In today’s Azeroth, keys don’t really serve much of a purpose except to take up physical storage space from the game (which could be used for other awesome stuff), and visual interface space on yours. Because of this, we’ve decided to get rid of the Keyring in order to free up some user interface space for exciting new features. This change could also potentially allow us to play around with the amount of default storage space you’re allotted down the road. So, what does this mean for you and the keys you might not have looked at in the last couple expansions or so?
We’re currently working on the implementation of a system in patch 4.2 which will handle the removal of the Keyring, while causing you as little hassle with keys as possible. Some keys which no longer serve a purpose in the game will automatically be removed from your inventory. In return, you’ll be compensated for them with their respective vendor sell prices in gold. You might also have random leftover quest keys from outdated quests, or quests which were removed in Cataclysm. Keys that fall into this category have no use and no sell price, as they are labelled as quest items, and will be automatically removed from your inventory. Any remaining keys that might still potentially serve some use in the game will be transferred into your regular inventory. If there is not enough space in your inventory to hold any leftover keys once patch 4.2 hits live realms, the keys will be placed in a backlogged storage system. Once space is made for a backlogged key, the key will take that space after you log out or switch to a new zone (i.e. changing continents, entering a dungeon or Battleground, etc.).
We are continuing to work on new ways of allowing you to better manage the storage of various items in the game, and it is our goal to make sure the removal of the Keyring causes as little inconvenience to you as possible.
I'm really unhappy with this change. You say it is so you can make more room available in the UI, but right now the keyring button takes as little as 16-20 pixels (maybe 32-40), which is not a lot at all. Losing 14 bagspaces is a much bigger disadvantage than the advantage of having 40 more pixels on my bar somewhere.
I really hope you'll reconsider this change and leave keyrings intact somehow. Otherwise please consider removing the need for certain keys, like the ones for TBC heroics, The Eye of Eternity, Karazhan, etc.
We are continuing to work on new ways of allowing you to better manage the storage of various items in the game
Why not wait until these promised storage systems are actually in the game? Is it so important to reclaim the space that tiny button took that you can't hold it off until you're ready to announce "TABARD TAB IS HERE! (ps rip keyring)"
No? Well why did I even ask, it would have made sense
I've got to admit, as it stands, this is one of those "wtf?" design changes that are becoming startlingly common compared to when I started out.
just return the mounts (mount folder takes some space too) to the old system and get them back to inventory, same as the keys! that should help with free space too
Why not make the Keyring a premium feature? It's not like you can't play without it so no one would complain riiiight?...
See if I can remember what they've done so far.
They moved the map button from the main menu bar to the corner of the mini map.
They merged the latency bar into the main menu button.
Then they moved the social/friends button from the main menu bar to the chat window.
Then they shrunk the size of the bags, to be able to squeeze the achievement and PvP button in on the main menu bar :P
And now they remove the keyring, to salvage a few pixels which they are going to use for... whaaaaat exactly? :P
Something tells me that Blizzard will struggle with space on that main menu bar for all eternity :D
As far as the keyring goes, then it's cool. Keys don't serve much of a purpose in WoW anymore, so right now the keyring is just there for the sake of it being there. And that's a bit pointless :)