Sunstrike, has gone MIA during the Broken Shore assault. For an organisation that has prided itself on its ability to serve Quel'thalas, this is unacceptable. The only option Sin Belore has is to build up its strength. ~What is the focus of the guild? The leading goal of Sin Belore is to serve Quel'thalas, that hasn't changed in the years on Argent Dawn and back on Defias Brotherhood. The loss of its military commission has hurt however, and Sin Belore certainly plans to earn it back. But they can hardly do so while their leader is missing in action. And saving the Sin Drassil will be hard itself, the current elfpower making it impossible. Which in turn means that Sin Belore needs new blood. But there aren't enough elves to drown our enemies in, therefor every individual must be sufficiently trained both individually and in teamwork. This, and good equipment, will be the key to saving the Sin Drassil. Due to all this, Sin Belore will currently offer a "fair" IC salary, but is willing to foot a substantial bill in regards to training and material cost. As long as the one receiving the training and equipment shows that he or she is worth it. And it will cover any medical costs. ~ What kind of events? Historically there have been a lot of different events such as information gathering, fighting groups of enemies, monster hunting, tomb raiding and your usual trainings. Mostly done under the roll blanket of fairness, but /duel and just having creative emoting is not excluded. How the events are structured and what the story is depends on the characters that join. ~Who can join? Besides being a blood elf, we also require the IRL age of at least 16 to join due to our slightly older member base. On top of that, a good sense of humor and patience is an absolute must. Those who are easily upset or offended should seek another guild to join. We are a fun loving bunch of sensible adults with a liking to dark humor and controversial subjects, thus our guild chat might not be suitable for the squeamish. New roleplayers are more than welcome to join our ranks, as long as they are willing to learn and adjust. Reading up on the blood elf lore on Wowpedia.com or Wowwiki.com is a good start, but we don't expect you to know everything. We will also take a critical look at your name. ~What about Demon Hunters? Everyone will have a different opinion about Demon Hunters in non-specialised guilds, but Sin Belore sees potential in the type of conflict that it can bring to the guild. Demon Hunters will not have the same relationship with Sin Belore as other classes, and they will have a separate standard rank. And to quote one of the officers: ... ~What does the guild provide for my character again? A "fair" salary, medical care, a promise of adventure and a focus on personal development. ~Do you wear uniforms? While on missions only tabard is mandatory unless otherwise stated. Our tabard is black and red, and trying to transmog your gear into similar color schemes is of course greatly appreciated if you wish to do so. ~What are the guild rules and Policy? We reserve /say, /yell and /emote for IC messages only, even when we are OOC ourselves. Should any of our members be found breaking this rule, the officers would greatly appreciate it if you reported such behavior to us. Furthermore, we have zero tolerance towards Erotic RolePlay on public channels (those being /say /yell and /emote), and getting caught from writing lewd content on those channels WILL result in a swift guild kick. Please be aware that there are minors in this game. ~Is there anything else I should know? We expect our members to be able to write somewhat fluent English. You don't have to be an expert in the language, but excess spelling mistakes tend to make roleplaying a less enjoyable experience for others. ~ Allright, how do I get in? IC-wise: On the edges of billboards and other suitable locations, a simple message is displayed. ...And signed with. ... You can also just whisper any of the names listed at the end to talk about it. OOC: Drop an application on our site and we'll process it as soon as possible. ~Where can I find more information? You can visit our site: sinbelore.quickbb.net Or ask the following people: Nessra, Kaleil, Dan, Neothir, Sylvaelynn, Nathillen, Kristeas3
The Sable Chapter
We are the Sable Chapter. We travel where the world needs to be a better place, and we aid those we deem to be in need. We swear fealty to no lords and remain unaffiliated with any orders. Our cloak is black and our intents are pure. We are travellers, high and low, for a better tomorrow. Founded August 7, 2016, he Sable Chapter constitutes a small group of people who for various reasons do not feel that they belong elsewhere. Death knights who do not wish to serve the Ebon Blade. Scarlet Crusaders who do not wish to join the Argent Crusade or the Alliance. Paladins who do not wish to be ruled by the Silver Hand. Draenei who do not wish to be commanded by the Exarchs. Kaldorei who wish a more cosmopolitan view. Pandaren who seek balance in foreign realms as well as their own. Dark Iron who want to win the respect of the world. We are open to any nationality, and we judge no one for their past as long as they wish to serve life itself. The Sable Chapter is not affiliated with Alliance or Horde, or any neutral organisations. We are happy to work with any and all of them provided we find the cause to be just. The Chapter remains fixed in no location, but the innkeeper in Astranaar will always take messages. ---<--<-<@ @>->-->--- Contact information Twitter: Follow @KoriandrZhora for updates from this site, the guild included. Website: wow.prodigalstranger.dk Ranks Koriandr Zhora captains the chapter. Fraegis serves as our notary, and requests for recruitment should be directed to him. Brothers and sisters are full-fledged members of the chapter. Initiates are recruits, who are still trying on us for size and deciding if we are what they seek (and we are evaluating them similarly). If need rises for more ranks they will be made, but ideally, we seek a small, tight knit group where everyone's opinion carries much the same weight. Uniform None. The Chapter takes its name from the black tabard and cloak provided to initiates, but there is no requirement to wear them. Members are allowed to wear what they like, including the uniforms of orders that they are still affiliated with on a personal basis. OOC Rules Keep IC and OOC separate. Have as many alts in the guild as you like, but they are all IC members of the guild. Don't be a jerk. Keep any ERP out of sight. No OOC bickering. A guild Skype group will be provided, but talk there should be restricted to issues that concern the guild. In terms of activity we aim to keep a small, but continuous presence in the world. Events will take place as members arrange them -- no one is obliged to host them, and all are encouraged to. ---<--<-<@ @>->-->---52
[A] The Pioneers - Join us for Legion, stay for longer!
Hello, Argent Dawn! We are the Pioneers, and our goal is to make World of Warcraft fun, enjoyable, and pleasant to play by creating and maintaining a good, friendly community. The guild was formed last October, primarily with raiding in mind as the main form of spending time in the game. We're happy to say we welcome all kinds of players, though – people who enjoy PvE, Role-playing, PvP or just the casual, social experience (or a mix of all of the above!) We believe in clear, good communication and promoting a friendly atmosphere where both a seasoned veteran as well as a new player with lots of questions can thrive and blossom. We really enjoy raiding together, putting on our bestest try-hard pants during the boss, while having fun on the trash. Our guild is built to house an honest, inclusive and jovial atmosphere where we value improving ourselves and others while having fun. For more detail when it comes to raiding, we are primarily looking for people who enjoy improving themselves while taking the game for what it is. I know that sounds a little vague, so let me give an example. If you’re the type of player that wants to be at the top of the DPS all the time every time and your blood starts to boil when people make mistakes or are underperforming, we’re not a good home for you. However, if you like mastering your class and generally improving, and don’t mind the occasional silly wipe, we could be the right place for you. We are serious about raiding but we are not completely hardcore to put it in different words. But! What if you've never tried raiding and you're not sure if you'd like it? A lack of experience is not an obstacle. It makes no difference to us if you’ve got world first to your name or have spent ten years role-playing without setting foot in current content raids. We don’t judge. What we do want to see are people who want to improve and are open to it. We understand that it's a process and as long as you have the patience and will to learn, we will be happy to help. We have more than a few people who know their class very well and will actively want to help you achieve this. Don't let this deter you if you're a role-player, enjoy pvp or you just want a nice guild to be in – we're not just about raiding! We sometimes do things outside WoW like Cards Against Humanity or playing other Blizzard Games. Recently we've been exploring the Tabletop Simulator a little bit... We will not, however, condone any behaviour that violates the policies of Warcraft or those related to RP servers. Any form of griefing, harassment or attempts to disrupt role-play is not acceptable if you want to be a part of the Pioneers, we aim to uphold a reputation of a friendly guild of respectful and reasonable individuals. On that note, our guild chat is usually lighthearted and mature, with the occasional crude joke, so bear that in mind when considering us. To join you can give Haruuk, Rywira, Naashari or Corrwyn a poke in-game OR go to www.thepioneers.info and fill in the recruitment form so any of us can give you a poke instead. Pick a form of contact that’s convenient for you! Our raid times and days are (and will be in Legion) on Tuesdays, Thursdays, and Sundays from 20:00 til 22-23:00. During raids we use Teamspeak and while talking in it isn’t mandatory, having it on and being able to listen is. We’re happy to explain tactics and help newcomers. If you’re on another server you are welcome to try raiding with us and see if you’d like to join for longer. You'll just need to share your battle tag with an officer for the time of your trial. Thanks for taking the time to read this. We can’t wait to hear from you!14
[A-RP] <Spear of Wrynn> - Alliance Heroes
Recruitment has been temporarily closed! The <Spear of Wrynn> is an elite task force, who serve the Alliance to help spearhead its many attacks against the Legion across Azeroth. It is a guild for the strongest men and women the Alliance has to offer and will thus be a guild consisting out of “heroes” (read: powerful characters) rather than your average footman. The unit has its name in honour of the recently deceased king Varian Wrynn, who sacrificed his life to save those of the Alliance soldiers at the Broken Shore. Details on their task The Spear of Wrynn will have a diverse amount of tasks designated for them, due to their distinct talents and abilities. Currently, their prime focus will be the Burning Legion and its invasion. They will often be the first to jump into battle and the last to leave it, infiltrate enemy positions and strongholds, aid other forces in need and whatever else they are required to do. With the current storyline there is always the possibility that the task force will find itself fighting the Horde rather than the Legion, if the situation calls for it. So with that, we are leaving the door open for RP-PVP in the future. Base of operations The purpose of the guild is that we will be travelling around Azeroth, thus the Spear will have no permanent lodgings or headquarters. Shore leave, however, will likely leave the members of the Spear in Stormwind or Ironforge. What to expect of us While there is often a focus on ‘realism’ in Argent Dawn’s roleplay, we intend on embracing the high-fantasy setting that it is. As such, you can expect from us to take everything out of our class as we roleplay and combat the Legion. Command structure While the idea of the guild is that everyone is equal, there will still be a basic structure and some people to oversee the unit. For that there will be two ranks - the Officers and the Commander. These people will mainly be officers from an OOC perspective who handle recruitment, events (although we don’t stop anyone from making an event themselves) and any issues that arise within the guild. From an IC perspective they will be more relaxed, in that they won’t be issuing frequent orders or commands, except for when the situation demands it. The ranks will be quite simple and there will only be four: Vanguard, Elite, Officer and Commander. A promotion is based on your overall activity and performance within the guild, but gives no real power over other members. An elite is simply someone who is more experienced within the unit, someone you can turn to who can offer advice (same goes for the officers and commander). Requirements for joining The one requirement there is for joining is that you are max level or are leveling towards it as we will be roleplaying all over Azeroth (and especially the Broken Isles). There is no uniform, although I personally recommend having a tabard to represent your race or the Alliance as a whole - but it is not necessary. As long as your character is part of the Alliance they are eligible to join - that includes Death Knights too! How to join If you wish to join the guild, you need only approach one of the officers or the guild leader by a whisper who will ask you a few questions to make sure you actually know what you’re getting into (for example: reaffirming that this is not a guild for your average Joe the soldier but people who fully embrace their class and can take on missions to those extents). After that your character will be sent a letter, requesting a meeting with the commander or an officer of the guild in order to discuss signing up to the elite task force. Questions If you have any points or questions you would like to make, feel free to either post them here or ask me personally in game. If necessary, after the initial feedback has been received, we will set up a FAQ section of the thread for the reader’s convenience.67
[A/N-RP] The Cenarion Guardians: Radicals & Zealots
... ... http://www.argentarchives.org/node/136310? ... The Cenarion Guardians are an ancient kaldorei religious & paramilitary order dedicated to defending the Balance and upholding the 'Cenarion way of life.' Their methods, attitudes and beliefs are considered radical by many. All members of the Guardians take oaths to defend the Balance with their lives, and each of them is expected to be proficient in combat to do this - but there is also an important religious aspect at the core of the order. They are first and foremost nature worshippers, and this is what drives their actions. It is an ancient order with roots stemming back as far as the pre-Sundering era (and with a whole lot of player time and effort expended under the banner) and a potted history can be found on our guild forum. Our aim for the guild is to promote high quality roleplay with Druidic and traditionalist Night Elven themes, with organised DM events, frequent rituals & prayer events with an authentic Kaldorei flavour, and plenty of opportunity for community involvement and character progression. It's something of a niche guild - a fairly specific concept that fits fairly specific characters - but hopefully our roleplay and open events should have something for everybody. So long as you're not dead, or a demon, or like magic too much. Think of us a little like the nature worshipper's Scarlet Crusade. Recruitment Open to Night Elf and Worgen characters of all classes except Mages, Warlocks and Death Knights. The Cenarion Guardians are a generally nomadic order, mostly found out in the wilds. The best time for potential recruits to find them is during one of their open rituals or when they are near towns working. We like to be picky about members - take this as a challenge, not an insult. The better our roleplay and gameplay preferences match up, the easier it will be to have smooth events, character progression, good fun, and random gamestuff. A few rules: No death knights or Warlocks. Not even OOC as alts, because we -have- had issues with the "But the armory says you've got one in your guild already blablablab," before. Mages...unlikely. Your character must fit with the guild concept. They have to care about the Balance. Exceptions are hard to find reasons to accommodate with a concept like this. We expect a high level of maturity from members, and operate a "don't ask, don't tell," system as regards age. If I have to ask how old you are, it means you're doing something wrong. Contact us in-game: Nialls, Thornroot or Iyadriel are all available to handle matters of recruitment. There'll be a few OOC questions about your character, your understanding of the guild concept, and then the rest can be handled through an IC meeting. FAQ Are you the Cenarion Circle? No. Most (probably all) druids have ties with the Cenarion Circle, and the Guardians as an order have been in and out of bed with the Circle establishment throughout their history. Many members of the guild will have some connection with the Circle; but the order as a whole does not represent the Cenarion Circle. The Guardians are a wholly more radical sect. What do you mean by 'Radical' or 'Fundamentalist'? ... Being a fundamentalist is a bit more than being a 'traditional' Night Elf - for the Guardians it means taking those traditional views and being prepared to apply them with zeal. Guardians' ideology can be stripped back to one line - "The balance of nature before all" - and the radicalism comes from being prepared to put that into action. Do you only accept Druids? Not at all! The guild is definitely run along druidic lines - we're a band of nature worshipers - and there will always be a strong core of Druid members, but it is not Druid-exclusive. What kind of characters are you looking for?We accept characters who are Night Elves or Worgen (other races may be considered in exceptional circumstances) of the following classes; Warrior, Hunter, Rogue, Druid, Monk, Priest. Mages, Warlocks & Death Knights may be tolerated on rare occasion, but will never be invited to join the guild. Is there a uniform?We ask that if you do wear the tabard that you endeavor to make a set that matches it, but otherwise there are no uniform rules.465
[H-RP] The Horde's Shadow - Task Force War band
I begin by apologising for the length of our thread, this is our comprehensive guide to our guild where you will find all the information you need about our guild. Important information can be found in posts 1 & 2. Thank you for reading and all feedback will be appreciated. IMPORTANT UPDATE: As our guild continues to evolve naturally IC, steps have been taken to modify it into something more solid based on the wishes and needs of the community who use it. A lot of consideration has gone into these changes and we hope will make the guild a better place as we go forwards into Legion. It is therefore necessary for us to begin a new forum thread to reflect these changes and deliver the most accurate information possible! ... Basic Guild Information. What is The Horde’s Shadow? The Horde’s Shadow is a Multi-racial specialist task force assembled under the orders of High Command to act as one of the many spear heads within the Horde. We deal with the missions that require high levels of skill, integrity and knowledge whilst maintaining the strong and deep-rooted traditions of the Horde. Whilst we aim to protect the Horde and their people, we also act as the shining example of what it means to be members of the Horde and encourage the traditional ways of life to continue amongst the various races. Whilst primarily working alone as a unit, if the situation arises, the war band will be there to answer the call to arms and help defend the Horde with the other war bands. We aim to take those experienced in military affairs or have extensive battle experience, however if you want to play a beginner to soldier life, we can devise a training programme to make sure you’re the best you can be! What Makes You Different? We follow the ethos: What you put into the RP you’ll get out of it. This means that the more time and effort you put in, the greater the reward will be and the better experience you have. We’re a fast paced guild that encourages members to make events and their own RP as opposed to being spoon fed. Rather than just logging on for events, you’ll get the most out of this guild by being around when we don’t too! Many war bands follow an almost Alliance style of military RP where the Commander leads his or her minions follow, within the Horde’s Shadow everyone has an opinion. We believe strongly in mutual respect and everyone has a voice to be heard. Whilst we have a military structure that is expected to be adhered to, nobody will ever be told to shut up for having an idea. We focus primarily on character development, personal storylines where we can and making personal events for members to help them develop. We try to set up each character with a goal of sorts be it attaining a certain rank or reaching a certain IC skill level to give them something to work towards during the RP. Furthermore we’re not a city based guild, we’re actively out in the world and very rarely at the base other than to resupply, recover or regroup prior to a new mission. If you want city based RP this is not the guild for you to be looking in. What Can The Guild Offer Me? As a guild we try to offer the most immersive experience we can, keeping as much as possible IC. We try to set out character goals and aims that will encourage you as a character and a player to develop and want to seek out roleplay in order to further these goals. Furthermore we offer a relaxed environment where we want YOU to get as involved as possible both IC as a character and OOC how a guild operates. We believe in community > dictatorship. One of the things we’re asked a lot is if we do server events. The answer is YES but only if they are suited to our needs and workings of a guild. Whilst we enjoy the epic scale server events can bring, we try to keep to smaller more detail orientated storylines that get everyone involved rather than be a member of a crowd. Traditional Horde values are the core element of our guild; we stick to these like glue and do not deviate from them. Honour, strength and loyalty are the key principles we follow whilst also ensuring our own racial traditions don’t die out. If you have a disagreement solve it with a brawl, we don’t mind. We’re the Horde at the end of the day, we’re known for our brutality in order to survive. Finally, with us you’ll find OOC and IC are kept entirely separate. IC actions have IC consequences and you will have to face these as and when they arise. We don’t take it into OOC at all and would rather praise you than belittle you for such things! OOC your feedback is always welcome and if you have an idea for the guild yell, we’ll try to find a way to accommodate it if it works and can be beneficial! Where are you based? We are now based within the fortress of Bilgewater Harbour (The big building with the goblin cannon stuck atop it) in Azshara. The main residence is the four huts on the lower level at the back of the fortress, but as a specialist unit, we have a fortified position for times of war that has good access to the city of Orgrimmar and links to Ashenvale and also access to a harbour and naval supplies as we need. It should be noted we’re very rarely at the base as we’re constantly travelling on missions and assignments, but it’s a nice place to call home.59
[H-RP] The Illidari Covenant
