Is it still possible getting close to this number, viable?
well my 102.4% became 106% in 4.0.3a. I had almost all items reforged to mastery, on ~ilvl264 tank gear. So...it is more than possible to get to that.
Wrong. You also lost 15% from Holy Shield. so your 106% is actually 91%.
Well i think that we are not able to get there, except maybe if you get the Full BiS gear. But as you can check i have some 277 Gear but i haven't be able to get over the 97% mark. And i miss alot of Expertise then.
I just said that it's possible if you use two reforged avoidance trinkets.
Thre's also the new mastery food, though I haven't been able to locate any place where one could fish it. Also, there's Horn of Winter.
What this means in real terms is that if you're not block capped you're going to be taking more full damage hits. The closer you are to the block cap, the less likely this will happen of course.
21 % dodge
21 % parry
36 % block
5 % boss chance to miss
(no longer 15% from HS)
83% chance to either avoid or mitigate the attack
102.4% total needed avoidance not to take full damage
19.4% chance to take the full intended damage
As you can see you now have a 19.4% chance to get clobbered. Before the HS change this would have been a mere 4.4%
In the short time this is a massive kick in the backside for paladins. However as we see cata arrive and more gear itemisation with Mastery it will hopefully be easier for paladins to narrow this gap - even though Blizz have stated it's not a must to get block capped. The only reason it's so important at present is because boss damage had to be high due to the general design and implementation of wrath - they've learned from their mistakes (hopefully) and things will be different in cata.
The upside is that when you do block, you'll take 10% less damage so in the grand scheme of things it'll probably balance out somewhere near where it is at the moment in terms of overall damage taken/mitigated - although it might give healers a wake up call when healing their usual tank and he suddenly takes an unexpected spike.
Edit for clarity: Block used to reduce damage by 30%, this will now be 40%. A 50k hit would now hit you for 30k if you blocked it, whereas it would have hit you for 35k. However you now have a 15% greater chance to not block it.
I never understood why the sum is 102.4% (no sense math) and not 100%.
Ever noticed how you tend to miss less and your attacks getting less dodged and parried when you fight a mob that's lower level than you? Same thing happens the other way around. Bosses are 3 levels higher than you, so they get a bonus against your parry, dodge, block and chance to be missed.
The 100% avoidance on your character sheet is calculated for a same-level opponent. Bosses are 3 levels higher than you, so you need an additional 2.4% avoidance to compensate for that.
More details here: http://maintankadin.failsafedesign.com/forum/index.php?f=4&t=25714&rb_v=viewtopic
Since our HP can handle 1 hit tbh...