Patch 1.3.0 Now Live

Patch 1.3.0 Now Live

StarCraft II: Wings of Liberty patch 1.3.0 is now live! This patch features adjustments to race balance, notable Join Custom Game improvements, support for the upcoming Grandmaster League, and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.


StarCraft II: Wings of Liberty - Patch 1.3.0

General

  • Leagues & Ladders
    • A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region.
      • Players are automatically drafted into the Grandmaster League shortly after a new season starts, and will remain in the Grandmaster League until the end of the season. If a Grandmaster player’s available bonus points get too high due to inactivity, they will be automatically removed from the league and a replacement player will be drafted in.
      • The Grandmaster League can be viewed by all players through the new Leagues & Ladders > Grandmaster page.
    • The bonus pool has been reduced for arranged teams.
    • Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.
      • This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.
      • Players can still utilize any bonus points they previously accumulated.
    • Ladder data from the prior season can be viewed through the new Leagues & Ladders > Last Season page.
    • New league icons have been introduced to indicate division rank. These will indicate the Top 8, 25 and 50 players in each division.
    • Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.
  • Join Custom Game
    • Several improvements have been made to the Join Custom Game section:
      • The Details panel has been removed from this page. Map details are now shown inside a tooltip for each game.
      • Players can now bookmark their favorite custom games! The number of times a game has been bookmarked will be shown in that game's tooltip.
      • Games are now organized into several pages to make finding your desired game type easier:
        • Featured: Our team is always on the lookout for new games that are lots of fun. Our latest favorites are shown on this page.
        • Most Popular: Shows all game types, with the most played games sorted to the top.
        • By Category: This page allows you to browse through Custom Games based on Category.
        • Up & Coming: This page highlights games that other players are recommending, but haven't yet become popular.
        • Fun or Not: From this page you can automatically join a random new Custom Game. After the game, players using Fun or Not are asked to recommend the map (or not). Recommending maps helps get them onto the Up & Coming page.
        • Recently Played: The last several games you’ve played are shown here. Use this to quickly get back into games you play often, or to easily bookmark a game you enjoyed playing.
        • Bookmarks: Use this page to view your Bookmarked maps.
      • A search option has been added to the Join Custom Game interface.
  • Observer and Replay UI
    • New panels are now available when observing or viewing a replay of 1v1 games. These panels can be toggled via hotkeys which are shown under the Leader Panel drop-down.
      • Player Name Panel: Displays the players' name, team color, race, and supply count.
      • Stat Comparison Panels: Shows a head-to-head comparison of players' resources, army supply, units killed, or APM.
    • In 1v1 observed games, both players’ resource rows are shown in the upper right at the same time.
    • The main game UI can now be hidden/shown via hotkey.
    • You can now toggle between player unit colors and team unit colors when watching a replay or observing.
  • Game Options
    • A new Control page is available from the Options menu. You'll find Mouse, Keyboard and Scrolling options within this new page.
    • A new menu option is available in the Gameplay page to change the behavior of Control Group Buttons. These can now be set to ignore mouse clicks or be hidden completely.
    • The existing menu option under the Gameplay page for Menu Bar Buttons now also supports hiding the Menu Bar.

Balance

  • GENERAL
    • Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower).
  • PROTOSS
    • Mothership
      • Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.
    • High Templar
      • Khaydarin Amulet upgrade (+25 starting energy) has been removed.
    • Zealot
      • Charging Zealots will now hit fleeing targets at least once.
  • TERRAN
    • Battlecruiser
      • Movement speed increased from 1.406 to 1.875.
    • Bunker
      • Build time increased from 35 to 40 seconds.
    • Ghost
      • EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
    • Tech Lab
      • Stimpack upgrade research time increased from 140 to 170 seconds.
  • ZERG
    • Infestor
      • Fungal Growth
        • Stun duration decreased from 8 to 4 seconds.
        • Damage increased by +30% vs. armored units.