The Illidari Covenant Who we are. We are the largest Horde-side Demon Hunter guild at the moment and growing fast. We started with only 6 people who have years of roleplaying experience as both Horde, Alliance and Demon hunter. The guild is aware that many roleplayers right now are not so experienced with the concept and that is no issue. We are happy to help new members and we do so through both Out of Character and In Character help. We plan to do sermons very often and we have daily events lead by experienced officers. Our Background “Once we fought, brothers and sisters, against the Burning Legion. Sin’dorei and Kaldorei together as Illidari. Now let us fight again.” Demon Hunters spawned from the desperation of a race at war to take vengeance on the Demons that had tormented their lives and brought ruin to their world. Volunteers from the Crimson Sigil, long standing members of Illidan’s forces in their second struggle against the Burning Legion in Outland. Both as worthy, both sacrificing their very being in order to turn the war and destroy the Legion. The Black Temple their forge, they were made into warriors without equal under Illidan’s vision. Their thoughts would always turn to home, to Azeroth, and the damage that the enemy had wrought. Many of the Illidari would perish in the coming war, both at the hands of the Demons and of the peoples they used to call friend and family. They became vilified, hated by their own as twisted abominations, nothing more than the Legions thralls. This was far from the truth. Eventually their desperation turned to a final assault. Mardum. What happened during the assault is not known by many, remembered perhaps by few. The assault to capture the Key of Sargeras and thus cut off the Legion from the rest of the worlds. They succeeded in retrieving the key, though many more of their brethren fell and on their return they were taken by the Watchers. The same wardens who had taken Illidan during his ten-thousand-year imprisonment had captured the Black Temple. There is little knowledge of what occurred in Azeroth during their time in the Vaults of the Wardens, cut off from all the worlds. Eventually they were freed, upon the Legions return. In an acto of desperation, Maiev Shadowsong decided to release them, knowing that the only hope for Azeroth was the freedom of the Illidari and Illidan himself. During the escape however, Illidan is believed to have been taken by the Legion. Word is that Gul’dan and a Warden both under the Legion’s sway managed to capture him whilst he was entombed. This is now their struggle. Formed in the aftermath of the escape from the Vault. The Illidari Covenant works to follow the path set to them by their Lord Illidan. Sin’dorei and Kaldorei alike once again find themselves together in the fight against a resurgent Burning Legion. Remaining true to Illidan’s word the Illidari of the Covenant work to bring about the Burning Legions end with a vengeance only tempered by their wish to reclaim their Lord. They will destroy all who oppose them in defence of a world that will never accept them. This is their sacrifice and their battle. To bring all Illidari together to face their ancient enemy and to overcome them. The Illidari Covenant and the merging of the Ember Blades. With the blood bond between the two Illidari brothers who went by the name of “Emberblade”, there was a grouping formed of eight Demon Hunters. Some who’d have escaped the vault of the wardens, and some have been around in the Shadows since. This group, known as the Ember Blades, led to the lands of Kalimdor. Residing in Felwood, they soon came across the Illidari Covenant. Under heavy debate, the Ember Blades decided to merge with the Illidari Covenant and fight side-by-side as brothers and sisters in arms – Sharing the same vision and goals. This led towards a formidable fighting force versus the Legion. The Ranks Hunter - This is our core members of our fighting force they fight under the command of higher ranks. They have proven themselves to be a good fighter but may still need further training. An enlistee, so to say. Lorekeeper - These members have proven themselves with worthy knowledge and are not a part of the guild but will assist us in teachings and aid with smaller tasks or more delicate tasks such as performing sermons. Felsworn - These are our elite force of demon hunters, they have proven themselves a brilliant ally to the covenant and a very loyal member and are sworn to the fel through a ritual. Shadowkeeper - These hunters have proven themselves as capable as a captain but are yet to prove it by ceremony. They can give out small commands and give out commands from the commander or captain. Captain - These are the people who will be commanding smaller taskforces, they are the second in command, and will be the ones who you will go to if you have any problem, the captains take direct commands from the commander and pass them down to the lower ranks. They will be addressed as captain and saluted on sight from lower ranking members Commander - The commander leads the covenant and dishes out the big orders they are the one you salute to whenever you pass and disobeying their orders will result in grave punishment. They shall be addressed as commander and saluted on sight from lower ranking members Link to our Argent Archives page (wip) http://www.argentarchives.org/node/178369 Furthermore you can apply to speaking to Aladiri, Mathreas or Smaelar in game. “Death to the Legion and glory to the Illidari!”30
[H-RP-PvE] The Shadowmoon Pact
