Wildhammer Shaman RP questions
Hello! I've recently created a brand spanking new Wildhammer Dwarf Shaman, and I'm looking to get into Rp with her. As it is though, I'm stuck on a few minor things and was hoping for some help. Firstly, I was rather hoping to narrow down what she has specialised in, if that makes any sense. For instance, some shaman class themselves as Tidecallers, or Storm-Binders, etc etc. As a shaman focused on healing through water spirits, what would she be classed as? In terms of her Wildhammer origins, I've been struggling to find information on the iconic tattoos. Are the tattoos symbolic of anything, and given for specific reasons? Also, I read somewhere that Wildhammers are often taller than their Bronzebeard and Dark Iron cousins, yet when looking up roleplaying stats, there isn't really a definitive answer as to what this height generally is. Apologies for any vagueness, and any help would be appreciated!5
RP is dying (for me anyway) HELP!
Hello AD community, I love RP, in fact it's the only thing in WoW I enjoy doing atm. Unfortunately I feel as if RP is dying on my character, walk-ups just seen impossible to find, or at least to get any decent character/peer relationship development going on, and also, my guild isn't RPing much these days, but it doesn't make much sense right now for him to leave. I almost feel lost without the enriching and warm feeling of good quality RP. What I'm asking you folks is 1. Do you know any good hot spots for RP, that isn't Stormwind? 2. Can you give me any advice on how I can get more RP for my character. I just don't feel like my character is going anywhere atm, and I really want him to go -somewhere-, or do -something-. Thank ye very much. -Dastan14
[H-RP] The Electrofish - Several leagues under the sea!
... Ranks Captain When taking command of the submarine, which he later named after himself, Rizzal Electrofish aimed to live a life of freedom that wasn’t bound by terrestrial restrictions. Adopting the title “Captain”, he retreated into the Ocean where he guided his crew on a series of epic subaquatic escapades involving shipwrecks, Giblin looters, salty wenches and huge quantities of treasure. First Mate Professor Gadzook Fizzbubble isn’t your average Goblin Biologist. After being discovered on a secluded beach, collecting crab droppings, Professor Fizzbubble joined the crew and quickly rose to the Captain’s close second. Demonstrating a passionate obsession of marine life (and a total disregard for terrestrial life), Professor Fizzbubble’s brain and loyalty is great asset to the crew. Navigator Most likely to be found bent over a series of maps and charts, the Navigators are in charge of laying the course through the Oceanic maze. Nobody else has the skill to match theirs as they plot out a tangle of meaningless lines that depict currents, undersea landscape and nearby chipshops. Diver There are none more daring, courageous or foolhardy than the Divers. These are those individuals with the insatiable lust for adventure. Whether their intentions are study, looting or hunting, the Divers will find any excuse to pull on their overly-tight divesuit for a quick undersea hike. Security What we call “security” is simply a collection of thugs, misfits and genuine enforcers who all share the same passion for action. Maintain safety is their job description, but they all secretly hope to be attacked by a giant squid, just for a good fight. Shrimp Whipper Operating a submarine like The Electrofish is hungry work! With a name derived from an old kitchen horror story, The Shrimp Whippers don’t just whip shrimps, but any sea creature dragged to the kitchen. They create culinary masterpieces from every resource and are subsequently the most popular amongst crew. Technician Sometimes, the Ocean doesn’t want to be friendly. In these circumstances, a great number of things can go wrong and it’s the responsibility of the Technician to fix the issue. The danger of this job may be underrated, but any Technician will tell you that flooding isn’t pleasant. Enlisted Crew Many newly joined members don’t know where their specialities lie. This is no problem, because all that matters is that you’ve made it into the finest submersible vessel to swim these Oceans. OOC information • The Electrofish is a submarine with the opportunity to support a diverse collection of character archetypes. That is to say that any character-type of any race may join, as long as they have a good enough reason to be part of a submarine crew. • Though we are basically submarine Pirates, our legal alignment is questionable, meaning that we accept characters on either sides of the law • Though we are not a military guild, you will occasionally be required to follow orders. If you tend to be a bit more defiant, then it’d be advised that you keep your defiance to a reasonable level • We do not enforce any strict uniform code. You may outfit your character however you wish, however it is suggested that your set should be a little more down-to-earth (i.e colossal glowing plate shoulders are slightly ill-favoured) If you’re interested in undersea adventures on The Electrofish then show your interest here or send a whisper to Gadzook or myself ingame... I look forward to hearing your feedback!51
[A]Church of the Forgotten Shadow
... Note: Well aware that the IC objective is unrealistic, the point is not to achieve it but to roleplay toward it. Conflict, character death, intrigue, espionage, theological debate will all be prevalent therefore a good grasp of these subjects is in my opinion essentially. The group, while initially won't be anti-Alliance as such will likely tread down the path of being oppressed and attacked by the numerous Alliance Light orders whom often take the law into their own hands [fine, as long as it remains in-character] and an obvious progression for such a Church would be to find it's way to collaborating with other users of the Forgotten Shadow be they dead or alive. Commitment to the concept will rely solely on yourself and capacity to contribute therefore it will be both organized [in a way to keep clerical ranks and encourage progression from Novice-hood to priesthood] but also disorganized in the sense that it will largely be a free for all among clerics of the Divine Shadow, where they preach and to some degree what they preach [as long as it's the Shadow]. An emphasis will be placed on achieving social justice for the dredges of society and introducing some notions of equality. Such a Church would work very well with: Defias Characters Angered Westfall citizens Disillusioned Nobility Locality in Darkshire who have had no chapel for over a decade and seek a different faith. Please post here if interested. ... http://eu.battle.net/wow/en/forum/topic/16070117824#1 ... http://eu.battle.net/wow/en/forum/topic/1606979734737
[H RP] Offering Frostwolf Family Ties
The Brief ... -- Hello, Argent Dawn! In hopes of provoking more interaction and networking on our realm, I've decided to start looking for (active) players whose orcs might turn out to share a family relation with Nazkra here. As the Frostwolf Clan had been exiled from the Old Horde, her time until the Third War had been spent with the clan under the chieftain Durotan and - following the chieftain's assassination - Drek'thar as opposed to an internment camp. Her mate, a brave warrior, deceased a battle before Warchief Orgrim Doomhammer met his end. This leaves room for existing children. By the founding of Durotar she had already been walking the path of a shaman for quite some time. Years have been spent in and near Orgrimmar, one campaign in Silithus under the Might of Kalimdor. She followed the calls of war to Hellfire Peninsula under Nazgrel's command, and to the Grizzly Hills under the Warsong Offensive. Warchief Garrosh Hellscream's reign - which began opposing more and more of her own principles as time passed - then slowly sent her drifting away from the Horde until she finally threw in with the rebellion. Weeks later she had been convinced to strike a mercenary's path and has regularly been sending part of her earnings to her family in Orgrimmar. -- Now, as for personality, Nazkra had always been a brawler at heart, which will likely have reflected upon any siblings, cousins or children of hers. She enjoys sunsets, water falls, thrill-instilling activities, and among those a good fight. Oh, and having fun. Most people enjoying having fun. I don't think orcs are an exception here. She prefers her fish and meat grilled and thoroughly spiced and will eat almost anything (although the 'almost' may be a lie). She has an aversion to alcoholic brews. (gasp and shock!) I cannot think of anything to add, so as a conclusion this leaves the following possibilities for family ties: prrrrrobably no insanely old grandparents, I think a mother a father deceased mate's mother/father cousins siblings children that got/are getting out of their teens (currently 1: Razh Wolfeye) unsure about nephews yet - but I would rather it depended on siblings (currently 2: Kara Voidclaw (Duskherald), Nadosha from sister Sorka (deceased)) I think I'm done. Replies including but not limited to queries, go!8
[H-RP] A Dawn Reawakened
Greetings! I am a returning played to WoW after many years of absence. I used to play on Ravenholdt for many years prior to my hiatus. Mostly with my character Nashaka Stormheart, a Taunka Spiritwalker. I had her killed off just before I stopped to kind of end her story then and there. But as I return I feel I cannot really connect much to any other characters I have created and I return to her and her story. But I had killed her, how could I make this work? I am sorry if it might sound forced but she is very far from a Mary Sue as it will be revealed as I develop her story from this point on. I have only just recently transferred to AD. Actually the transfer is still in process and not quite yet complete. A Dawn Reawakened Just a spark, only a thought, a mere blink in existance. We are really nothing but specks of dust yet every tiny star brings something to the whole. We all belong. Her consciousness felt as if being far away, so far as to not comprehend her own thoughts. She felt distorted and lost. Tiny stars seemed to shine brightly into her mind, then they all disappeared. How did she know she was female? She could not say. More images...or were they memories? So much at once, so many things lost so much love and yet so much more tragedy. Was she crying? How could she cry? She lacked a body. How much time had passed? Wait? What were these thoughts? Were they her own? Who had she been? What was happening? A jumble of emotions passed through her incorporeal being. It felt as if she was being shocked into existance by something or someone. Earthmother? That felt familiar? Earthmother. A warm embrace, a golden sun and a shining silver moon. Her eyes. Her soul felt a warmth pass through it. LIFE She was breathing? But how does one breathe? It came naturally now. Each deeper than the last. Now eyes opening. Such a bright light. Like a thousand suns. The smell of water drops in the grass, a heavy forest, large body of water. She could hear the wind now, small forest animals. She remembered this place! BREATHE A loud gasp escaped her throat as she was thrust back into the world. Falling to her knees she tried to catch her breath and focus on anything. Her hands came into view, three digits only. Arms covered in a soft, white fur. She dared look up and found herself in a moonlit glade. All was quiet save for her ragged breaths. AWAKE She looked down upon her body and found she was unclad in any garment, like a newborn babe yet a fully grown female. A female what? What was the name? T.....Tauren? No, she was related to them, Taunka. Yes, she was an adult Taunka female? Why could she not recall her name? Why was she here? What had happened? PENANCE The word hit her like a rampaging herd of Kodo (what were Kodo again?) but the creatures were lost in the jumble of terrified thoughts that came unbidden to her mind. She had commited a foul deed that this Earthmother had deemed her unworthy. Yes, she had been returned to the living. She remembered now. Her heart hurt, her head spun. She fell to the ground in a fetal position. Crying softly into the grass. Why was she so sad? It was all so confusing. Then more memories came calling to her mind. Her eyes flew open and tears welled in her eyes. PAIN Her anguished cry of despair could be heard through all parts of Feralas. All the loss she had suffered came back to her in a rush like a waterfall. She grasped her head in a vain attempt to block it all out. It was too much! She felt herself falling to the ground and everything turned dark. REST A soft, blue light enveloped her as she slept throughout the night. She did not wake again until the sun started to rise. With it she rose as well, watched as the sun started to fill the woodlands with it’s warmth. She gazed at the sun for a long moment before making her way out of the hidden glade. REAWAKEN Nashaka Stormheart, The Dawnbringer, had been forcibly returned to the land of the living.0
Broxigar, ain't he so bloody cool?
I am an avid elf RPer, i literally have one forsaken, one orc, two humans and twenty odd elves, but Broxigar, he made Orcs one of my favourite races in lore, i won't RP one, but i love them, An old as hell orc sent back ten thousand years with two other awesome lore characters, Given and axe MADE BY CENARIUS and to top it off, the crazy bugger leaps into the portal to slice Sargeras!36
[H-RP] Crimson Reliquary - Glory to the Sin'dorei!
Our Argent Archives: http://www.argentarchives.org/node/162727 ... The Crimson Reliquary, in short, is a group of like-minded individuals who wish to assist their kingdom by both finding powerful relics and eventually putting an end to the magical addiction that affects their people. Operating within the Reliquary itself, and among affiliated orders, the task of the Crimson Reliquary is to scour lands known and unknown for lost artifacts with promising properties. Not always the most enticing area of work, the order's exploration and archaeology often takes its members out of their comfort zones, traversing the most remote areas after their leads. Having to spend weeks within a desert is no new story for them, nor are predicaments of more magical means. Though a new order within the Reliquary, with their planning and skills the Crimson Reliquary expects to continue their work with passion and efficiency. How does the Crimson Reliquary operate? As previously stated, the Crimson Reliquary is an order within the Reliquary of Quel'Thalas, seen as a branch of the main organisation. The reason for an order within an order is simple, it helps direct members of the Reliquary to different areas of Azeroth or beyond and increase the area that their expeditions cover. To lead this order in particular, a council of established Reliquary members was formed by Lord Oseric Rais'lan - It consists of himself, Lady Aedira Rais'lan, Lady Anië Sunwhisper and Zanthean Quel'Aranal. This council serves as the Crimson Reliquary's representatives, working together with their members to make the necessary decisions for their order. The order is made up not of ranks, but of many different departments which each focus on a different aspect of work that will be required either at home in Quel'Thalas, or out on expeditions. Departments of the Crimson Reliquary - Examiners: The backbone of the Reliquary, Examiners are the archaeologists and archivists