StarCraft II Editor Improvements

  • Reworked Game Variants dialog to be more user-friendly:
    • General tab has been removed. This text did not appear anywhere in game.
    • Attributes tab has been split into Game Attributes and Player Attributes.
    • Attribute UI now more closely reflects the game lobby.
    • Default values are now enforced as necessary based on Player Properties.
    • In some cases, variants defined in previous versions will no longer be compatible and may cause problems during publishing or within the game lobby. If you are planning to republish a map that uses custom game variants, it is highly recommended that you use the new Game Variants dialog to delete and recreate them.
  • Improved loading times for some custom maps with complex tech restrictions.
  • The compiled script memory has been split into a separate block from the global/local stack block. Additional improvements will be made to provide more memory space in the future.
  • Command card editor and actor event editor will now be less vulnerable to data errors from changes made in future patches.
  • The game cursor now remains visible while loading maps.
  • Debug outputs are now displayed in the editor and in-game when using Test Document.
  • New trigger actions have been added:
    • Set Camera Data: Changes the active camera data settings, as defined in the Data module.
    • Show/Hide Resource: Shows or hides the specified resource in the UI.
    • Lock/Unlock Status Bar: Forces or resets all status bars for a player to a specified state.
    • Set Random Seed: Sets the random game seed to the requested value.
    • Enable/Disable Selection Type: A new UI Editor action to disable the various ways that players can change their selected unit.
  • New trigger functions have been added:
    • Convert Game Hotkey: Looks up hotkey as text.
    • Convert Game Asset: Looks up asset path as text.
    • Add On Child: Returns the child unit attached to the specified parent.
    • Add On Parent: Returns the parent unit attached to the specified child.
    • Catalog Entry Is Default: Returns if the specified entry is a default.
    • Catalog Field Value Get As Integer: Converts the requested field data into an integer, if possible.
  • Test Document preferences can now configure an explicit random seed value.
  • Automatic backup feature (Preferences > Documents) now includes a User Folder location option, which corresponds to a folder named EditorBackup within your StarCraft II documents folder.
  • Units can now specify a revive cost that will override an ability specific cost. Revive cooldowns & charges located on the unit will now be attached to the unit being revived.
  • Instant larva-style training will now charge resources properly.
  • Upgrades modifying units produced by Arm Magazine, Build, Merge, Morph, Train, and Warp Train abilities are now fully supported.
  • The Chance field in effects is now upgradeable.
  • Support for browsing Battle.net "Featured" and "Up And Coming" maps in the Open Document window has been added.
  • The Player Property and Modify Player Property triggers can now disable the cost for each resource type.
  • Added a text preview pane to the text editing controls.
  • Added additional states to behaviors, Set Unit State, and Unit Classification Check triggers to determine if a unit is detectable or shown by a radar.
  • Added armor to the Unit Property and Unit Type Property triggers.
  • Added Weapon Damage and Weapon Speed Multiplier triggers.
  • Added support to refresh all buffs of the same type when adding a new instance by using the new "Refresh Stack" flag.
  • Added a "Wait to Spend" flag, which is enabled by default, to effect abilities to configure whether orders wait until a cooldown or charge becomes available before they create their effect.
  • Added an "Offset Area by Angle" flag to search effects to adjust the angle of the search based on the locations involved.
  • Added an Idle Command to unit data to configure what order the unit performs when idle.
  • Added an actor message to allow models to change their hit-testable status.
  • Additional options can now be configured using the command card editor.
  • Additional data is now saved out by the data editor to overrides made in arrays of structures to try to prevent unintended changes made to the original data from breaking it.
  • Additional cheats are now available in-game when using Test Document.
    • Ally - Changes all alliance states between the selected players. By default, if you just type Ally, then all players share all alliance states with you.
    • AllianceDefeat - Changes the Defeat alliance state between the selected players. By default, if you just type AllianceDefeat, all players will share defeat with you.
    • AllianceControl - Changes the Control alliance state between the selected players. By default, if you just type AllianceControl, then all players share control with you.
    • AllianceGiveHelp - Changes the GiveHelp alliance state between the selected players. By default, if you just type AllianceGiveHelp, all players will respond to calls for help from your units.