Initiation event this Thursday 20:30 realm time, all prospective members welcome! Years ago, a Pact was signed in the Shadowmoon Valley between a group belonging to the Horde, and a group belonging to the Illidari. Both saw that the true enemy was not each other, but both knew they could not work openly or else risk death. So they worked in secret, fighting Legion, Void, and even Arrakoa forces that threatened life itself, and for a while they were successful. However, when they were both forced to choose during the Siege of the Black Temple, both chose their own factions over the Pact, and so on that day the Shadowmoon was ended. Now, that threat has come again, more powerful than ever before, the politics has shifted, and the Illidari are welcome in the Horde cities. So the Pact has been remade, smaller than before, but it can grow, it must grow. Recruiting those who left, and those who never joined, the Pact is determined to stand together, against the Legion and beyond, no matter the cost. And so it is reborn… The Shadowmoon Pact – A House Divided The Shadowmoon Pact, as can be read above, is an RP PvE guild focused on an old alliance between a group of Horde (calling themselves the New Shadowmoon Clan) and a group of Illidari. The Guild’s aims are to fight the Legion, the Old Gods, and anything else that may threaten life as we know it. Due to its IC nature, it is run by a Chieftain (from the Horde) and a Grand Master (from the Illidari), and while there is no official structure in the ranks below as to which faction people fall under, the fact remains the old loyalties die hard, and most in the Pact identify with one. Those on the Illidari side of the Pact tend to believe that the ends justify the means, and that sentiments such as not wanting to become like those they fight may be nice to think about, but in the end what matters is the protection of Azeroth (and perhaps the Horde), and anything else is secondary. Some among them view the Shadowmoon Clan as naïve fools, though others see them as a necessary side of the Pact. As such Warlocks, Demon Hunters, Death Knights, etc. would tend to follow this part of the Pact, believing that the Grand Master should be the senior of the two leaders. Those on the Shadowmoon Clan side of the Pact tend to value the means as much as the ends, believing that if they use too much of the tactics, power, or methods of those they fight against them, then by the end of the war there will be nothing to distinguish the forces of Azeroth from those that try to enslave or destroy them. Many view those that follow the Illidari philosophy with mistrust, though others believe that despite being wrong in their methods, their hearts are in the right place and they can be trusted. The Shamans, Monks, Paladins, Druids, etc. tend to believe in this part of the Pact, following the Chieftain in particular. The difference between the two can perhaps be summed up thusly, the Illidari side believes that the only way to protect the people of Azeroth and the Horde is to destroy those that pose a threat to them, however the Shadowmoon believe there is no point in destroying those that pose a threat to Azeroth if they do not protect the people themselves. Raiding and other PvE As said in above and in the title, this is not just an RP guild, but a PvE one as well. In this regard, we hope to have a full raid team come Legion, while we would not be hardcore raiding by any stretch, we would expect those who say they wish to join the raid team to fully commit, and let us know of any absences in advance (though we are fairly liberal about this, we do not want the game to feel like work), if you say you’re going to a raid, you go. We currently have Seven people in our prospective raid team, 2 tanks, 2 healers, and 2 dps. As such to start raiding we are looking for at least 1 healer and 1 dps, though more are welcome. Ranks Chieftain/Grand Master These are the two joint leaders of the Shadowmoon Pact, both equal in power, though there are often political struggles between them. The current Chieftain is the Undead Orc Monk, Gnivil Dawnbringer (Gnivíl), formerly a Warlock, though fearing damnation he chose a more peaceful path. The current Grand Master is a Blood Elf Demon Hunter known as Thaleon Darksun (Thalleon), completely loyal to the Illidari, and committed to the complete destruction of the Burning Legion. Seer The Council of Seers is where those who have proven themselves both loyal to the Pact and of having something that makes them useful in the Council, whether it’s expert knowledge of a particular kind of magic, military strategy, or even strong moral sense to ensure the Pact does not become the very thing it fights against. The Seers are entrusted with all the secrets of the Pact, thus only those truly trusted are given the title. The current Seers are Drúnkpaw, Incentarus, and Makunga. Nightbane Those who have shown themselves to be both loyal and effective to the Pact are given the title Nightbane, the most honoured position most can hope to attain outside of the Council of Seers amongst the Pact. Bloodsworn After someone has first proven themselves to the Shadowmoon Pact, they recite the Pact for themselves, binding them completely, after this they become Bloodsworn, a full and trusted member of the Shadowmoon Pact. Unproven When one first wants to join the Pact, they must first prove themselves before they can learn and recite it. Until that point, they are considered Unproven. Joining While we do not have any formal application to fill out, we ask that anyone who wants to join us first whisper Gnivíl, Thalleon, or one of the Seers to arrange an IC meeting so we can get a general idea of your character, we will discuss your character’s brief backstory, OOC reasons for joining, etc. After this we will have an IC interview, the IC context of which is up for discussion, in this we can get a sense of your character’s personality and how you play them, there may be some IC combat involved as well to see how you handle that.6
[A-RPVE] Friendly idiot LF a Guild for Legion !
