Retribution paladins got the love they needed with sacred shield and added some more survivability to our specc the main thing that keeps me alive when getting focused is pretty much Word of glory. There's a choice we have to make to put out pressure or to do damage.
Other classes like warriors, rogues and warlocks have higher healing per second then us and theirs is a passive buff meanwhile we choose between damage or healing. If we choose to heal we put out less pressure but the other classes still does the same amount of damage and still healing them self.
We don't have a snare either like every other melee class got so offhealing with Word of Glory is our only likewise "peel" to compensate for our lack of tools to keep a enemy off my partner. I can agree that our offheals might be to strong at some points with Wing's up but that's another choice we do instead of smaking a target with 3HP Templar's Verdict we choose to heal. The main problem i see is that Eternal Glory doesnt have a internal cooldown so back to back procc's and Selfless Healer is a to powerful tool.
Retribution will have had 3 major changes in one season if the Word Of Glory change goes live and will change our game play drastically. Sorry about the long post but i wanted to get all the fact's out there.
My question is the following: If the Word Of Glory change goes live, how will you compensate us with removing our only "peel" and removing a big chunk of our survivability?
When are we going to get the dances we paid for in WotlK (It was on the box)
Not to mention it's awful mobility now with the removal of Arcane Blast stack effecting Barrage/Missiles, as well as Arcane Missiles hitting for barely anything which has led most PvP Arcane Mages to completely drop Improved Arcane Missile/ Missile Barrage.
Will we see a shift in Arcane Blasts damage to Missiles/Barrage to promote a more mobile and competitive specc?
I have tested this many times, 4.0.1 4.0.3 cata patch and 4.0.6. It still does stay the same but noone seems to care about it enough.
always liked that realm pugging action
Hope they now noticed the !!%*ed up the game....
its very difficult to lvl a "friends only" guild with 5-10 real id members.
E.g.1 Positional requirements which wouldn't be a problem was it not for latency differences (backstab,ambush,garrote)
E.g.2 Expose armor in assasination tree, which gets most damage done from poisons... really?