Season 6 Ladder Map Pool Update

Season 6 Ladder Map Pool Update

Beginning with Season 4, we've been experimenting with prioritizing tournament-style maps on the StarCraft II ladder. Now, in Season 6, we're giving player-created maps the spotlight!

TeamLiquid.net recently hosted the TeamLiquid map contest to offer enthusiasts from the StarCraft II community a chance to show off their map making skills. The competitors in that contest were also tempted with the tantalizing possibility of seeing their creations featured on the official StarCraft II ladder. The contest was a smashing success and we had the opportunity to see the map contest finalists in action during the TL Open. The contest also gave you, the player community, a chance to share your opinions and shape StarCraft history by voting on your favorite maps in the wake of the tournament. The votes were tallied, the final winners were chosen, and the time has come! In Season 6, you can finally meet your fellow players in furious battle on top TeamLiquid map contest maps: Cloud Kingdom and Korhal Compound. We're truly excited to give such high quality community created maps a place on the official ladder.

Season 6, which begins the week of February 14, brings with it the following changes to the existing map pool:

Maps being removed:

(2) Xel'naga Caverns

Players have been enjoying Xel'naga Caverns since the StarCraft II beta. However, as this map is no longer preferred in a tournament setting, we've opted to pull it from the pool for this season.

(2) Arid Plateau

In the spirit of making every ladder map tournament viable, we added two new maps last season that would be true to that goal. We pushed some new features on Arid Plateau such as unusual natural expansions, and a lot of open areas around the map. Arid Plateau wasn't as widely accepted as a tournament friendly map, so we've decided to retire it from the rotation for Season 6.

Maps being added:

(2) Cloud Kingdom

By SUPEROUMAN and the other members of the ESV Mapmaking Team

(2) Korhal Compound

By monitor and the other members of the ESV Mapmaking Team

We would also like to recognize IronmanSC and the members of ESV and The Planetary Workshop (TPW) for their amazing work on Ohana, which took second place in the TeamLiquid map contest. We're currently working with IronmanSC to help fix a few bugs while ensuring we retain the intent of the map, and once those are done we'll be adding it to the pool for a future ladder season.

We will continue to change the map lineup on the StarCraft II ladder over time, and we'll also maintain our focus on tournament-viable maps to ensure the fiercest competition. Maps that don't make the cut will be replaced by maps that meet the standards set by major tournaments all around the globe.

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Comments (137)

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NmExWarlord #432
NmExWarlord
17/02/2012
dont realy like the new map "cloud kingdom" but looks great nice new ladder pool
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Dinu #303
Dinu
17/02/2012
i love these new maps!!!!!!!!!!!!!!!!!!!
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nucLeaR #123
nucLeaR
15/02/2012
Finally a good job. Still waiting for Daybreak and Bel'shir beach Winter tho.
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Iksf #947
Iksf
15/02/2012
Map pool is so great for once, its such a pleasure to have choices about which maps i dislike not which ones are fundamentally broken
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Mihai #507
Mihai
15/02/2012
Season 6 started lol with no heads up...
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xenzor #864
xenzor
15/02/2012
@EndlesBlades: No Heads up ?, Apart from the fact it usualy happens about this time after the ladder lock they have been releasing dates for a while now.
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MadBeaver #896
MadBeaver
14/02/2012
when does season 6 starts? any special clocktime?
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Aqther #965
Aqther
15/02/2012
@MadBeaver: its started :)
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Dogvomit #880
Dogvomit
14/02/2012
Glad to see the back of Xel'naga Caverns. The amount of cheese on this map was spoiling the game. cannon rushes, 6 rax and 6 pooling. I like new maps. wish they stop nerfing us poor terrans :)
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HaRxMarlboro #639
HaRxMarlboro
14/02/2012
Man i hate that Cloud Kingdom map but the other 1 looks awsome lookin forward to play some games on Korhal Compound.. Gj there blizz
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Sunflare #886
Sunflare
14/02/2012
Awesome blizz :)
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paddy #341
paddy
14/02/2012
Any changes for 2v2, 3v3 or 4v4?
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NapoTheGreat #256
NapoTheGreat
13/02/2012
so when is season 6 start?
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HaRxMarlboro #639
HaRxMarlboro
14/02/2012
@NapoTheGreat: i think its gonna start tommorow
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SolidRasmus #712
SolidRasmus
13/02/2012
Replacing to vetoed maps with some of my favorites. :) You must be reading my mind Blizz.
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Jeeve #938
Jeeve
13/02/2012
i don't understand jack about map designs.
looks like fun anyways.
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DuPrix #585
DuPrix
13/02/2012
looks cool, but what about daybreak from the gsl couldnt that be implemented as well :)
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Tango #467
Tango
13/02/2012
Love on season 6 for removing Xel'naga caverens!
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Tornadocan #677
Tornadocan
12/02/2012
Cloud kingdom is going to destory zerg with that mush low/high ground abuse from siege tanks and colossi don't care if i can run straight into the army from 2-3 direction won't matter as long as siege tanks are in the middle as are colossi....with forcefields gg, never ever going to play that map it's vetoed long before it's released.