    • AlliancePassive - Changes the Passive alliance state between the selected players. Players that you are not passive with will be considered hostile for attacking purposes.
    • AlliancePushable - Changes the Pushable alliance state between the selected players. This controls whether a player’s units will move through another player’s units, pushing them out of the way.
    • AllianceSeekHelp - Changes the SeekHelp alliance state between the selected players. Controls whether a player’s units call for help to the specified target player. The target player can choose to respond or not, depending on its GiveHelp alliance setting.
    • AllianceSpend - Changes the Spend alliance state between the selected players. Players that you are sharing resources with are allowed to spend your money to purchase things.
    • AllianceTrade - Changes the Trade alliance state between the selected players. Players that you are trading with can be sent resources.
    • AllianceVision - Changes the Vision alliance state between the selected players.
    • BehaviorAdd - Adds the requested behavior to the selected units.
    • BehaviorDuration - Sets the duration of the requested behavior.
    • BehaviorRemove - Removes the requested behavior from the selected units.
    • Charges - Toggles spell charge validation.
    • Cooldown - Toggles spell cooldown validation.
    • Creep - Adds creep at the cursor position given the requested radius.
    • DamageDealt - Multiplies the amount of damage dealt by a player's units by the specified value. By default, this will multiply the damage dealt by 10 for the cheating player.
    • DamageTaken - Multiplies the amount of damage taken by a player's units by the specified value. By default, this will reduce all damage taken to 0 for the cheating player.
    • DeathAll – Kills all units on the map.
    • DeathExcept - Kills all units on the map except the selected units.
    • DeathSide - Kills all units owned by the selected player.
    • DeathUnit - Kills the selected units. The type of death can be specified as a parameter.
    • Defeat - Ends the game in defeat for the selected player.
    • DestroyPersistent - Destroys all persistent effects within the specified radius of the cursor.
    • Effect - Executes the requested effect from the selected units.
    • FastBuild - Toggles fast building, research, and training times.
    • FastHeal - Toggles fast healing times.
    • Fidget - Forces selected units to perform the specified fidget type.
    • Food - Toggles food usage validation.
    • Free - Toggles resource cost validation and expenditure.
    • God - Turns on god mode for the selected player. Units owned by players that are in god mode will deal amplified damage, and take no damage.
    • Loot - Drops a type of loot for the specified player.
    • MakeUnit - Creates N units for the specified player. Units will be created around the cursor position, or in the center of the map if the cursor position is invalid.
    • Minerals - Adds the specified amount of minerals to the selected player.
    • Move - Moves the selected units to the cursor position.
    • NoDefeat - Disables defeat conditions.
    • NoVictory - Disables victory conditions.
    • Order - Orders the selected units to use an ability.
    • Owner - Changes ownership for the selected units to the selected player.
    • ResourceCustom - Adds the specified amount of a custom resource to the selected player.
    • SetAll - Sets the life, shields, and energy of the selected units to the specified value. By default, this will set these values to the maximum amount.
    • SetEnergy - Sets the energy of the selected units to the specified value.
    • SetLife - Sets the life of the selected units to the specified value.
    • SetShields - Sets the shields of the selected units to the specified value.
    • SetResource - Sets the harvestable resources contained by the selected units to the specified value.
    • ShowMap - Toggles fog of war display and validation.
    • TechTree - Toggles tech tree dependency validation.
    • Terrazine - Adds the specified amount of terrazine to the specified player.
    • Tie - Marks all undecided players with the tie result.
    • TimeOfDay - Sets the time of day to the specified time.
    • TimeOfDayRate – Sets the rate that the time of day changes to the specified value.
    • TrigDebug - Opens the trigger debug window.
    • TrigRun - Runs the specified trigger.
    • Uncreep - Removes creep at the cursor position given the requested radius.
    • Undecided - Marks the selected player's result as undecided.
    • Upgrade - Applies the selected upgrade to the selected player.
    • Vespene - Adds the specified amount of vespene gas to the specified player.
    • Victory - Ends the game in defeat for all players that don't share the defeat alliance state with the selected player.
    • XP - Adds a relative amount of XP to the selected units. This can be used to change veterancy levels.

