Situation Report: Patch 1.4.3

Situation Report: Patch 1.4.3

We’re pleased to bring you the latest StarCraft II: Wings of Liberty situation report. In this edition, we'll be discussing some of the most notable changes in patch 1.4.3 and shed some light on the design philosophy behind this update.

MULEs now harvest the same amount of minerals on both high yield minerals and normal minerals.
We’ve been looking into the effects that high yield expansions have on gameplay, in particular how the added efficiency of MULEs on these mineral patches can affect matchups. This is also a common piece of feedback we’ve received from both pro players and the community.

We’ve been closely monitoring several sources of information: GSL tournaments which feature maps that do not have high yield mineral patches at all, major tournaments that still use high yield expansions, and our own ladder maps data now that our 1v1 ladder features a tournament-like map pool.

Based on these observations, we’ve made the decision to keep MULE resource generation the same regardless of mineral type, while allowing high yield mineral patches to remain on our ladder maps. This change helps keep the risk vs. reward the same for all three races when acquiring expansions that feature high yield minerals.

Snipe damage changed from 45 to 25 +25 Psionic
We felt the Snipe ability was countering zerg broodlords and ultralisks slightly too well. Especially at the pro level, we were seeing a lot of games where terran players were playing very defensive games while massing ghosts to counter most of the options zerg players had at their disposal.

While we like to see creative and innovative use of units, we felt that in this case Snipe was becoming too effective against zerg’s most expensive units. When adjusting the ability, we tried to settle on a number that would allow using Snipe to remain a viable tactic, though not as powerful as it is now. With this change, brood lords will fall in ten casts of Snipe rather than six (taking into account health regeneration), while an ultralisk will die in 21 casts, up from 11. This also significantly increases the number of ghosts and stockpiled energy needed to pull this tactic off, which we feel confident about because, previously, terran players rarely needed to consider the energy on their ghosts units.

Phoenix now has a range upgrade at the Fleet Beacon
In the past, we’ve discussed whether protoss needed a more immediate change to give them additional ways of dealing with mutalisks in PvZ, or whether it was more appropriate to make changes to that matchup in Heart of the Swarm. After investigating, testing, and reviewing both community and pro feedback, we’ve decided to include a change in this patch.

The phoenix will now have 6 attack range after purchasing an upgrade, which should allow them to more easily deal with a large number of mutalisks. In the previous patch, when protoss players attempted to move their armies out across the map, their bases became extremely vulnerable. Existing options to cope with massed mutalisks were costly and not always effective. This range upgrade should help even the odds by giving protoss players the option to reactively build phoenixes in smaller numbers, and with some micro, allow them to more efficiently defend against mutalisk swarms. Upgraded phoenixes should also offer protoss players the potential for better map control in the PvZ match up.

Still, we also wanted to make sure that producing mutalisks in PvZ remains a viable strategy, and believe that it is. While it might not be a good idea to brute force a protoss opponent with a ton of mutalisks, pairing them with units such as infestors and/or corruptors will help counter the advantage the new range upgrade provides.

APM / EPM changes
There was a lot of concern and debate regarding whether APM should be an accurate number or it should be a fun, play style distinguishing factor like it has been traditionally. After hearing a lot of feedback from both sides, we decided to bring back classic APM, which will track all actions issued by the player. Meanwhile, EPM (effective actions per minute) will continue to track actual commands as it did prior to patch 1.4.3.

This way, pro players who want to show off how fast their hands move can do so with APM, while at the same time players who really just want to know how accurate and efficient their actions are can look at EPM.

************

As always, we will continue to follow player discussions on our forums as well as fan sites and beyond, and we look forward to your constructive feedback regarding these changes. As with all balance-related changes, we've made these decisions with great care and consideration to ensure a great playing experience for players of all skill levels.

* David Kim is a game designer for StarCraft II and he’s a big fan of community map contest maps.

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Comments (735)

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TheCount #619
TheCount
11/03/2012
Hej Blizzard! Did you ever seen snipe after that patch? Are you happy now? This imbalance with terran race is so annoying. Especially in late game.

