Patch 1.3.3 Now Live

Patch 1.3.3 Now Live

StarCraft II: Wings of Liberty patch 1.3.3 is now live! This small patch features several adjustments to race balance and bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.

 

StarCraft II: Wings of Liberty – Patch 1.3.3

General

  • The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.

Balance

PROTOSS

  • Archon
    • Now a Massive unit.
    • Range increased from 2 to 3.
  • Cybernetics Core
    • Research Warp Gate research time increased from 140 to 160.
  • Gateway
    • Sentry train time decreased from 42 to 37.
    • Warp Gate unit train times remain unchanged.
  • Pylon power radius has been decreased from 7.5 to 6.5.

TERRAN

  • Bunker
    • Salvage resource return reduced from 100% to 75%.
  • Ghost
    • Cost changed from 150/150 to 200/100.
  • Thor
    • Thor now has 200 max energy, and starts with 50 energy.
    • 250mm Strike Cannons now cost 150 energy to use (cooldown removed).

ZERG

  • Infestor
    • Speed decreased from 2.5 to 2.25.
  • Spore Crawler
    • Root time decreased from 12 to 6.

Bug Fixes

  • Fixed an issue where Ghosts could not quickly EMP the same location.
  • Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
  • Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
  • Fixed an issue where the APM statistic could be artificially increased.
  • Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
  • Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
  • The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.

 

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Comments (182)

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some 1.3.4 patch is live?
today i open SC2 the game update to 1.3.4 and when i do login the game crash.
i only can play offline... what going on?
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JustFooL #164
JustFooL
31/05/2011
me 2 ican t download the new patch so i can t play sc2 and now=???
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NadArchitect #256
NadArchitect
25/05/2011
Suck u blizzard battle net
i bought the alienware to play on max graphics n now i cant play
wtf
::@:@:@@:
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fearLeSs #914
fearLeSs
25/05/2011
yy guys omfg i cant paly ladder games, anyone help..
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WarWolf #958
WarWolf
25/05/2011
wtf is worng with this patch i can't play ladder games anymore it keeps crashing and buttons on the display keep disapering wtf help any?
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Schnubbel #259
Schnubbel
23/05/2011
update ftp.blizzard.com/pub/starcraftII/patches
update ftp.blizzard.com/pub/starcraftII/patches
update ftp.blizzard.com/pub/starcraftII/patches
update ftp.blizzard.com/pub/starcraftII/patches
update ftp.blizzard.com/pub/starcraftII/patches
update ftp.blizzard.com/pub/starcraftII/patches
update ftp.blizzard.com/pub/starcraftII/patches
update ftp.blizzard.com/pub/starcraftII/patches
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Swatix #926
Swatix
22/05/2011
Research Warp Gate research time increased from 140 to 160.This part sucks :D
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Zeratul #1585
Zeratul
21/05/2011
Can I download it from some page? because I have slow internet and i want to download it from other pleace.
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Schnubbel #259
Schnubbel
18/05/2011
update your ftp.blizzard.com/pub/starcraftII/patches data please!
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Random #528
Random
18/05/2011
Please upload the manual patch already! :)
I wanna play SC2!
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Incandescent #693
Incandescent
16/05/2011
I have two suggestions, please take the time to think over them.

-Banelings do 34 instead of 35 damage to light units. Essentially, it will take 2 banelings to kill a group of zerglings instead of 1, this will allow more ZvZ to reach mid-game.