Hi ! I think most of the message is in the title but I'm going to go into detail a bit: [TL;DR] I'm looking for a guild to RP and PVE. I'm playing a Kaldorei (not DH IC) and am looking for a group to explore the Broken Isles (as well as other parts of Azeroth, ofc) IC and OOC. The main motivation of my char is to fight the Legion and the problems it brings. He's Chaotic-Good. I'm looking for a guild to RP (mostly) but also to be active OOC, whether it's PVP or PVE (I'm more into the last but I don't mind the first). So World Content, Rep farm, Dungeons (of any difficulty), Raid (I'm comfortable up to Heroic but haven't enough experience in Mythic to say the same about it) and all those nice stuff they really seem to focus on for Legion. I know it's a bit late to start searching a guild for Legion, but up until a few days ago I wasn't sure what class I was going to main and didn't want to waste anyone's time (including mine). But here I am, on my Demon Hunt-... No wait, don't go, wait !... Yes, "another Demon Hunter". I wasn't expecting to main one honestly. I was having a lot of fun on my Druid, filling all the roles I could think of and going around as a F*cking Furry. But I quite like the DH's playstyle and hope it'll get more complex/varied as the Talents unlock themselves. As for the main reason I'll main this char, it's IC. I've come up with a Char idea I like to play and got attached to in only a few days (but I'll get into more details later, just know before you stop reading that I tried to go as far as possible of "Dark-Demon-Hunter-Edge-Lord" we've seen going around in the past few weeks). So, here I am, on my Demon Hunter, flapping around with no clue what to do of my OOC time. Sure, when Legion launches I'll have plenty of things to do, even after the few days of leveling. But it seems to me that blizzard is going back to a more "World Content" and "Group Content" kind of expansion and I want to play it as it's supposed to be: An MMO. So here's what I'm looking for more specifically: OOC: --An IC active guild that goes into group content while OOC (and I'm not talking about "hey, how about we queue up for a dungeon this afternoon?", I'm looking for regular PVE group). --A group that doesn't take itself too hardcore when it comes to group content. It's a very hard balance to find these days, while looking for a guild. There is a look of Try-hard guilds and a lot of Casual-wandering guilds, but not so many go for the in-between. I want a group that tries his best and stay focus and organised, but not one that's asking me to be here 6 nights a week, 5 hours a day. --A guild that's not one of those "Social" ones, with 999 members and 3 active in /g. I'm looking for an actual community of a few people but not sea of vaguely friendly guys who'll group up once in a while to go out and rush content. Basically a guild in the old school sense of the word, not an LFG hub. --A vocal chat, it's a big point for me. Mostly because English isn't my first language and I want to practice, but also because... you know, talking to people is a nice thing to do in a social environment like the MMO we play. (Hope you don't mind an awful French accent.) IC: --Even though I'm insisting a lot on the OOC aspect because it's important for me, IC is also important. It doesn't need to be the main event going on in the guild (because it's AD, I can always find some RP somewhere else if I don't have enough between the OOC time) but it needs to be good nonetheless. (I'm starting to sound like a picky casting crew but don't worry, I won't ask you to sing in front of the camera.) --Below all this I'll copy/paste the Story part of my TRP3 if you like reading and want more details, but basically, my character is not a Demon Hunter. He's a former Illidari who fled the Black Temple just before his Ritual. So IC, he doesn't have the glowing eyes, tattoos and horns. H's a simple, well trained, young Kaldorei looking for a place to belong and people to slay demons with. He has been a coward most of his life and won't hide it to anyone, but will do all he can to make up for it at any moment. He's a bit wild and apprehensive but can be brave and social when needed (as long as you don't feed him after midnight). --I'm looking for a guild that doesn't just throw out invites to the first newcomers. No offense to those who do that, it's just not my thing. This counts mostly IC thought. Except if your guild is just a bunch of adventurers who offers him to join in the trip, I don't see a coherent organised group who will just count a stranger as their own after a handshake and a 5 minutes conversation. I've seen it happen way too much and end up in events where 12 of the 15 persons present are recruits who have never talked to each other and end up trusting each other with their lives. --I'm not into military guilds. I'm not into religious guilds. I'm alright with mercenary guilds except for the type I mentioned just above. I think I'm through with it ! I hope it wasn't too boring to read and that some of you will have a guild to point me towards. Thanks for your time !3
[Troll RP] Darkspear Tribe- Ten Years of Troll
... Guild Information ... The Darkspear Tribe is a troll-based roleplaying guild and community founded in 2005. We're a tight-knit, friendly gathering of tusked aficionados with a diverse cast of personalities-- both IC and OOC. In general, the only in-character requirement is that your troll was born a member of the Darkspear Tribe. We house a wide variety of roleplayers, and a wide variety of trollish characters- from useless fishermen and miscellaneous villagers, to unscrupulous witchdoctors and hulking warriors. Our roleplay is primarily more casual, laid back and village-based, though we do occasionally spark up a spot of RP-PvP whenever the mood takes us. We're happy to accept alts, though we'd love if you popped in a few times a month as opposed to leaving that character to gather dust in our roster. We do kick after a lengthy period of unexplained absence. New roleplayers, too, are welcome; we're more than happy to teach you the ropes, even if it's an aspect of WoW you've never tried before! From our AA page: ... Recruitment Information What are we looking for? We're looking for Darkspears from all walks of life, whether headhunter or civillian, and roleplayers of all experience levels. Rookies are just as welcome as the old; we house a good number of both within our ranks. Our guild portrays the inhabitants of Sen'jin Village and the Echo Isles, who live there, who work there, who fight for their tribe and their home. The recruitment