Just look at the post i have written earlier.
Lets forget a little about grandmasters and focus on bronze to masters league.
There is one thing i would like you to keep in mind. A few numbers:
In bronze there are 37% terrans and 20% zerg players
In silver there are 32% terrans and 25% zerg players
In every another league there are less terrans and more zerg up to masters where there are 29% T and 32% Z
What does it means?
It means that it is much harder to advance to another league with T than with Z. It means that it is much easier to learn playing Z than playing T. It means that people on the same skill level playing Terran are on lower leagues than people playing Zerg.
Why there is still win ratio around 50% on lower leagues? Its coz the player matching function is pretty good and its matching players not according to their skill level but according to their chances of winning.
I can't believe that Blizzard didn't make such easy analysis.
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FockeWulf #178
FockeWulf
04/03/2012
Dude the guy is high.. get over it.
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Krellagh #421
Krellagh
02/03/2012
falconpawnch, when have you ever used snipe on a zergling? Far more importantly, we saw at assembly and mlg no one building ghosts against zerg, it isn't used anymore.
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FalconPawnch #891
FalconPawnch
29/02/2012
The snipe nerf was so unnecessary, just make it unable to target massive, that should have fixed the problem but nooooo now zerglings need 2 snipes to kill and marines with shield take 3 FREAKING HITS.
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SirSamuelsen #449
SirSamuelsen
26/02/2012
i hope banelings could get an upgrade where the acid actually can take air damage, in heart of the swarm ofcourse. if it was in wings of liberty it would be to OP/STRONK :D
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zLati #562
zLati
25/02/2012
I think it's about time Terran players to start using Ravens support unit as Science Vessel was used in Broodwar. However, Raven does need some optimizations.
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mmMenace #939
mmMenace
23/02/2012
Give a late upgrade to Terrans to cut building production time of all units by 50%. That shud keep late game interesting . Toss and zerg can effectively bank and dump it into a new army. Terran just cant switch tech so fast and effectively right now late game.
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EaRtHqUaKe #984
EaRtHqUaKe
23/02/2012
@mmMenace: looooool=))))))))))))))lol
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Yogi #164
Yogi
23/02/2012
@mmMenace: That might give Terran a chance in the late game. Good idea.
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SQPolet #652
SQPolet
25/02/2012
@mmMenace: build more rax duh or switch race or game
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Cinimidrak #864
Cinimidrak
23/02/2012
This is a lie, in reality. They say that APM is the speed at which your fingers move, but in reality APM is the same as prior to the patch, but EPM is the classic APM, that shows the actual speed. If this is a bug or something, I do not know, but my EPM is higher than APM soooo
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Kratos #1439
Kratos
27/02/2012
@Cinimidrak: ye. what gives. i was thinking that to, like why the hell is my EPM higher than APM then...
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NoMercy #860
NoMercy
23/02/2012
^_^
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JohnMakaron #630
JohnMakaron
23/02/2012
I don't understand you guys, but it's so cool to bee here! :)
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Navigator #843
Navigator
23/02/2012
wtf....the point of the game is to be balanced
with this change Terran got nothing the combat a all air Zerg , ultralisk are not a problem Terran can build Marauders
but what the hell are terrans are going to do when in the late game when zerg go Brood Lord Corruptor Infestor
we need Wraith's back
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EaRtHqUaKe #984
EaRtHqUaKe
23/02/2012
@Navigator: no you don t terran players win almost every competition
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MajoRTerraN #374
MajoRTerraN
22/02/2012
Wow... Terran is the race witch was made to be hard to break and to be the best turtle race and now blizzard is complaining about terrans using their good turtle ability? and rlly energy is a pretty big concern in tvz with ghosts cause you need to cloack to get close enough to the broodloards so that they dont get killed and now u need to use 100 more energy on 1 broodloard??
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GoliatH #523
GoliatH
22/02/2012
I'dd rather they nerf Terrans some more then to listen Woody Allens (protoss) and those vermin (Zerg) whine about it all the time
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theRIP #285
theRIP
22/02/2012
Why just not take ghosts out of the game and add something I dont know hmmm maybe a potato?
