It seems currently the fastest way to farm justice points to upgrade PVE gear is by doing PVP.
As it is now each heroic boss gives 35Jp, thats 140Jp from a heroic with 4 bosses, that means you need to farm 11 (4boss) heroics to upgrade 1 piece of gear, this means IF my alt gets lucky in LFR and i want to upgrade 10 blue's i need to do 110 (4boss) heroics.
If you are unlucky and got 16 blue items it takes 176 heroics :'(
They already added the ability for scenario bags to drop Jp, but i was amazed when instead of the random generated blue i got a whopping 30Jp bonus and no item, what a tradeoff.
Please make random heroics give the Jp bonus it use to give after the Vp cap got reached, like it is now farming Jp trough dungeons is stupid, and running around in bg's with blue pve gear isn't gonna win me much games, and will probably anoy the real pvp'ers.
Or do you want pve'ers to bot bg's to get the upgrades? We already have enough of those i think, don't need more.
Before you come out and say "Who needs JP? VP is more important." remember that also alot of items that can be used for "mogging" require JP to buy.
I have two suggestions:
Allow us the choice whether to get JP or VP from instances (including bonus points after completion). Something you can toggle in the UI would be nice.
Allow us to buy JP with VP from the vendors. maybe a 3:1 ratio to make it worth it, i.e 100 VP buys 300 JP.
The only downside if how repetitive and boring this scenario is if you do it a few times in a row... maybe there are other fast scenarios - then you could check them too so it would be kind of random and maybe less boring.
JP accumulation really needs a push atm.
This helps a little, but is not of much use.
As the OP says, it's much faster to do PVP and convert honor points to justice, which is an absurd situation; the amount of JP offered per boss needs to be significantly increased.
Instead the best solution would be every time you get a Valor Point, you also get a Justice Point. Naturally you don't get a Valor Point if you get Justice Points (with killing bosses for example).
If this is too complicated to create, an increase of Justice Points from bosses is also a possible solution; 2 times as now is even low, but does not force player to do pvp to get them.
That seems pretty pointless since one want to upgrade items with Justice points.. And when is one get capped with VP, so why not use them to upgrade the gear with them?
Aka when i have enough VP, i spend them for epic gear thus JP upgrades are pointless because theres nothing to upgrade right?
I hope that's not the only planned new way to obtain them? I'm thinking of more casual players, who often don't cap their Valor points, playing generally at the slower pace, yet still putting effort in their gear, etc. (Note: I'm -not- asking to have everything given on a silver platter, that'd be boring, what would I do afterwards? Just for JPs to be -a bit- easier to obtain for less "hardcore" players as well.)
And, Mr Blue, that wouldn't help many of us since not everyone caps VP each week...I haven't been able to bring myself to grind VP cap in ages, despite doing dailies for 2 factions each day, raiding and LFR. I play the amount I want (which is a lot) and still can't cap VP. Thinking I'd be able to cap VP to earn JP faster on ALTS, is a dream...
Reduce the cost of old JP vendor items/HP items and/or increase the JP earned from bosses.
I believe each boss is still worth 77 JP with the guild perk, and the instances can be burst through super fast at 90.
In total, we're looking at 9 HoT, 7 HoO, 3 VP and 4 Lost City bosses. 23x77 = 1771 JP each day you do this, or 1610 without guild perks.
The problem, of course, is actually finding people to run them with. :/
Here's the problem with almost everything you've done wrong in MoP.
It's great that you realise that this is a big problem and want to fix it. But 5.2? We should not need to wait so long for such a needed and simple fix. You've had a very similar system before, it can't possibly be hard to implement it again.
Things like this need to be hotfixed right away, you are ruining the gaming experience for casuals by not fixing this among many other problems. Personally I'm not affected by this in any way but it's ridiculous to not fix this at ONCE.
And increasing the JP per boss/random run wouldn't be bad either, it's way too low if you want to buy heirlooms.
It is way worst than what some people said about farming JP to upgrade items.
Right now the rate that normal people, that don't spend their entire time doing random dungeons, is way too low
Just a quick question, but is it intended that you get more JP if you queue for specific scenarios than if you queued for random?
Specific gives my 84 while random gives me about 20, even if I'm not JP capped.
On that note queueing for specific scenarios gives you quick justice points!
To be honest this doesn't seem to cut it. I am never at the valour cap and I don't do enough content every day to get anywhere near enough VP for such a convert. I work nights and have family, boyfriend and friend commitments.
The bosses do not award enough Justice Points when you have already earned your maximum VP and I think it's just daft especially since I still own some blue gear that need's an upgrade until I find a replacement. There is a lot of use for Justice Points and it just seems that the time investment to gain them is a tad too high.
Each daily that gives 5 Valor Points should also reward player 10 Justice points!
Another thing is that 1500 JP is just an absurd amount of points for an item upgrade of rare quality.
Lower that amount to the 1/4 or 1/3 of a price of the corresponding item.
I would also like if every non repeatable quest would give player 1 or maybe 2 Justice Points, unless quest is "grey" in terms of difficulty.
It would be nice if those (greater) charms player get by dailies would also allow him to trade them for JP.
Another idea is to give every primary profession a JP "generator" item.
Revered / Exalted Faction's tabards could also help increasing Justice points for doing faction dailies.