How To Play
So you have a few games under your belt and feel like you have a solid understanding of the basics. Great! But believe you me, there's still a whole lot for you to learn out there no matter how good you are. So pull up a chair, and let's chat about some of the basic and some of the not so basic things to know about how to play Hearthstone.
All you need to know about Hearthstone's game interface can literally be summed up with just one screenshot. Don't believe us? Well, check it out for yourself below.
- Your Hand
- Your Hero
- Your Hero Power
- Your Mana Crystals
- Your Weapon
- A Minion
- Your Opponent
- Your Deck
- Turn History
Defeat your opponent to win the game. Clobber him with minions and spells until you bring this hero down to zero!
At the beginning of each turn, you draw one card from your deck and add it to your hand. Every deck contains 30 cards; no more, no less.
Let's get started by checking out the first few turns of a typical game of Hearthstone.
Pick Your Starting Hand
The match begins with a coin toss to determine who goes first, followed by both players drawing their starting hands: three cards for the coin toss winner, four for the other player. And because going first does offer a slight strategic advantage, the loser of the coin toss also gets The Coin: a special zero cost card that temporarily increases your mana by one! You can mulligan as many cards from your starting hands as you like. Once both players accept their hand, the match proper begins.
Draw a Card
You draw a card from your deck at the start of each turn, and some cards allow you to draw additional cards during your turn.
One mana crystal isn't much, but there are plenty of low cost cards you can play during your first turn. Like this Argent Squire for example. Minions can't attack the turn they are played unless they have the Charge ability, so the squire is taking a nap until it's her turn to act.
Our opponent played a minion, and now it's our turn again. With two mana crystals, we can summon another minion, play a spell, or use our hero power. Decisions, decisions... Our Argent Squire is also ready to attack now; we can attack our opponent, or we can take out his minion. Since our squire has Divine Shield, we could take out the opposing minion without sacrificing our own.
Use Your Hero Power
Rogues can summon daggers, so let's grab a knife and use this weapon to take out our opponent's minion, saving our Squire's shield. Weapon-wielding heroes can target heroes or minions, but watch out: each attack costs one point of durability, and once your weapon runs out of durability, it's discarded for good.
End Your Turn
With nothing left to do, we end our turn. Let's see what our opponent's got up his sleeve!