BAAAAAAAAAAAAAADDDDDDD map.

Korhal compund looks excellent though so good job on that.
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Rokoz #183
Rokoz
12/02/2012
I hope they keep these maps without gold yield mineral fields.

I love you Blizzard for bringing a GSL map in-game.
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demuze #667
demuze
12/02/2012
Cloud Kingdom looks great for muta harrassment, especially for sniping defensive seige tanks.
Good ridance to Xel'naga, didn't like the chokes anyway.
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xenzor #864
xenzor
15/02/2012
@demuze: Cloud has a tight air suround on the main. Basicaly meaning muta's can not just swoop into the mineral line without flying over your base.
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Primitivetit #621
Primitivetit
12/02/2012
I love the look of these maps i dunno how well i'll fare as zerg ;/
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JackONeill #683
JackONeill
12/02/2012
Korhal Compound : siege tank play+drops, but many runby possibilities, looks like a balanced map^^
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stingerZA #381
stingerZA
12/02/2012
no more xel-naga!!! yaaaaay, take that protoss!! :D
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JmWinchester #870
JmWinchester
12/02/2012
good stuff Blizz! ^^
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Meeka #169
Meeka
12/02/2012
i think these maps r little bit imba from the zerg side, cause tosses and terrans can expand ultra fast cause there r so small chokes in natural expands on those maps. i'm zerg and i feel that i have to do more dropes and nyduses... :/ very good maps for siege tanx. but on the other side, it's awesome that blizzard is caring about players and add on new awesome-good-looking maps like this. very attractive, but all in all, i have to change my tactix :(
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nimbim #456
nimbim
11/02/2012
great
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ColonelK #109
ColonelK
11/02/2012
As the sunlight flows through a bright corridor in the tropics, or the rain goes pitter-patter like a recurring nightmare, I think I LuV ThEsE MaPs!
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NewbieOne #967
NewbieOne
11/02/2012
Great stuff the maps, although I'm slightly intimidated by Cloud Kingdom for some reason (perhaps the serpent path and the general dark feel, it reminds me also of a Broodwar-style map with gasless expansions that Day9 was showing some tactical stuff on in one of the dailies). What is particularly nice, though, is how this brings the ladder into touch with the tournament scene. Cloud Kingdom has featured prominently in some of the recent great tournament games (WhiteRa vs Kas). Is Bel'Shir Beach coming next season?

As the Korhal Compound seems somewhat non-standard in terms of expansions (or maybe this is just my impression), it looks like you're being innovative with the maps, as if there's a wind of change on the ladder. Looking forward to Ohana, it was a lovely-looking piece! And good bye to Xel'Naga Caverns is a good thing. Can't say I hated the map and it certainly has earned a place in the collective community memory, and it is a legend. At the same time, some rest from it is a welcome thing.

As for removing Arid Plateau, well, I haven't even managed to adapt to that map (and there seems to be some consensus it was a somewhat weird map), so better now than later and not enough data to base an opinion on. I didn't exactly hate it but it was weird on many levels, including the third that seemed easy but wasn't really, and the map seemed just a tad too symmetrical. But these are just tentative notions, nothing I'd feel strongly about.

Good job, keep them coming!
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Cloud Kingdom seems like a fun map to play on.
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Cubix #422
Cubix
11/02/2012
i liked xel naga, but im looking forward to the new maps.
as a zerg, deciding which 3rd to take seems to be key in these 2 maps.

bye bye arid plateau, you wont be missed
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Vispen #723
Vispen
11/02/2012
new 2v2 maps plz... 1v1 maps are always on my veto-list.
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nGǂTheDounat #331
nGǂTheDounat
11/02/2012
Noooo! best map ever Xel'naga!
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Mallerna #369
Mallerna
11/02/2012
AWWWW YEAAAH
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kynka #194
kynka
11/02/2012
a new season a new start, im happy about this, sure i like xelnaga but ill survive :) always doing a grate job blizzard, exept whit relesing games on time :P
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Joel #910
Joel
11/02/2012
Noooooo, Not Xel'naga.
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Smurfa #449
Smurfa
11/02/2012
4v4 map pool update will be nice also. Else, the 'new' maps sound like fun...
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LaVaTodes #842
LaVaTodes
11/02/2012
Finally Xel'naga caverns is getting remove! haven't been this happy since Jungle Basin got removed xD
Anyways, i've played the new maps abit and in my opinion they seem VERY good! This patch is going to be awesome!
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LeageLlFISH #761
LeageLlFISH
11/02/2012
Snow maps Blizzard D: Why you no make snow maps for laddering? D: