current state, ferals are the most dependant class/spec when it comes to the need of friendly dispel to perticipate and be useful to their teammates, our uptime on the target is the biggest source of bringing our utility to the table (instant cyclone, interupt (when not rooted), entangling roots etc) we're the spec that is most fragile when it comes to incoming cc, including "hibernate, scare beast" that nobody else is in their "combat form/state"
my question is, what is your opinion on how you made feral, how we're suppose to be a contributer to the team, instead of being "the ones that needs dispels more than everyone else" ?
its becoming a more obvious choice to steer away from bringing a feral to a team over another melee class. any opinions you would like to share ?
Why the time difference between two identical features ?
Or even better, remove the damned thing.
Additionally, is 5v5 supposed to be balanced, seen as this bracket does indeed give rewards?
My question is:
I've just recently got into PvP and really enjoy it at the lower levels, more easy to focus without having lots of spells and abilties to use. Though there is a level bracket restriction, for example: Lv10-14, Lv15-19, Lv20-29 and so on. I've wanted to continue PvP at a lower level so I stopped my XP gain but I end up waiting a long time just to have one battleground, this is probably due to twinks.
Will this restriction be removed or will it be altering to, for example: Lv10-15, Lv16-20, Lv21-30 to benefit those who enjoy lower level PvP and what would be the good and bad points of doing this?