Bug Fixes

  • Achievements
    • Fixed a bug where players were not receiving "Wings Of Liberty: Hard" and "Wings Of Liberty: Brutal" achievements after completing the appropriate number of missions.
  • Battle.net
    • Fixed a bug where some Bronze players weren't gaining enough points for wins and were losing too many points for losses.
  • Gameplay
    • StarCraft II will continue running if corrupt textures/models/sounds are encountered.
    • Conversation skipping and trigger skipping now share the same hotkey.
    • The notification that a player left the game during a paused game is no longer delayed until the game is unpaused.
    • Cheat codes now only accept official names.
    • Unit response sounds are now updated immediately when the selection changes.
    • Unit death will no longer show units on the other side of line of sight blockers that weren’t already visible.
    • Units ordered to load into a transport now follow the transport if the transport fills up and they have no other orders.
    • Units inside a Bunker no longer disappear if the bunker is destroyed and surrounded by Force Fields.
    • Units can now be revived multiple times.
    • Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.
    • Revivable abilities now show revivable units all the time. If they cannot currently be revived, the buttons are shown disabled.
    • The revive ability now works with multiple dead units.
    • Revived units now properly dispatch a trigger event when killed again.
    • Added additional information to unit tooltips in the tech trees.
    • An alert has been added when MULEs expire.
    • An alert has been added when the Chrono Boost buff expires.
    • An alert has been added when the Spawn Larvae buff expires.
    • Fixed an issue with not being able to land where you just lifted off if there was a nearby unit.
    • Fixed an issue where you could push Hold Position units by Move/Hold Position spamming.
    • Fixed an issue to prevent Force Fields from pushing units during construction.
    • Fixed an issue with creep destroying more foliage than it should, and made foliage destruction by creep faster.
    • Fixed an issue with custom global hotkeys in grid profiles overlapping with unit command buttons.
    • Fixed an issue placing Terran add-on buildings when multiple buildings were selected.
    • The stalemate timer will now reset when any player gathers resources, researches an upgrade, produces a unit, constructs a building, or destroys an enemy building.
    • Additional stalemate warnings are no longer displayed when the game ends in a stalemate.
    • Flying cloaked units are no longer revealed as detected when shown through the fog of war.
    • Vespene Geysers that are taken by your opponent and are under the fog of war no longer randomly flash on and off on the mini-map.
    • Enemy buildings completed while being revealed due to friendly unit death will now properly create snapshots in the fog of war.
    • Casting Neural Parasite on a Zerg Cocoon will not cancel the spell until after the cocoon completes its transformation.
    • Changes made to autocast abilities while a unit is under the effects of Neural Parasite are now reset to their default state when Neural Parasite ends.
    • Queuing multiple targets with 250mm Strike Cannons will no longer result in the Thor being stuck until the cooldown ends.
    • Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a Force Field.
    • Orders issued to unload units from a Medivac onto itself can now be canceled if the Medivac is scanning for units to heal.
    • The Harvester count in the income leader panel now updates correctly.
    • Bi-directional transformations (i.e. those used by Vikings, Siege Tanks, and burrowing units) are no longer shown in the production leader panel.
    • The resources from salvaged Bunkers are no longer counted towards the resources lost in the units lost leader panel.
    • The Mute OS Microphone button has been removed from the Options' Voice page.
    • Tech trees now show icons for units that are produced by a building and display the names for units that are unlocked by a building.
    • Using Edit Box Trigger Dialogs should no longer generate trigger errors.
    • Media keys can no longer be bound to a custom hotkey.
    • Hotkeys configured in a mod are now loaded properly without having to open the Hotkeys page.
    • Mouse-based hotkeys are now handled properly when the cursor is over the mini-map.
    • Mouse-based hotkeys bound with modifiers are now displayed correctly in the Hotkeys page.
    • The hotkey for the Cancel button is now displayed when targeting with an ability if the Command Hotkey Text option is enabled.
  • StarCraft II Editor
    • Fixed an issue where editor control files could not be loaded in all languages.
    • Fixed an issue with pasting text values in the editor.
    • Fixed an issue where certain data fields would not list all possible values.
    • Fixed an issue where the editor would crash after pasting a placed unit.
    • Fixed a crash using the Unit Weapon Firing validator.
    • Player Properties will no longer allow all 16 players to be User/Computer, which is not supported.
    • Animations in the previewer will now display using localized text.
    • Game and player versions of the cooldown & charge triggers now interpret time values correctly.
    • Sounds played simultaneously for multiple players via the Play Sound trigger can now be heard properly.
    • Increasing the maximum number of charges with an upgrade no longer increases the current number of charges.
    • Setting a unit’s training progress to 100% will no longer cancel the training.
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Comments (187)

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Anarchist #526
Anarchist
31/08/2011
Hello guys, I am just gonna go ahead and remove the thing that makes us able to point out people who just enter and leave matches for portraits, oh and people that just lose intentionally so that they can fight Bronze players while being Diamond originally. Who cares? It's not like losses show anything right? Nah it's just plain and simple ridicilous, it only shows that Blizzard just doesn't want people to quit, because they're so bad that they lose more than they win.
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Ogwis #386
Ogwis
21/04/2011
Anyone know what the Hotkey is for showing/hiding the UI during replays? Thanks.
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puppylove #689
puppylove
21/04/2011
The biggest bug that hasn't yet been fixed is the Roach.
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BACIU #526
BACIU
21/04/2011
@puppylove: how come ??
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DarkDragonTR #142
DarkDragonTR
19/04/2011
even if i am in bronze league and cant still promote to silver, i want loss counts back to players under master league. They really helped me back in the days.
And the stupid glicth back in the last season prevented me from promoting,
I started as noob lost somthing like 20 games
then started winning but got no points for a win
only 2 points for wins in a row
then started make 8-9 rows of wins and when i lost one match i got back to 0 points again.Glad they fixed this anyway. But making me win 8-9 rows was the desire for equaling the win/lose ratio and making win pass the lose time.
Okay the point is want looses back, that's it.
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Brutal #497
Brutal
13/04/2011
I dont want my losses back you guys are stupied
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Tapir #260
Tapir
11/04/2011
gg blizz
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Zorrotwee #666
Zorrotwee
11/04/2011
I still don't agree with the loss of my win/loss ratio

I hate it! you can't imagine
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NCFëanor #533
NCFëanor
06/04/2011
I also want my win/loss ratio back like most of the people in this thread and other than that more stats like; my win/loss ratio at certain maps and against certain races.
The new additions to the map pool is quite nice, like Taldarim Altar which is a beautiful GSL map. I think more GSL maps should be on the ladder, and crappy maps like Backwater and Slug Pits should be removed.

And most importantly, Blizzard should be transparent and make an explanation about how the MMR system works because this uncertainty causes frustration.

And I want my Khaydarin Amulet back pls... :)
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solidDoctor #430
solidDoctor
04/04/2011
Ghost got his Moebius Reactor,
Infestor got his Pathogen Glands.
But High Templar is missing his Khaydarin Amulet.
Ballz, just ballz.
Thats really balanced now, yeah...
Thanx Blizztard...
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LuDiCrOuS #259
LuDiCrOuS
02/04/2011
Blizz let people have their win loss ratio show up to them selves, so they can keep track on stuff like that, besides that +1 for making it easier for bad people to just give it a go at the ladder instead of being sad about losses.
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MörT #420
MörT
01/04/2011
So good
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FatZergling #346
FatZergling
31/03/2011
This makes me sad. Yes i no longer get +4 for wins and -18 for losses but i want my loss counter back! I lost count at about 98 wins to 71 losses!
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sKgemiNi #758
sKgemiNi
31/03/2011
In my opinion the new placement system sucks balls...
I have been in 4v4 gold before, solid on place 2 in my division, slowly working my way up to rank number 1. I have enjoyed playing against both gold but also platinum and diamond league people and found the matches in This league and division very fun and challenging.

Now, just a few minutes ago I played my placement match. I lost. I looked up my team and they were all Bronce as our oponents were all Master league (lowest was diamond) I got placed into silver league!

How the %#%# can you say that a player that looses against Master and Diamond League players should play in %#%#ing silver league? The same happened in 2v2.
I was in silver before, played my placement match. I won, against a favored team as the best played in the match (I had 60k points, next best had bout 40k, was quite a short match). I got placed into bronce league... how the %#%# is this fair?
I've worked very hard to get to the places where I was before and now some crappy placement algorythm destroys everything? I hate you blizzard. I mean it. I wont be playing league games anymore as my motivation is gone. In fact I'm thinking about deinstalling SC2 and telling everybody that it sucks. It wont be much. But I'm one hell of an upset player right now... You will probably not care or even read this.

Bye Starcraft II
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lukoski #488
lukoski
31/03/2011
@SpaceKookie: True. Games now a total b i t ch!
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ZzeRraTtuLl #570
ZzeRraTtuLl
30/03/2011
Why the patch isn't out still in EU serverS?
@ZzeRraTtuLl: This patch has been live since the 23rd, when this article was posted. :)
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thedarkdream #133
thedarkdream
30/03/2011
I've seen many people say complain about the viking flower. No, blizz can't really give them different heights as in SC1. Learn some basic 3D graphics. The only option would be to ignore the z buffer to do what you say, and that is NOT an option.

p.s. WANT MY LOSSES COUNT BACK
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Dakson #251
Dakson
29/03/2011
How do you know which is the brokenpart of the patch?
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thedp #725
thedp
30/03/2011
@Rafe: The simplest way is just to take all the torrent files in the SC2 root dir and download patch files to the $SC2_root/Updates dir with a regular Torrent client.
After that you should delete the torrent files from the root dir and start the game again, it will continue patching. If you get the error again, repeat the process.
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Schnubbel #259
Schnubbel
29/03/2011
Every new update the same trouble...