process has two steps; a short application and an informal, in-game roleplaying session. If successful, you'll be invited for a month-long trial period. You'll get to know us, and we'll get to know you and your character. After reading and agreeing to abide by our rules (http://dst.enjin.com/forum/m/36977090/viewthread/26253449-guild-rules), you can apply via our website at: http://dst.enjin.com/recruitment However, we generally do not accept non-Darkspear trolls and ((Not a DK IC)) characters. There's nothing inherently wrong with these; we simply want to encourage Darkspear and, similarly, troll Death Knight roleplay. If you're still interested in applying on such a character, please speak to Skreel in-game before writing your application. We also tend not to accept adult Darkspears born outside the Darkspear Islands for continuity reasons. Roleplay and Village Hours: We're a fairly small, casual and laid-back guild. Events typically aren't fed to members by the officers on a daily basis; all people, no matter the OOC rank, are more than welcome to try their hand at creating plots and events for others to join! As a guild, we frown upon 'spoon-feeding'; the officers are not responsible for filling the calendar with events- members are expected to be able to create their own roleplay. Suggestions and ideas are welcome to be flung at us; we're generally happy to try anything. The development of the characters, and the players, within our community is our primary focus. The vast majority of our roleplay is unplanned and adventures are often the result of on-the-fly decisions. However, we do list server-wide events on our calendar to both integrate with Argent Dawn's community and, of course, support our fellow allies and roleplayers. Sen'jin Village Hours is hosted every month. People of any guild, any race are more than welcome to attend; it's open for roleplayers from all walks in life. Although we don't wish to exclude anyone, keep in mind it's set within a Darkspear town; non-Horde alligned trolls (Drakkari, Gurubashi, Amani, Bloodscalp etc.) may be ignored or met with spears, vitriol and hatred. The next (tentative) date for VH is (TBA) August within Shadowprey Village. Campaigns We sometimes attend campaigns as the IC group Darkspear Coalition. Darkspear trolls outside the guild are welcome join, providing our characters are familiar with yours. A leader is generally voted for during an IC discussion. They will attend councils, give orders, run events and generally keep everyone updated on current events. This is likely to be an officer or long-term member's character due to the sheer amount of activity and dedication required during campaigns. Contact us! To contact us for any reason, the officers you should consider contacting are: Skreel, Ikhanacoatl, Snake, Akalazoo or Yecurzo. Similarly, feel free to toss any calendar invites to Skreel (and only Skreel, please!); we love attending the community's events. Many, many thanks for reading.141
[H-RP] Orcs of the Red Blade: Ten Years Strong
For a unique introduction to the guild, have a look at our 2015 recruitment trailer! Best enjoyed in full-screen and 1080p resolution, it features cinematography and voice-work by Kozgugore, a soundtrack mixed by Sadok, and a cast of over 30 Red Blades: https://www.youtube.com/watch?v=8SYE0CgnG58 Argent Archives entry: http://www.argentarchives.org/node/158217 Officers: Kozgugore [GM], Kargnar, Kogra, Kyrazha/Rhonya, Srelok. ____________________________________________________________________ “Know this, sons and daughters of Redblade. Blood freely given is the seal of the oath that we make. When you spill your blood into the flames, you do not only pledge loyalty to our banner. You become one with the essence that is the Pack. You accept to live by our code and tenets. You accept to not only fight for the Horde, but to run and hunt with this new family. And finally, you accept to oppose any chains that might seek to bind you – be they dae’mon, human or otherwise – and to do so to the very end. Our ancestors watch over us, always, and they judge us for every step, every breath, we take in life. In the end of it all, know that our blood, too, is welcome.” It has been a decade since it all began; since a young orc left the refuge of Orgrimmar’s orphanage to chase after the legacy of her name. Redblade. It was a name long forgotten – swallowed up in the greatness that was the Old Horde. Her very own father was the one responsible to sway the old clan to the Horde’s side and to let demons have their way with them. But no longer. As sole survivor of the clan and its heritage, it was her charge to redeem the ancient name of Redblade. Rather than a symbol for the oppression and deceit of the Burning Legion, it became a symbol of unity and freedom. A place where orcs of all clans and descents could rally to the cause and could find a home where tradition would meet the present, so that their traditions, too, might be remembered and, when the time comes, be passed on for future generations. Every clan of old was worth remembering in its own way, and it was the newly-formed Red Blade that provided the haven to preserve them. One decade. And still the banner stands high. He tried to remember when he first heard the words – that oath that each orc swears in order to live and die by the tenets that she, their Matriarch, had once decreed. She has long since passed the torch to him, who they chose to refer to as Chieftain in her stead, but still he remembers every word spoken. And now, here before him, two more orcs stood ready to swear that exact same oath, by those exact same words. The fires of the other camps nearby had already long been snuffed out, but a small group of stalwart orcs still remained by this one lively fire to welcome two new brothers to their pack. “By these words, I swear to live by your code and laws. I swear to die fighting for the Horde and the legacy of the Red Blades. Until the day that death comes for me, I will be one with the pack.” Many orcs have come and gone throughout these past years, to be forever remembered and counted as one of them. Now it would be the turn of these two to leave their mark as freshly branded Oathbound, and to prove that their words spoken tonight would be taken to heart until the ancestors welcome them into their embrace. Thick droplets of crimson blood flowed from their palms into the crackling fire, sealing their promise. With the sizzling approval of the flames, a cry in unison pierced the night’s darkness from the crowd of orcs gathered around them. “For the Blood of the Tribe!”364