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martin #191
martin
22/02/2012
i love patch, they makes very good thing.
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nataknemte #374
nataknemte
22/02/2012
this kind of patch it will only destroy the game,terran was before race that more then 37% plp were playing and now is like 25%.doing this nerfs vs terran in all this patches and patches to come ,it will melt % plp who r using this race at all.NOONE CAN say that Terran is imba anymore.
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RAZERKhas #765
RAZERKhas
22/02/2012
Phoenix rage upgrade won't help at all versus the Zerg mass Muta imba.... In every patch Terran get even weaker...though they should do that for the Zerg Corruptors, BroodLords, Infestors and Mutalisks....I don't know what to say, so dissapointed.
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Mongopawn #649
Mongopawn
21/02/2012
Blizzard, why do you choose to delay the SEA patch but not US where it will affect a major (26K) tournament being played in NYC this weekend? This is really ridiculous and unfair to players who will have had little chance to practice with the most recent changes.
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PlexZ #616
PlexZ
21/02/2012
Why do they give the "super unit" to terran?! I play zerg and I don't think it belongs to us zerg players or to the terran players but to you guys who play toss. I really hope they change that.
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PlexZ #616
PlexZ
21/02/2012
i heard patch in 7 hours or something like that ^^ you're welcome
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paddy #341
paddy
21/02/2012
anyone know when this patch goes live?
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DRAGooN #838
DRAGooN
21/02/2012
@paddy: this days :)
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CPM changed to EPM, thank you!
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TheCount #619
TheCount
20/02/2012
3 "snipes" to kill marine. Yeah. 3 head shots. You still call it snipe?
Maybe you should better remove that skill and give another one coz that is not snipe anymore.
I think snipe should do about 80 dmg and cost about 60-70 energy. It would be more balanced.
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PlexZ #616
PlexZ
21/02/2012
@TheCount: are you crazy! snipe would 3 shot Blord if it did 80 damage
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DecardCain #397
DecardCain
21/02/2012
@PlexZ: I think that 45 damage to massive units like the ultras and brood-lords doesn't make any sens to me. How can a snipe from a sniper rifle do damage to something so massive a so heavily armored like the Ultralisk/Brood-Lord??
It's like shooting a BB gun on a freaking building LOL.
Maybe they should add a rocket launcher ability to ghosts XD it will make more sens.
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nGǂStarStork #894
nGǂStarStork
21/02/2012
@DecardCain: Well as the description of the spell says the shot is "carefully targeted to ignore armor (!)" so how much armor the unit's got doesnt really matter now does it
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TheCount #619
TheCount
22/02/2012
@PlexZ: Now you have 90 dmg for 50 energy. There is nothig crazy in it.
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MajoRTerraN #374
MajoRTerraN
22/02/2012
@DecardCain: Yea and why do protoss take damage from normal weapons? why they dont have such a advanced shield that they dont take damage from normal guns?
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FockeWulf #178
FockeWulf
04/03/2012
@DecardCain:

Hey man current sniper rifles can knock out a t-62 with one shot if you hit it just right. And depleted Uranium ammo ought to be able to nail the brain of an ultralisk.
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to those asking for lurkers, are you serious? they would imbalance the whole game just think about it a little more. so would goliaths too. And corsairs..? you got pheonex
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Nimum #670
Nimum
19/02/2012
so we are suppose to counter BL/corruptors infestors with vikings now?
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Shase #864
Shase
19/02/2012
@Nimum: Well you have to remember, it takes just over 3 fungals time to kill all your vikings, so you have a good 13 seconds to destroy the whole zerg air fleet. If you don't have 200 food in Vikings to do that with enough production to remax to 200 food in mmm/thor/tank to deal with the inevitable 1 click mass tech switch to ultras, well then that's just your bad isn't it?
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MilkLord #338
MilkLord
20/02/2012
@Nimum: Why not build thors and vikings to counter this ? =) some splash to BL or Corruptors do very well and the gosts can be still there to counter infestors with TWO shots
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Torra #630
Torra
20/02/2012
@Shase: Corruptors > vikings. And with infestors...yeah...