Season 3 Ladder Map Changes

Season 3 Ladder Map Changes

Along with a new season of ladder play, we continue to update and refresh the map pools, with the goal of providing a fresh and invigorating set of challenges for StarCraft II players of all stripes. With the start of Season 3, you'll find a number of new maps to explore and master while other maps are being rotated out.

The following changes have been made to the ladder map pool when Season 3 begins on Wednesday, July 27:

1v1

Removed:

  • Scrap Station (2)
  • Slag Pits (4)
  • Delta Quadrant (4)
  • Metalopolis (4)

Carried over:

  • Xel’Naga Caverns (2)
  • Backwater Gulch (4)
  • Shakuras Plateau (4)
  • Tal'Darim Altar LE (4)
  • The Shattered Temple (4)
  • Typhon Peaks (4)

New:

  • Nerazim Crypt (4)
  • Searing Crater (4)
  • Antiga Shipyard (4)
  • Abyssal Caverns (4)

 

2v2

Removed:

  • Monlyth Ridge (4)
  • Gutterhulk (4)
  • Omega Sector (4)
  • Red Stone Gulch (4)

Carried over:

  • Discord IV (4)
  • High Orbit (4)
  • Khaydarin Depths (4)
  • Scorched Haven (4)
  • The Ruins of Tarsonis (4)
  • Tempest (8)

New:

  • Tyrador Keep (8)
  • The Boneyard (8)

 

3v3

Removed:

  • Quicksand (6)
  • Colony 426 (6)
  • Monsoon (6)
  • Typhon (6)

Carried over:

  • Arakan Citadel (6)
  • Cinder Fortress (6)
  • Dig Site (6)
  • Frontier(6)
  • The Bio Lab (6)
  • Ulaan Deeps (6)

New:

  • Green Acres (6)
  • Temple of the Preservers (6)

 

4v4

Removed:

  • High Ground (8)
  • Megaton (8)

Carried over:

  • District 10 (8)
  • Extinction (8)
  • Lava Flow (8)
  • Outpost (8)
  • Sand Canyon (8)
  • Toxic Slums (8)

New:

  • Fossil Quarry (8)
  • Deadlock Ridge (8)

 

FFA

Removed:

  • Metalopolis (4)
  • Slag Pits (4)

Carried over:

  • The Shattered Temple (4)
  • Quicksand (6)
  • Tectonic Rift (6)
  • Abyss (8)

New:

  • Abyssal Caverns (4)
  • Antiga Shipyard (4)
  • Nerazim Crypt (4)
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Comments (210)

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llllllll #703
llllllll
26/07/2011
wtf Blizz... get Metal back and remove blackwater gulch or typhoon peaks
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itsCrux #354
itsCrux
26/07/2011
Removing Metalopolis is a very bad decision! If you look at pro tournaments it is consistently on of the most played and enjoyed maps, which few people complain about (especially w no close spawn)
metalopolist is one of the iconic maps like xel'naga that should allways stay in the map pool!
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Erufailon #669
Erufailon
26/07/2011
Are you serious Blizzard? Removing Metalopolis? By far one of the favored map of all races together with Xel'Naga.
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Sedo #552
Sedo
26/07/2011
woot
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IIIIIIIIIII #355
IIIIIIIIIII
26/07/2011
I liked metalopolis.
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Enjoi #657
Enjoi
26/07/2011
Good shout on removing metalopolis! that map was so imbalanced

Close positions - terran win
Cross positions - zerg win
Not that toss had an issue with it though but it might make some better tournamanet games now there not so predictable
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Kizrath #954
Kizrath
26/07/2011
@MaK: its not true my friend ... that map is very well balanced and should stay in pool.
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Flamso #349
Flamso
26/07/2011
@Kizrath: He does have a point though. :)
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Dusty #450
Dusty
26/07/2011
@MaK: Only that tournaments are using their own versions of maps and don't use the official ladder mappool.
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SeLeNT #637
SeLeNT
26/07/2011
Removing.. Metalopolis are you !@#$ing kidding me?