- the built in updater doesnt start, SC2 just quits
- u never post the ftp-adress

new this time:
- ftp.blizzard.com/pub/starcraftII/patches not available

CANT PLAY - PLS FIX THIS!
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thedp #725
thedp
29/03/2011
If you get the "multiple problems saving the files" error when you try to update don't be fooled by Blizzard's so called support page, there is no problem with your computer it's a problem with Blizzard's updater, it sucks monkey balls.

After wasting like 3 hours researching this issue there is a simple solution!
The updater is nothing more than a poor implementation of a Torrent client. In your StarCraft 2 root directory there are torrent files. When you get an error simply take the torrent files and download the "broken" part of the patch yourself with a regular torrent client (i.e. uTorrent), then place the downloaded files in the Updates dir within the SC2 root dir. Now cut the torrent files from the SC2 root directory to somewhere else and restart the game.
It will start the update process again. If you get the error again, simply manually download the torrents again and again and again until you're done.

Blizzard, you should fire your QA!
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Monkinsane #469
Monkinsane
29/03/2011
Why oh why did you remove the losses - that was a retarded move, also the kandharin amulet - couldn't you rather have changed it so you gain a slight speed increase in the recharge rate of energy instead of 25 starting energy?

Other than that, great patch!
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Competences #909
Competences
29/03/2011
I really want the win lose ratio to come back, so i can see how good i really am, and i want to see how good other people really are
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Gulzar #907
Gulzar
25/03/2011
removing losses is just plain dumb.
i want to see my ratio.
especially because ladder points don't mean much.
so what if i have 3550 points in diamond? i get evenly matched 3200 players from master, and 2500 from diamond. score means #*%!.
win/loss however does mean something. it can tell me how good i did TODAY, and how good i did THIS WEEK.
at lease it reveals some information about how good i really am.
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EddButter #639
EddButter
25/03/2011
did anyone ask for losses to be taken away specifically or is this just a guess by blizz. i always want to know where i am on win loss so i can improve =S
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Gulzar #907
Gulzar
25/03/2011
@EddButter: blizzard are mimicing google in making improvements to things that are already working, and ruining them by it.

if it works for google, it should work for blizzard.
NOT.
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thedp #725
thedp
30/03/2011
@Gulzar: Google sucks.
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Tokamak #535
Tokamak
30/03/2011
@EddButter: I think Blizzard wants to make the game more accessible by letting the bad players (like me) be blissfully ignorant of their bad performance by simply hiding it.

It screws over the (what I think is) the majority of people who want to know exactly how good they are.

Granted win/loss is not everything, but it's certainly better than just wins.
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tokoloshe #395
tokoloshe
31/03/2011
@thedp: second that
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SHOWTIME #578
SHOWTIME
24/03/2011
Blizz, not really? I think diamond players should be able to see their overall stats. It sucks to see wins only. I wanna know win lose ratio to have a comparison. For plat gold silver and bronze it s okay. But let diamonds have a look at their stats
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Tokamak #535
Tokamak
30/03/2011
@SHOWTIME: what makes you think bronze players don't want to see their stats? I know I do want to know and my W/L rating really sucks.
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LuDiCrOuS #259
LuDiCrOuS
02/04/2011
@Tokamak: no that just means that low leagues suck so bad it doesn't even matter, just get better and get to masters' league if you want to be like that?
(coming from a low lvl nub too)
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Miraglyth #639
Miraglyth
24/03/2011
Wow, really? I'm surprised so many want losses back. For me as a high Silver they were vastly demoralising and were solely responsible most of my similar-ability friends to quit the game completely. They scared me away from ladder too - it's just not fun investing up to an hour only to be "rewarded" by adding to a bad stat.
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DarkStar #962
DarkStar
24/03/2011
lol meant better or worse ^^
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DarkStar #962
DarkStar
24/03/2011
i know they took the losses out so that people don't focus on them but can we please just have something like a percentage of win a ratio at least to see if we are getting better or once
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Jórdan #818
Jórdan
24/03/2011
my pc keeps shutting down and i think it cause of the last patch cause it happened before this patch came out :/
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Jórdan #818
Jórdan
24/03/2011
@Jórdan: and i dont know what patch in the folder to remove or how to re install the patch any help would be grateful :)
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Scotty #258
Scotty
24/03/2011
give me back my loss count blizzard
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HöNä #791
HöNä
24/03/2011
Come on blizzard!
Why?.. Why?.. Did you take away our losses!? This is as vital as your K/D in CoD!! Please fix this!