-Mule has a casting cooldown of 5 seconds. -Mules are the equivalent of Inject Larva or Chronoboost, as I see it. But they have no real penalty for not being used. If a Zerg misses Inject Larva, that's a big deal. If a protoss misses chrono boosting, that's a fair deal, but missing a mule is insignificant. I think this will put at least a small drain on APM for Terran players.
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LinGHerO #755
LinGHerO
19/05/2011
@Incandescent: ok first suggestion maybe but terran with a casting time on mules ok u gotta realise if a terran misses a mule it is a big deal its 300 minerals in 120 seconds so putting cool down on them is dumb u do realise zerg can produce like 20 drones in 15 seconds cosa queens terran can only produce one scv they dont have crono like protoss so they need mules so plz stop making suggestions about mule cooldowns and gas and other daft things mules will stay as they are and so will queens and cronoboost
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Sariel #315
Sariel
25/05/2011
@LinGHerO: You kind of missed one crucial thing: if a Terran misses a Mule, he loses nothing - the minerals are still sitting there waiting to be collected. If a Zerg misses Larva Injection, boom, it's gone forever and there's absolutely no way to make up for it.
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RaGnAscII #538
RaGnAscII
14/05/2011
i hate the time at the warp gat
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Mask #333
Mask
13/05/2011
I think the Thor nerf is bad, especially as the Cannons are little used in games I have played. The Protos pylon nerf is the biggest change and will make it much harder to place structures with easy walkways etc. I am also concerned it will make pylon drops into enemy bases much more difficult and I guess it is this ability Blizzard are nerfing. Maybe they want to make the warp prism are more viable unit.
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Ghost #1965
Ghost
13/05/2011
# Thor now has 200 max energy, and starts with 50 energy.

# 250mm Strike Cannons now cost 150 energy to use (cooldown removed).

make it 125 ....i dont see like noone using this stuff...so why so much energy ^^^
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xander #808
xander
25/05/2011
@Ghost: i agree, i do not use the cannons becuse it sucks
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LinGHerO #755
LinGHerO
13/05/2011
kid if they make faster lords zerg will have to much advantage zerg are strong enough as it is u clearly no nothing of game mechanics im sure they are gonna listen to u lmao at least ur a decent rank tho but seriousely comon its a free scouting unit to put all over the map if u have instant fast lords ull know what terran is doing non stop completely unfair and retarded that u ask for this and im a zerg player myself
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HotClaw #717
HotClaw
13/05/2011
@LinGHerO: http://www.escapistmagazine.com/videos/view/zero-punctuation
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Reload #339
Reload
13/05/2011
@HotClaw: Own3d
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Ethire #862
Ethire
13/05/2011
wonderful thank you Blizzard!
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InTheEnd #496
InTheEnd
13/05/2011
good patch, one thing i miss, are faster overloards for scouting pourpose, there is no problem to sacrifice them but most of the time they die before seeing the important things
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Apriores #764
Apriores
13/05/2011
About thor nerf in TvP:
Thor with no energy:
the hard counter = immortal - the only unit for which you may learn the 250mm cannons (stalkers are too week for a channeled spell and colossuses are too far);
Thor with energy:
now protoss may choose FB to counter because with no immortals on the field, terran will not be researching cannons - in consequence: more energy to FB and another useless slot for terran.
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LinGHerO #755
LinGHerO
13/05/2011
@Apriores: yea your right this cant be fair its silly that thors are gonna become useless tvp blizzard u really gotta think about this patchs i know u guys are the game designers but comon protoss are strong enough as it is.... without giving them the feedback option on thors .....
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MibuGenjuro #946
MibuGenjuro
18/05/2011
@Apriores: so wat u saying is that it is perfectly fair when the only protoss counter to thor aka immortal can be taken out by 250 mm cannon, leaving protoss with no viable counter at all, but soon was protoss could feed back thor which could be countered by ghost, it is not fair,this indicates exactly how bais u are, and although colossus has a range of 9, nothing is stopping ur thor from walking forward and killing colossus in 1 shot with 250 mm cannon, its not like gateway units can kill thor real fast, and protoss who went colossus wont hav alot of immortals,so don make it sound like thor cant to anything to colossus army
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madnz #800
madnz
13/05/2011
Blizz please, can you had a re-start/re-match feature when I play a custom match against AI? I really would do appreciate that. I have a lazy laptop, it takes for ever to restart a match, and this is terrible when trying just the first 4/5 min of a game. Tnx
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Apriores #764
Apriores
13/05/2011
@madnz: You can save your match, loading it, and then you'll have a Restart button. I don't know why is not there from the beginning in a single player mode. I've made a thread with this request, too, but nothing changed... yet. :)
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LinGHerO #755
LinGHerO
19/05/2011
@madnz: im sure blizzard will make a option just for poor people like u with a 20$ laptop yes of corse they will redesign the game Menu/Gameroom System just cos ur laptop is so crap but yea ok im sure blizz will do it simple fix get a better laptop ??? get a pc that plays the game in higher than 20 fps gg no re
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Elenarie #215
Elenarie
12/05/2011
Wonderful, thank you for the patch. :)
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bladerunner #640
bladerunner
12/05/2011
I 'don't think it's normal that every other patch that comes out causes my game to crash upon clicking exit. It's not a big deal, I can just kill the process, but it gets annoying after a while.
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IRIDIUM #813
IRIDIUM
12/05/2011
@HOTCLAW:

