I currently have these recipes unlocked:
http://www.wowhead.com/item=94268/haunted-steel-headguard - 8 haunting spirits
http://www.wowhead.com/item=94265/haunted-steel-treads - 6 haunting spirits
Would it be worth investing ~108k - ~144k gold and trying to make a ~20k profit or something.
Would love to hear your opinions about this because i'm really scared that the haunting spirit price might drop and lose gold on this.
Most items at least on my server goes cheaper on bmah.
the reborn weapons are a joke and so are the new 522 armour plans because they are unobtainable by 99.999% of players due to the inability to get sprits for them blizzard might as well just delete blacksmithing from the game because for the time being its completely useless about the only use I have for my blacksmiting at the moment is socketing my gloves and wrists and making keys to unlock lockboxes since I don’t have a rogue other than that its completely useless since I cant actually make any gear that going to benefit me because either I cant get the plans or I cant get the mats to make the gear if I do get the plans
I smell money grubbing corporate greed at work its the only thing that make sense because i cant honestly believe that they could be this stupid otherwise the company would have imploded long before now
I've seen iLevel 496 gear being sold for 20k+ and nobody is buying it. I can't imagine anyone is willing to pay over 100k for iLevel 522.
Especially with patches ariving faster and faster, gear is absolete in just a few months.
I kinda like them being ridiculously expensive for the moment
There are a lot of good 522 recipe for bs and other proffessions but the problem is, that we all need haunting spirits. If the haunting spirits would be easier to get hold of, it would not be a problem at all. It would also make the items go for a LOT cheeper and users actually had the gold to buy/use them.
I honestly wont start on the 522 items as it is now. Even if it was a 540 item with the same materials needed to build it.. People cant afford this so there wont be many 522 items made from proffesions.
At this moment the haunting spirit is to expencive to buy, and that made blacksmithing and many others proffessions not wanting to make better items, its just sad!
Our guild had lots of bad RNG, we sold many of those haunting spirits individually, then started to use them for good crafts for the raid.
I'm here with an issue regarding crafted gear. I have blacksmithing, so obviously that means that I can create epics weapons and armour. However the material cost for these items seems a little ridiculous considering the ilevel of them.
For example, I want to create Lionheart Executioner, Reborn. To create this, all in all I need 18 living steel. Living steel goes for around 500g each on my realm, so that's 9000g. Or I could find an alchemist, and get them to let me use their cooldown for 19 days. All to create an ilvl 502 weapon. Or I could just run LFR and get one for free.
Same thing for armour. I could craft something like Haunted Steel Treads. These require 6 haunting spirits. These go for around 16k each. So that's 96000g, all for a set of ilvl 522 boots. Seems a little excessive, no?
So my suggestion is this: either lower the material costs, or increase the ilvl of these items, to make them seem actually worth the effort. Because at the moment they're just not.
In addition, I don't particularly like how enchanters and alchemists seem to have a monopoly on materials. If I want to craft anything with a high ilvl, I need the assistance of either an alchemist or an enchanter. However as far as I can tell, they don't need my assistance to create high end things. Enchanters don't even need rods anymore.
I can create one high level crafting material: lightning steel. However, this is BoP, so I can't sell it, for example to make some money to buy haunting spirits.
So my suggestion: change lightning steel so it's not BoP, and make it required by some other professions, to balance things out. And I'm not just talking about blacksmithing, I'm sure leatherworkers and engineers need enchanters and alchemists too. I don't think it's fair that they have the monopoly on essential materials.
17/05/2013 18:34Posted by PurielIn addition, I don't particularly like how enchanters and alchemists seem to have a monopoly on materials. If I want to craft anything with a high ilvl, I need the assistance of either an alchemist or an enchanter. However as far as I can tell, they don't need my assistance to create high end things. Enchanters don't even need rods anymore.
This bs has been butchered by bliz. We are dependant on every mat by someone else. Lw is not and same as tailors.
Get your fact straight first, for Haunting Spirits what you need first of all is raid group capable of killing bosses in ToT Normal/Heroic. As a non-raider you are no worse off now than you were in the tiers where raid level crafting materials were drops, only difference is that in the current tier you get the patterns for free.17/05/2013 18:34Posted by PurielIn addition, I don't particularly like how enchanters and alchemists seem to have a monopoly on materials. If I want to craft anything with a high ilvl, I need the assistance of either an alchemist or an enchanter.
Get your fact straight first, for Haunting Spirits what you need first of all is raid group capable of killing bosses in ToT Normal/Heroic. As a non-raider you are no worse off now than you were in the tiers where raid level crafting materials were drops, only difference is that in the current tier you get the patterns for free.
Ok, that's fair. But do the enchanters that provide these materials need anything from me? No, they don't. Do the alchemists that I buy Living Steel off need anything from me? No, they don't. This isn't about being a "raider". This is about balance between the crafting professions.
Enchanters don't provide the materials, raid groups do, that they need an enchanter in the group is irrelevant to your inability to acquire them.
Do the miners need anything from you?
Then don't bring raid level crafting materials into the discussion, Haunting Spirits-like crafting materials is nothing new, you just didn't get the patterns that require them for free before.
Enchant: Self and boe is both 1 cloth produced (one a day withotu spirits), no spirits needed. Cloak enchnats for vendor mats
Gear: Cloth self produced + ofc the spirits and essences
Enchant: Self is vendor mats. Boe for evryone else 1 pristine hide (farmable and unlimited) + spirit. bracers lw only enchant again for vendor mats
Gear: Pristine self farmed + ofc the spirits and essences
Enchant: Self and boe is living steel needed from alchemist boe, no spirit. 2 sockets for vendor mats.
Gear: Living steel from alchemist + ofc the spirits and essences
Edit: you make the conclusions.
Own conclusion: maybe make living steel also craftble by miners they also added it to primal diamond. It was alchemist only but now both jc and alchemist can make them. Alchemist is cheaper but jc is higher end mats + a spirit. So miner 10 trilleum bars and 1 spirit to make 1 living steel.
I know there are people that are like oh but you don't raid or whatever so you wouldn't be getting mats anyway bla bla bla and there probably the ones that are holding crafter to ransom with the retarded and outlandish over charging because they have a monopoly which is entirely unfair
why don't miners get a daily cool down for living steel the same as all the other professions and why aren't haunting spirits available to everyone as boss drops in all 3 levels of raids and why is there no DE option in LFR if there is an enchanter in the group
personal I'm of the opinion that bliz should
a.) Give BS a daily cool down to make living steel to bring that in line with the other profs
b.) Should introduce a Disenchanting vendor that will for a small charge disenchant any gear you don't need or want the higher the level of the gear the more you get charged this would be useful, for DE'ing soulbound gear for none enchanters
c.) should make materials for raid level crafted gear available in LFR Normal and Heroic and gear from the new world bosses should also give haunted spirits when DE'd and for the old world bosses they should just drop blood spirits at the standard rate same as they drop on old raid bosses
d.) Should add said materials to the sprites of harmony vendor in the vale for though people that get unlucky with drops and don't have any gear for disenchanting
e.) reduce the quantity of materials required for crafted gear because this is far to high just look at the stupid amount of mats for the reborn weapons I'm sorry but for through sorts of material costs I'd expect a weapon of at least 522 or higher because at 502 there simply not worth bothering with and are instantly made obsolete by LFR equivalents which are better itemized and free