D.Va

Hero Skins
  • Damage
  • Utility
  • Survivability
  • Complexity
Warrior
Heroic Abilities
Bunny Hop D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 60 damage and Slowing enemies by 40%. Lasts 4 seconds. Requires Mech Mode.
Big Shot Deal 250 damage to all enemies in a line. The cooldown of Call Mech is reduced by 8 seconds for each enemy Hero hit. Requires Pilot Mode.
Primary Abilities
Boosters Increase D.Va's Movement Speed by 125% for 2 seconds. Enemies that are hit take 135 damage and are knocked away. D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use.
Defense Matrix Channel a defensive field in the target direction for 3 seconds, reducing the damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn. Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
Self-Destruct Eject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 to 1200 damage in a large area, depending on distance from center. Only deals 50% damage against Structures. Gain 1% Charge for every 2 seconds spent Basic Attacking, and 30% Charge per 100% of Mech Health lost.
Hero Trait
Mech Mode When D.Va's Mech dies, she is ejected out after 0.75 seconds and can continue to fight. D.Va's Mech only awards 50% of a normal Hero's experience upon dying.
Hero Trait
Mech Mode
When D.Va's Mech dies, she is ejected out after 0.75 seconds and can continue to fight. D.Va's Mech only awards 50% of a normal Hero's experience upon dying.
Primary Abilities
Boosters
Increase D.Va's Movement Speed by 125% for 2 seconds. Enemies that are hit take 135 damage and are knocked away. D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use.
Defense Matrix
Channel a defensive field in the target direction for 3 seconds, reducing the damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn. Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
Self-Destruct
Eject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 to 1200 damage in a large area, depending on distance from center. Only deals 50% damage against Structures. Gain 1% Charge for every 2 seconds spent Basic Attacking, and 30% Charge per 100% of Mech Health lost.
Heroic Abilities
Bunny Hop
D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 60 damage and Slowing enemies by 40%. Lasts 4 seconds. Requires Mech Mode.
Big Shot
Deal 250 damage to all enemies in a line. The cooldown of Call Mech is reduced by 8 seconds for each enemy Hero hit. Requires Pilot Mode.