Thanks :) I didn't know that one. Could prove useful I guess. Yea I suppose at top level play AoE would be easier to counter but I hate having all my units in a ball and watch them all get butchered, sometimes its not so easy to just "NOT bunch" them up
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HotClaw #717
HotClaw
12/05/2011
@IRIDIUM: Np. You could also try not putting all your units in one control group. That will help with the bunching somewhat. I know with Terran it doesn't really make much sense, but at least yours has a cool nickname. Although apparently Protoss's is called the "Ball of Death" ;)
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HotClaw #717
HotClaw
12/05/2011
The pylon radius change is pretty major and will take some getting used to.

Oh and another thing:
<rant>Every time a certain race is perceived by the majority to be imbalanced, it's as if that race's players are barred from voicing an opinion. Not too long ago Terran was "imbalanced" and all Terran players had to shut up, now it seems it's Protoss's turn. It's not fair to the players, and turns most balance discussions into flame wars. IMO people have a right to voice their opinions (good/bad) about changes to their favourite race. Many of us chose our races based on preference rather than balance. </rant>

TL;DR
Shooting down people's opinions with "X is imbalanced and you play X, so shut up," is not an argument.
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IRIDIUM #813
IRIDIUM
12/05/2011
I come from a C&C background where RTS is concerned and still find it surprising that these two things have not been put into Star craft.

1). Scatter Ability (x in C&C) to Scatter units in different directions away from a mega blast or AoE effect.

2). Unit formation move or button, so all units move in formation or together and form up when they arrive at the destination. Instead they all bunch up into a massive ball!
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HotClaw #717
HotClaw
12/05/2011
@IRIDIUM:
1. A scatter ability would make AoE spells (EMP, Fungal Growth) too easy to counter, and the game has too few DOT spells to justify it otherwise. (Psi Storm is the only one I can think of at the moment). It would also make it too easy to evade AoE attacks like Thor anti-air and siege mode Siege Tanks.

2. SC2 has an implicit formation move feature known as the "magic box". Basically, if you click outside a certain area around your units, they will try to move in whichever formation they're currently in. The moment you click inside the box, they clump up.
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Sashok #749
Sashok
20/05/2011
@IRIDIUM: In my opinion this is where micro comes. I've seen videos of guys killing banelings with marines by doing a split of their army. Not by using one button (C&C style) but by selecting each and every unit and ordering it to go left, right top and so on. That is what SC is about... SKILL
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BlackMaster #813
BlackMaster
12/05/2011
Why everytime theres a new patch i have to stay 2 days without playing?? Download is just ready 2 or 3 days after!
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savagevsitor #912
savagevsitor
12/05/2011
@darknosaur: i had a similar problem with an earlier patch. i turned my antivirus off and then it loaded fine.
good luck ")
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erdem #578
erdem
12/05/2011
zerg is overpowered
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Rager #568
Rager
12/05/2011
Great patch! :) was much needed. Im not too sure about the infestor speed though... but I guess, they were too easy to hit and run with.