that lead the research of any artifact or area. They are skilled, whether their talents lie in the digs or library, and the Reliquary's store of knowledge would not grow without their hard work. No matter what background they have, each examiner in the Crimson Reliquary has an avid interest in archaeology and using it to assist their people and Quel'Thalas altogether. - Crimson Blade: While the Crimson Reliquary proclaim their neutral attitude when it comes to other orders and factions, it is wise to expect anything from others. As such, the Crimson Blade is a vital part of this section of the Reliquary. These are the blood knights, rangers, spellbreakers... so on and so forth, those who protect the Reliquary when on expeditions and otherwise help in whatever form they can. - Magisters: Researching artifacts of a magical nature, it is only right that the magisters would take an avid interest in the work of the Reliquary. In fact, many magisters work for the Reliquary itself, using their deep knowledge of different magical schools to aid the work done. With these two organisations working closer together for the good of Quel'Thalas, it only shows how important their work truly is. - Outrunners: A necessary part of any expedition, the outrunners are the scouts, exploration experts. They survey all lands the Reliquary travel to, noting potential threats and reporting back to their command so suitable plans may be made. These men and women are talented when it comes to remaining undetected and surviving in the wilds, making life so much easier for the examiners who will soon be entering the same areas. - Apprentices: The newest and potentially most valuable members of the Reliquary, the apprentices are the new blood, as it were. Trainee examiners, warriors, scouts... All find themselves in this rank to begin with. In the Crimson Reliquary in particular they may have previous experience, though until their skill and final destination within the order has been decided upon they remain here. - Mercenaries: As with any order that deals with exploration into unknown and dangerous lands, sometimes more help is required. In such cases, the Reliquary hires mercenaries. Not always Sin'dorei like the majority of the Reliquary, the mercenaries hired can be from all Horde aligned races, all skillsets covered when necessary. Class and Race Information A part of the Reliquary shown in-game, it is no surprise that the Crimson Reliquary aims to be a mostly blood elf order. Their primary aim is that of helping their kingdom, though the horde is a second to this. As such, other races are permitted within the Crimson Reliquary - however... for the time being they are limited to the mercenary rank, though not to worry. This does not mean they are beneath anyone else. Then with classes, again, all are welcome within the order. Again there is a 'however' on the subject of death knights who will be limited to the mercenary rank no matter what race they are. (Both of these points are subject to change on an IC basis, depending on how other races/death knights prove themselves within the order.) What's next? The roleplay the Crimson Reliquary aims to offer will be primarily adventure based - expeditions across Azeroth, Outland, Draenor... you name it, they're probably going there. Of course there will be downtime too, in which case social roleplay will be very present. If you wish to contact us at all, there are several ways to do so. Firstly, this forum thread, it's handy and will be checked on quite regularly! Secondly, whisper or send a mail to one of our officers in-game! All of our council members will be able to handle whatever you ask of them, as well as recruitment information if need be. And speaking of recruitment... All of our recruitment will be done in character, though feel free to speak to us in advance to arrange a time/place and other details. Thank you!10
[Fun Chat] What zone you want In-Game and Why?
Hello! So i was wondering to see what zones you guys are interested to see for the future of wow, xpacs or patches? I would love to see a Cured/Cleansed Gilneas, with Worgen starting area, revamping the whole place for only Worgens ( Just like a small area for Worgens, like Coldridge Valley/Deathknell/Northshire where lvl 1-5 worgens would lvl till 5 then go to actual gilneas for 5-10 lvling. Revampign some places for RP purposes such as Keel Harbor, and the other areas, where the water didn`t cover it. There could be some good RP, with Gilnean based , worgen only guilds, fighting the Forsaken guilds , or you know. What you guys want ? ^^14
Karazhan Crypts, Are we allowed to RP in there?
I have a thought last time i went inside there, it would make a great Cult type RP zone, hell maybe even something else, But it's closed off via bars, and there is no legitimate way to get in without Glitching, So, Are we allowed in there? To further expand, what would happen if we went inside, Would we be banned? I doubt it, That area is such an amazingly awesome place (Along with deadwind pass in general) What action would be taken again us if we decided to go in there? Let me know in the replies! thanks all.31
Whats up with all the Warlords?
Walking around Orgrimmar and reading peoples flagRSP descriptions, there seems to have been a recent influx in people who take the title "Warlord" on themselves (not through the old honor system). I mean really, there's warlords left and right! There's two definitions on the word: a military leader, esp. of a warlike nation. a military commander who has seized power, esp. in one section of a country. Obviously in WoW, the title is mostly used in the first fashion, but even then, it's actually a pretty big rank on Horde side. And I see tons of people with it, left and right. In yesterday and today I think I've spotted a good 10'ish Warlords walking around Orgrimmar. I also see one or two "High Warlord"'s now and then. Most of the people with it have so far doesn't seem to have any particular pvp'ish experience, and seem mostly just to have taken the title on themselves (I'm sure exceptions apply), without doing much to earn it. I must admit that it bothers me a little that so many people walk around with such a tall rank, seemingly just because they can :S257
[Forum Fun]: If you could take inspiration from anyone.
As the title reads, but with some elaboration. If you could take inspiration from anyone, in games, movies, books, anywhere, to make a character, who would they be? Lets throw out all sense for a minute, and indulge our creative sides. You can list up to three! To start off: 1: A witcher based off Ciri from the Witcher 3. 2: A storyteller and charlatan with a badass gun or crossbow ala Varric from Dragon Age.47
Footman [old thread]
New thread: http://eu.battle.net/wow/en/forum/topic/15161831539 Footman is a military roleplay guild on Argent Dawn EU Alliance, seeking to nurture and maintain a professional military atmosphere within the confines of the game and lore. This thread is out-of-character and contains the bare minimum information, as the vast majority of our guild, roleplay and activity exists in-character and we prefer to keep it that way. Argent Archives: http://www.argentarchives.org/node/157450 Recruitment Video: https://www.youtube.com/watch?v=CCyKG3boZts ... - Roleplay within an infantry unit that adapts to its members, operating at a scale appropriate to the member base. At swords team level, expect raids on kobold infested mines and clearing gnoll encampments. At section level, defending villages against bandit raids and security operations. At platoon level, full deployments against enemies of the Alliance with appropriately-scaled operations. - Incredibly immersive and professional atmosphere. We strive to operate on a level of professionalism similar to the real world military, making your character feel like they really have enlisted into the official armed forces of Stormwind. Everything from supplies to equipment is inventoried and carefully managed to make sure no detail is overlooked in the realism of our roleplay. - A roleplay system that allows you to take control of your own career path in the Stormwind military. Auxiliary to our main events, we operate a 'Quest Board' (in the post below). Members of the appropriate rank (notated in the requirements) are invited to pick up these quests (dungeon-mastered by their giver) and complete them for extra credit, resource bonuses and medals. - Roleplay that tackles classic themes associated with the military from broad subjects such as death and orders-over-morality to sensitive ones including collateral damage, friendly fire and PTSD. - A gaming community that is both mature and welcoming, allowing all of its members to join a vibrant circle of friends that exists over more than one game. - Incredibly disciplined and efficient military roleplay with high standards and a solid work-reward system - recruits must work very hard to prove themselves, and those that earn it are rewarded. Enlisted ranks have prestige in the company, and prospective officers are tested in many different ways to ensure they are capable and the absolute best of the best for their job. - Dynamic combat roleplay utilising tactics to win in both RP-PvP and -PvE augmenting the classic formation-based style with mortars & demolitions, landscape warfare, traps, battlefield preparations, advanced infantry manoeuvres and much, much more - all down to the decisions of the players and the amount of work they put into their preparation. - Colourful military atmosphere - become a part of the 71st Infantry Company and write your name in its history. - Active on Argent Archives, with a guild website in the works. and, above all: - The insistence that roleplay comes above everything else guild-related. When the guild recruits in Stormwind, the company is seconded to the local law enforcement to allow members to casually roleplay as soldiers without being gated to a particular building or area. As military roleplay is officer-driven, officers are always on hand to drive the momentum of local roleplay and keep members occupied. To this end, the guild avoids the use of garrisons and practices collectively known as 'bubble RP'. ... The guild recruits all human warriors and paladins of suitable background and character. The only pre-requirement is that the character purchases a sleeveless guild shirt from the guild vendor - requiring Honored reputation. Those with the desire to maintain control of their appearance need not apply, as upon joining recruits will have their hair cut, facial hair shaved and be given a training uniform. All recruits must obtain the Stormwind transmogrification set from the Dwarven Bunker before they may be promoted to Footman. ... Trials: Recruit - Trial rank - recruits join an organised 'troop' and initiate basic training together Enlisted: Footman - Guild member Veteran - Exemplary members and/or members that have completed three full tours of duty Corpsman - Medics (ranked PVT/1PVT) given a separate rank due to their different uniform Non-commissioned officers: Lance-Corporal - Executive section officer Corporal - Section commander Sergeant - Senior officer & recruit troop commander Sergeant Major - Veteran sergeant (vanity rank) Commissioned officers: Second Lieutenant - Company commander All guild members must maintain short haircuts. Enlisted men (Footman +) are permitted to grow facial hair. Non-commissioned officers wear Imperial Plate Shoulders, corpsmen wear Ornate Pauldrons and commissioned officers wear suitably ornamental equipment. ... Footman thrives on roleplay between guilds. We are available for hire for criminal events such as bank heists and robberies, as a security force for suitably official events and as an escort force for diplomats and nobles that can afford it. We are not mercenaries, but we can bring an element of the Stormwind Army to your event or roleplay. Get in touch with an officer to find out more and discuss the details. ... Contact an officer or post in this thread with any questions you may have about our roleplay or recruitment. Thank you! [quote][/quote]335
A couple of Themed Transmog Sets!
Right! I didn't see many transmogrification sets other than the <Rate Above> thread and a trillion advice threads in Search results, so I figured I might dump some of mine and my favorite themed transmogrification sets/costumes, and feel free to share some of your own! I'm mostly going for ones that try to fill a role, and aren't just nice looking thingies. Knight of the Silver Hand - Plate - http://imgur.com/a/q5Dsi Lordaeron Nobleman - Cloth, Priest - http://imgur.com/a/I5xNT , http://i.imgur.com/jHDx1lK.png Fel Orc Grunt - Plate - http://i.imgur.com/ozSYcrO.png Orc Far Seer - Mail, Shaman - http://i.imgur.com/XIYVPba.png Wildhammer Bear Shaman - Mail - http://i.imgur.com/wIsrPHz.png Fel Mage, That "no Shoulders" look! - Cloth, Mage - http://imgur.com/a/Gq6yw Krainz's Blood Mage - Cloth - http://i.imgur.com/Gx8Rv48.png Dwarf Rifleman - Mail, Hunter - http://i.imgur.com/fzm2jcB.png Night Elf Druid, Keeper of the Grove - Leather, Druid - http://i.imgur.com/HaTgAIm.png Pandaren Monk/Rogue - Leather - http://i.imgur.com/IRG6mWh.png That last one is a bit stereotypical by now, I reckon. Anyway, I pretty much spend all my time fiddling around with transmog sets but I know it's all very subjective what people like. Some like it simple, some like it elaborate. But, does anyone have any more themed costume-like transmog sets to throw out there? So far I've tried to keep 'em transmoggable, so haven't listed any costumes that mixes armor types. But, I'm open to all!45
Necromancy and the Arcane
Greetings Argent Dawn! I have a brief question regarding the Schools of Arcane Magic series. As noted by the title, I wish to discuss Necromancy. Going over the Schools of Arcane Magic, I just realized that Necromancy is not associated with the Arcane and yet it is listed. So my question is: Is this a mistake similarly to the missing Evocation book or purposefully written by the Archmage in a series which will easily spread amongst students of the arcane - what are your thoughts? Apologies if it has already been discussed. In addition to that, I want to learn more about the actual school of Necromancy. It realized that I have always known that Necromancy is some sort of shadow magic ("Dark Arts"), but since it has never really been of interest to my roleplay, I never went further than that. From my understanding through a quick research, Necromancy does not fall under the "Shadow school", for such a thing does not exist, outside of gameplay. Instead, 'shadow' is marked as being part of the 'Void' - the opposite to the Light. For roleplayers that do use such dark powers in their roleplay - how do you do it and what are your views on this matter? Thanks in advance! Reference links being: http://wow.gamepedia.com/The_Schools_of_Arcane_Magic_-_Necromancy http://wow.gamepedia.com/Void#Influences4
So I've been thinking about hearthstones lorewise recently. We've seen them being used a few times by for example Anduin after a visit to the SI:7 to peek at files regarding Major Samuelson, and I'm fairly certain there's been one or two other times as well where they have been used, but none that I can recall right now. I had checked wowwiki about hearthstones to see if there would be any lorewise information on them and as it was stated there, that in the novel Stormrage, they were depicted to be very rare objects; that King Varian Wrynn believes them only to be a legend, “Things heard only in stories concerning magi…or elves.” - although he should know better by now, I think. It also reads ... which makes me think: Is Jaina able to create hearthstones? Perhaps. It also makes me think, that should one get a hearthstone on their hands and seeing as they are items/objects of magical nature, would they need to be magically knowledgeable in any way, shape or form to use them? I guess we can only really speculate things in regards to these things lorewise. What are your thoughts on this matter?15